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Call of Duty: Advanced Warfare

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This page details pre-release information and/or media for Call of Duty: Advanced Warfare.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: On the EM1 shown in this video (0:42), do the sight and the power cells below the weapon appear in the final game?

Multiplayer Reveal Trailer#

The Multiplayer Reveal Trailer was released on August 11th, 2014, and can be seen here.

  • The HBRa3 is called ABRa3.
  • The steady scope prompt when using the MORS is placed on the right side of the screen versus at the bottom of the screen.
  • The power indicator for the Exo Shield that appears onscreen when using it uses a segmented bar versus a solid bar.
  • The notification for receiving a Supply Drop during a match uses the actual image of a Supply Drop versus an icon.
  • The XS1 Vulcan does not have a thermal vision option.
  • The prompt to exit lockdown mode on the XMG is placed at the bottom of the screen instead of below the ammo counter.
  • The Create-a-Class icon for the XMG is different.

Gamescom Multiplayer Build#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This build was also likely playable by the public as well. Research this.

A multiplayer build of Advanced Warfare was playable at Gamescom 2014 by Call of Duty content creators and contained a select amount of content from the final game. It contained the following differences from the final:

  • The text for picking up a weapon off the ground has a weapon name (name + attachment(s)) limit of 9 characters, including spaces. This difference does not seem to have been representative of the final game.
  • Quickdraw Grip is called Lightweight Grip.
  • The Hybrid Sight is called "Variable Red Dot Sight". In addition, its loadout screen icon differs from the one used in the final game.
  • The Dual Magazine has an additional feature where the player will not lose all magazine ammo for every other speed reload. This feature possibly was removed because it incentivized players to always speed reload for the long Dual Magazine reload. In addition, the loss of ammo from each other speed reload could easily be mitigated with Scavenger.
  • When viewing a loadout on the Create-a-Class menu, the name for the first attachment selected for a weapon is larger than the names of the next two attachments. In the final, the names of all attachments are the same size.
  • The cost of some of the Scorestreak and Scorestreak modules are different.

Name

Early

Final

Notes

Aerial Recon Drone

300

350

XS1 Vulcan

500

600

Remote Turret

600

550

Bombing Run

600

725

XS1 Goliath

800

775

Warbird

800

850

Paladin

1000

950

UAV: Extra Assist Points

150

50

UAV: Speed

100

50

Orbital Care Package: Double Tap

200

100

Remote Turret: Sentry

100

200

XS1 Vulcan: Extra Burst

300

150

XS1 Goliath: Recon

100

50

XS1 Goliath: Trophy

100

50

  • The icon of the Extra Assist Point module for the UAV appear to indicate that the module would grant 15 extra assist points per kill versus 5 in the final.
  • The Threat Detection module on the UAV shows all players on the minimap for 10 seconds versus showing all enemy players through walls for one second after a certain number of radar sweeps.
  • The icons for the following modules are different:
    • UAV: Extra Assist Points, Threat Detection, Support.
    • Orbital Care Package: Double Tap, Better Odds, Support.
    • Remote Turret: Rocket Turret, Directed Energy, Rippable, Sentry.

(Source: Tmartn (Scorestreaks), Tmartn (attachments), Espresso)