the cutting room mirror

Fatal Inertia

This article has a talk page!This article has a talk page!
view on tcrf.net

This page details pre-release information and/or media for Fatal Inertia.

Fatal Inertia was the first game developed by Koei Canda. It was originally planned to release on the PlayStation 3 in 2006, but instead ended up being released for the Xbox 360 on September 6, 2007.

TGS 2005#

The game was first revealed at TGS 2005, with a pre-rendered cinematic and some very early test gameplay.

  • Flamethrowers were cut.
  • Magnets were cylindrical in shape.
  • Forward and rear machine guns were cut.
  • Checkpoints are circular and float in the air.
  • Environmental destruction was much more abundant.
  • Cable weapon was shown, but then cut, before being re-added.
  • A possible underwater section was shown, but never made it into the final game.

Renders#

Videos#

Watch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTube

TGS 2006#

A year later at TGS 2006, the first gameplay footage was shown off.

  • The chevron barriers are different.
  • Smoke pickup had a different icon.
  • The pickup icon was at the top of the screen.
  • Crashing would result in your ship blowing up.
  • Magnets could stick ships together. This was changed into the cable weapon in the final game.
  • The shield was an oval that covers the entire craft and could physically collide with objects & racers.

Screenshots#

Videos#

Watch on YouTubeWatch on YouTube

Demo (2007)#

Additional gameplay footage was shown. Also, a demo was released on the Xbox Marketplace on August 2, 2007, one month before the game's release.

  • Crafts were floatier physics wise.
  • Countdown timer pitch was lower.
  • The brake boost bar was slightly different.
  • Some environments were still unfinished, with missing scenery and vegetation.

Videos#

Watch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTube