This page details pre-release information and/or media for At Least There Is Čeda Čedović.
Most of scrapped content from the game was showcased by devs themselves on their Discord server.
Sub-Pages#
Removed Enemies#
Nepomuceno#
Burned down person from sponge bob saw, that would slowly follow Čeda, while having bunch of firebars rotating around his head. Has both development sketch:
As well as his Lore Book portrait:
Fake SCP 173#
Weird form of SCP 173 from even weirder SCP Containment Breach java mod. They would like Boos from Super Mario Bros. 3, but instead of flying, they stand on floor, and are too fast to just run away from. Just like Nepomuceno, has both development sketch: 
And Lore Book portrait:
Poop Core#
Creature, made out of poop, that has face and third eye. Would act just like Psychic Maws from The Binding of Isaac. Unlike previous two, has only Lore Book portrait:
Black Plague#
Strange green variation of Big Boo from Super Mario World, specifically from one of rom hacks. Was supposed to be Big Boo equivalent for Ghost enemies in the game. Has only development sketch:
Double Toast#
Bigger variation of Trashbugs, that would be slower, but would split into two Trashbugs after being hit. Development sketch for it can be found in manual for the game as "Scrapped concept of the day":
Scrapped Fugo variants#
Originally there were two variants of Fugo, one using manga design, that shoots one cheeseball, and cheese variant that shoots three. In final game, manga design variant got cheese variant design, and original cheese variant was scrapped:
Oasis Power up#
Power up, that is Oasis stand from JoJo's Bizarre Adventure. Was meant to act like Frog Suit from Super Mario Bros. 3, but instead of swimming in water, it would give ability to swim in regular tiles. 
Optic Man#
Scrapped NPC. Mega Man boss idea from Nintendo Power, instead of actually talking to Čeda, it would just follow him. Has finished sprite:
Andre's Food#
Would be used for Andre's minigame.
Early Sprites#
Stopwatch#
Early stopwatch sprite is completely different, being an apple with clock arrows on it:
Early |
Final |
|---|---|
Game logo#
Early game's logo, it's not too different from current design, but having some minor changes, such as letters E facing opposite direction:
Early |
Final |
|---|---|
Eternal CS:GO Knife#
Was posted alongside other Eternal power ups. Likely the only other cut Eternal power up, besides Spooky Pepper Shaker.
Early Mega Satan Boss Fight#
Originally, the 6th boss in the game, Mega Satan, had much longer boss fight than he ended up with. One screenshot of one of the phases was shared. This phase was cut, as the ^ Block, that was used here, ended up appearing only in one level.
A concept art has also been shared, showing an alternate variant of the second phase, taking more inspiration from Mega Satan's original counterpart from The Binding of Isaac: Rebirth. Was cut due to being too ambitious to make. 
The fight would also have started with Mega Satan coming out of the door, as well as having yet another Icy Tower-like section, but those ideas do not have any concept arts shown.
Early Lore Book Concepts#
The Lore Book had two different designs, before settling on the final one. And both of them look extremely confusing to navigate. The first variant:
The second variant:
Level Select#
This level select has been used in the playtest builds of the game.
Early Gameplay Footage Features#
Alternate Dive Animation#
Was shown in the LeatherOmegaBace Discord server, originally dive would have 3 different sprites while falling, which was changed due to not being accurate to the hitboxes. It also features Čeda's hair moving a slight bit.
Altered physics#
In the very first teaser of the game, the player's physics were slightly lighter, making them fall slower. Also, around 6 seconds, Čeda jumps jumps backwards, while the sprite doesn't change the direction. Originally the jump would be closer to Super Mario Bros. jump, which was changed later on.
Altered UI#
In the second teaser of the game, during the 2-colored levels, alongside characters, UI would be only 2 colors as well. This was changed as it made UI harder to read. The numbers in the UI in this and the previous teaser were also slightly altered, here they don't have the double outline nor do they have the slight gradient.