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Dragon Ball Z: Sagas (GameCube)

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This page details pre-release information and/or media for Dragon Ball Z: Sagas (GameCube).

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Timeline#

2003

  • Atari announces Dragon Ball Z: Saiyan Smash, weeks after Budokai 2 released. Saiyan Smash was to be released for the PlayStation 2 and GameCube in mid-2004. Despite this, Atari wouldn't talk about this project again.

2004

  • Nov. 4 - Atari announces four Dragon Ball games are planned to be released in 2005, one of them being Dragon Ball Z: Sagas.
  • Nov. 19 - Atari makes the Dragon Ball Z: Sagas page in their website, which featured 4 screenshots of how the game looked like, and showing the updated game logo.

2005

  • Mar. 25 - Dragon Ball Z: Sagas is released for the GameCube, PlayStation 2 & Xbox in North America.

Development (2004-2005)#

DBZ Budokai 3 Manual Preview#

DBZSagas-Budokai3ManualPreview.jpg

Two screenshots are found in this preview from Dragon Ball Z Budokai 3's manual, Some differences can be seen.

  • It was once known as "Dragon Ball Z: Sagas Evolution" with a unique kanji character.
  • The Sagas text looks slightly different.
  • A unique hit counter can be seen.
  • Different styled HUD.
  • A red circle can be seen below Nappa, Most likely how enemies were previously targeted before.
  • Character Portraits are directly taken from some of DBZ's episodes, and Piccolo didn't have his unique portrait yet.

Atari's website#

In Atari's site during 2004 they posted some previews, As an extra note, by this point in time the game's logo was now made to what it is upon release.

DBZSagas-AtariSitePreview1.jpg DBZSagas-AtariSitePreview2.jpg

  • Hit Counter can still be seen in both pictures.
  • Enemy Lifebars were just a simple lifebar that changed color depending how much life they had left, instead of a blue upside-down triangle that doesn't change color.
  • The ? graphics could mean that enemies had this as a placeholder to represent their location before they had their own icons.

Unknown Origin#

The Mighty Nappa#

  • Name of the Special Attack displayed above the player's health bar once done, Seems like it also had their unique names according to their character.

Future of Trunks#

  • Prototype Androids have a different color palette.

The Androids#

2004

Final

2004

Final

  • A unique "city" health bar can be seen, This could mean that it once wasn't necessary to defend all Capsule Corp buildings.
  • Layout looks different, Notice the lack of the Capsule Corp buildings.
  • Prototype Androids have a different color palette.
  • Two Big Androids appear instead of one in the 2nd section, likely to reduce the difficulty after making the Capsule Corp change.
  • Goku's kanji on his shirt is from King Kai's (界王), As opposed to the kanji from both the final game and the anime post-namek saga (悟).