the cutting room mirror

Pre-Development Reset Tweets

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'...But what does it mean?'
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Notes: The tweets need to be translated, and any pictures of longer design documents need to be transcribed.

Pixel's Tweets#

Date

Image

Tweet Text

Translation

Notes

Oct. 9, 2012

開発日記は更新できてないけど、ちゃんと作ってます。 #iPhoneゲーム開発

This same image was used in the first entry of the development diary, but at a lower resolution.

Oct. 11, 2012

敵アイデアのラフ画。 This is idea of monsters by me. #iPhoneゲーム開発

Concept art depicting early versions of the dragon boss and the eel enemy. Notably, the dragon has three cannon-segments here, whereas in the Gero Blaster trailer it has two.

Oct. 16, 2012

今日の目標。レベル4ボス boss of level4. #iPhoneゲーム開発

Similar situation to above.

Oct. 26, 2012

14:50 ちょっと眠気さめてきた。いまミサイルのドット絵描いてる..

Oct. 31, 2012

ステージ5。ようやくボスの部屋まできたけどもう11月になってしまうな.. #iPhoneゲーム開発

A picture of a work-in-progress map for the boss of Stage 5, as seen through Pixel's map editor. The crudely drawn Japanese word at the top of the map translate to tired.

Nov. 1, 2012

テストプレーしてもらった。プレイ中はずっと隣りで監視。横で見てると、直したいところ・直すべきところが次々出てきて2時間。これから書きためたのを、吟味しながら潰して行く。ステージ5ボスはお預け。西尾さんありがとうござい

Appears to be a design document for various elements in Stage 5.

Nov. 2, 2012

かわいくなくなった。ていうか、あきらかに浮いてる..

This giant snail was intended to be the boss of Stage 5, where the fight was a race against time to destroy it before it dissolved a captive bunny.

Nov. 5, 2012

この2体ボツにします..

Same image that was used in the development diary entry that was posted the same day.

Nov. 11, 2012

@Samieru_NIGORO 食べてみたい..でも当たると怖そう..

Posted as part of a thread discussing this enemy, called "Tokobushi". It would survive all the way until the final game, where it remains unused.

Nov. 16, 2012

画像ロードするの間違えて変なの出てきたw #iPhoneゲーム開発

Judging by the sprites' orientation, it seems like this glitched entity is supposed to be the recurring dragon boss.

As an aside, this screenshot inadvertently reveals how exactly the giant alien boss would've attacked: it spat out the tiny aliens!

Nov. 30, 2012

制作中のゲーム、初見者向け調整ができてきたので、ずっとプレイを我慢してもらってた子供が初プレイ中。今のところ好調(^^) #iPhoneゲーム開発

The room the player is in appears to be somewhere in Stage 2, judging by its appearance and vertical orientation.

Dec. 10, 2012

今日1日はフォントまわりの調整にあてる。

The number font here closely matches how it appeared in the Gero Blaster trailer and the demo at BitSummit.

Dec. 18, 2012

新しく追加された商品に NEW って表示されるようにしたんだけど、ローカライズと相性悪いのでべつの方法を考える…

Dec. 18, 2012

作ってるゲーム、文章に足りない漢字使ってると、その部分がハテナマークになるようにしてんだけど、ゲームも終盤にきて、まだ「氷」も「山」も描いてなかった事実。まあアクションがメインのげーむだしね..

Dec. 19, 2012

ステージ7中ボスのヤラレ絵描く前に、ちょっと休憩…

Dec. 19, 2012

ステージ7 中ボス撃破!かえろー

Dec. 20, 2012

作るのがクソめんどくさいボスを思い付いた。今月中にステージ7出来るだろうか…

Concept art for an event leading up to a boss fight in Stage 7 against two dragon bosses at the same time.

Jan. 15, 2013

洞窟プレイヤーのために持って来てMacに対応してなかったけど、いよいよコイツの出番です…

The cavern shown in this picture was later revealed to have taken place underneath Stage 5.

Jan. 30, 2013

今日も修正点たくさん頂きました。 #iPhoneゲーム開発

Feb. 7, 2013

この春に完成させるつもりのゲームのイメージ。 This is the game's image. I'll finish it this spring. #iPhoneゲーム開発。

This image was also posted on Pixel's development diary the same day.

Feb. 11, 2013

今日のカワイイもの。プリン。

Appears to be an early iteration of Pudding, a boss in Stage 8 (and eventually, the mid-boss of Stage 6 in the final game). Compared with what it would eventually become, it lacks the helmet seen in the final game, and it sits in a platter as opposed to a mechanical piston, making it more obvious what it's supposed to be. A worm enemy (which also appeared in the final game) can be seen in the bottom-right corner.

Feb. 13, 2013

このエリアの柄が気に入らない。描きなおそうか..

Given the map's name of "04mole", and judging by the presence of a shutter object placed at the entrance to the larger room, this was most likely the room where the Giant Mole boss was fought.

Feb. 13, 2013

舞台としては「暗い所」なのだけど、足場が見えにくいのがストレス多かった。「暗い所」な感じで表現できていればこのくらいでいいのかな-。と。

Feb. 13, 2013

GeroBlaster_TwitterFeb1313_2.jpeg

敵、バネ猫(仮) #ゲーキャラPixel

Feb. 14, 2013

GeroBlaster_TwitterFeb1413.jpeg

敵、犬カエル(仮) #ゲーキャラPixel

Feb. 18, 2023

GeroBlaster_TwitterFeb1813.jpeg

敵、デザート巻貝。 #ゲーキャラPixel

Feb. 19, 2023

GeroBlaster_TwitterFeb1913.jpeg

敵、水道管ウナギ。 #ゲーキャラPixel

Feb. 20, 2023

GeroBlaster_TwitterFeb2013.jpeg

敵、ブルーバット。 #ゲーキャラPixel

Feb. 27, 2023

GeroBlaster_TwitterFeb2713.jpeg

敵、カエル天井。 #ゲーキャラPixel

Mar. 4, 2013

GeroBlaster_TwitterMar0413.jpeg

敵、ファイアープラント。 #ゲーキャラPixel

Mar. 6, 2013

GeroBlaster_TwitterMar0613.jpeg

敵、森のハチ。 #ゲーキャラPixel

Mar. 8, 2013

GeroBlaster_TwitterMar0813.jpeg

敵、ゲル(赤) #ゲーキャラPixel

Mar. 18, 2013

GeroBlaster_TwitterMar1813.jpeg

敵、地下オバケ。 #ゲーキャラPixel

Apr. 3, 2013

GeroBlaster_TwitterApr0313.jpeg

敵。#ゲーキャラPixel

Apr. 30, 2013

GeroBlaster_130430_green.png

1000SPIKES の Wosa さんが言ってたんだけど、ステージに緑や草が加わると確かに落ち着く。生き物本能的な何か..? #GeroBlaster

May 15, 2013

GeroBlaster_TwitterMay1513.jpeg

傘オバケ。

May 22, 2013

GeroBlaster_TwitterMay2213.jpeg

ゲーム全編通して重要なお店まわりの動きとかビジュアルを改良中。 #GeroBlaster

May 23, 2013

GeroBlaster_TwitterMay2313.jpeg

やっぱり暖色系が好き。カラー構成のために明るさ落としてチョコレートみたいになったけど良い感じ。 #GeroBlaster

May 30, 2013

GeroBlaster_TwitterMay3013.jpeg

鋭意(って言うのかな)ブラッシュアップ中。 #GeroBlaster

May 30, 2013

GeroBlaster_TwitterMay3013_2.jpeg

@room_909 今はそうでもない。

May 31, 2013

例のネコ。 #GeroBlaster

June 12, 2013

GeroBlaster_TwitterJun1213.jpeg

リリースのめどが立つのはまだだけど、調子は良いです。ちっちゃい絵を描きました。 #GeroBlaster

July 9, 2013

GeroBlaster_TwitterJul0913.jpeg

整理中の Gero Blaster。 と、カスタード・ザ・サタニック・ラブラドール。

Tyrone Rodriguez's Tweets#

Nintendo 3DS Port#

In an infamous now-deleted tweet, Tyrone Rodriguez, the CEO of Nicalis, teased a Nintendo 3DS port of Gero Blaster. The 3DS in the picture does actually seem to be running Gero Blaster, and not simply displaying a mockup image, judging by the motion blur present on the top screen and what appears to be an error message on the bottom screen.

Although Nicalis did poll interest in potential Nintendo 3DS and Vita ports, nothing would ever materialize from this. Eventually, Gero Blaster was delayed, and the game went on to be published by PLAYISM instead.

Playtesting Threads#

Interestingly, there are a few conversations on Twitter between Tyrone and Pixel that seem to imply that Tyrone was playtesting the game.

Date

Tweet Author

Tweet Text

Translation

March 8, 2013

Tyrone Rodriguez

@amaya_pixel I still have my umbrella!

March 8, 2013

Pixel

@tyronerodriguez Did you avoid umbrella-stealer?

March 8, 2013

Tyrone Rodriguez

@amaya_pixel 恐竜は速いです!

@amaya_pixel The dinosaur is fast!

Date

Tweet Author

Tweet Text

Translation

March 8, 2013

Pixel

音量・その他を調整して 2度目の実機テストへ.. #iPhoneゲーム開発

On to the 2nd test on the actual device after adjusting volume / other settings... #iPhoneGameDevelopment

March 8, 2013

Tyrone Rodriguez

@amaya_pixel Stage 4

March 8, 2013

Pixel

@tyronerodriguez Is not there are on stage 4?

March 8, 2013

Tyrone Rodriguez

@amaya_pixel Stage 4 clear!

Date

Tweet Author

Tweet Text

Translation

March 8, 2013

Tyrone Rodriguez

@amaya_pixel ショプのバグだ!

@amaya_pixel There's a shop bug!

March 8, 2013

Pixel

@tyronerodriguez geve me more info.

The first of these threads is perhaps the most interesting, as it suggests a gameplay mechanic where the player's umbrella could be stolen. In addition, Tyrone's last post in that thread made mention of "fast dinosaurs", which could very well be referring to the unused NPC "Goldrush" that resembles a dinosaur in its unit type image. It probably appeared in Stage 5, since Tyrone posted the tweet mentioning it at 1:59 A.M. CST, four minutes after he posted that he had beaten Stage 4.