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Yu-Gi-Oh! Forbidden Memories

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This page contains notes for the game Yu-Gi-Oh! Forbidden Memories.

Data Files#

To do:
This section will be expanded with a lot more information, especially regarding the MODEL.MRG, which might contain some useful leftover development "garbage".

Content Description#

The content of the game disc is rather straight forward.

Path

File

Description

Size

.\

SLUS_014.11

1.81 MB

Main executable file; contains in-game strings, needs a character table

.\

SYSTEM.CNF

68 Bytes

Configuration file for the console

.\DATA\

MASTER.XA

5.48 MB

Seems to contain 8 audio files, probably used during the cutscenes

.\DATA\

MODEL.MRG

334.76 MB

Biggest file on the disc; Contains a LOT of data: Sprites, 3D Models,
Audio (mostly for the 3D Card Battle Scenes) and quite a lot of leftover development strings

.\DATA\

MOVIE.STR

33.79 MB

The movie sequence that plays when you boot up the game

.\DATA\

SD_BGM.DAT

14 MB

Contains the audio samples for the music instruments

.\DATA\

SD_SE.DAT

1.45 MB

Contains the audio files for the game, mostly effects

.\DATA\

SU.MRG

2.42 MB

Contains some Sprites for the UI and other data

.\DATA\

WA_MRG.MRG

36 MB

Contains Sprites for the Cards and Card related data (Fusions, Values, etc.)

SLUS_014.11#

The executable of the game contains most of the text used in dialogues, card names and descriptions, etc. The game's character table is ordered by frequency of appearance of each character; a character table is needed to convert the data into human readable strings:

Ordered by hex value

HEX

ASCII

HEX

ASCII

HEX

ASCII

HEX

ASCII

00

14

p

2A

L

3E

Q

01

e

15

b

2B

C

3F

Z

02

t

16

k

2C

N

40

"

03

a

17

!

2D

B

41

3

04

o

18

A

2E

?

42

5

05

i

19

v

2F

P

43

&

06

n

1A

I

30

-

44

/

07

s

1B

'

31

F

45

7

08

r

1C

T

32

z

46

X

09

h

1D

S

33

K

48

:

0A

l

1E

M

34

j

4A

4

0B

.

1F

,

35

U

4E

6

0C

d

20

D

36

x

4F

$

0D

u

21

O

37

q

50

*

0E

m

22

W

38

0

56

+

0F

c

23

H

39

V

57

8

10

g

24

Y

3A

2

59

9

11

y

25

E

3B

J

5B

%

12

w

26

R

3C

#

FE

[ENTER]

13

f

29

G

3D

1

Ordered by ASCII character

HEX

ASCII

HEX

ASCII

HEX

ASCII

HEX

ASCII

00

4E

6

21

O

05

i

17

!

45

7

2F

P

34

j

40

"

57

8

3E

Q

16

k

3C

#

59

9

26

R

0A

l

4F

$

48

:

1D

S

0E

m

5B

%

2E

?

1C

T

06

n

43

&

18

A

35

U

04

o

1B

'

2D

B

39

V

2F

p

50

*

2B

C

22

W

37

q

56

+

20

D

46

X

08

r

1F

,

25

E

24

Y

07

s

30

-

31

F

3F

Z

02

t

0B

.

29

G

03

a

0D

u

44

/

23

H

15

b

19

v

38

0

1A

I

0F

c

12

w

3D

1

3B

J

0C

d

36

x

3A

2

33

K

01

e

11

y

41

3

2A

L

13

f

32

z

4A

4

1E

M

10

g

FE

[ENTER]

42

5

2C

N

09

h

YGO_Forbidden_Memories_SLUS014.tbl

Here is a list of address ranges for the location of text used in the game:

Start

End

Description

001A0800

001A1A2B

Mostly UI Text

001A18F4

001A1943

Character Table

001A1A67

001B034D

In-Game Dialogue

001B11F4

001BDD9D

Card Descriptions

001C6801

001C92CC

Card Names

001C92CE

001C937F

Card Types

001C9380

001C93CD

Guardian Stars

001C93DB

001C9599

Duelist Names

001C959D

001C96AB

Location Names

There exist a handful of assertion informations and other raw strings in the code, too. Most interestingly are the two strings:

src/hirata/H_mctrl1.c
M:/mrgSU/SU.mrg

MODEL.MRG#

This is probably the most interesting of all the files. While it contains graphics, audio and 3D model data, you also find a LOT of leftover text from the development team.

The address range from 00020000 to 0002018C shows some logs of a perl script the developers used, probably to merge all the files into one big MRG archive. MRG could stand for "merged".

perl over.pl M:\mrgSU\m000.mrg nul,0,565248 d:/xax/mrg/m000.dat +0x30000 d:/xax/mrg/m000.img +0x18000 
d:/xax/mrg/m000.col +0x01000 Effect/Image/m000_0.img +0x08800 Effect/Image/m000_1.img +0x08800 
bin/e592_0.bin +0x05000 bin/e592_1.bin +0x05000 bin/e591_0.bin +0x05000 bin/e591_1.bin +0x05000 
bin/mXXX_0.bin +0x01000 bin/mXXX_1.bin +0x01000 data/snd/card_000.bin +0x19800 bin/info000.bin +0x00800 

There's yet another hint about that, starting at 00028002 till 000283FE.

OUTFILE=M:\mrgSU\m000.mrg....{....MODE=DAT.....GRP=HMD_DAT...$30000......d:/xax/mrg/m000.dat.....
GRP=HMD_IMG...$18000......d:/xax/mrg/m000.img.....GRP=HMD_COL...$01000......d:/xax/mrg/m000.col..
...GRP=IMG_EFF0..$08800......Effect/Image/m000_0.img.....GRP=IMG_EFF1..$08800......
Effect/Image/m000_1.img.....GRP=DAT_EFF0_0..$05000......bin/e592_0.bin.....GRP=DAT_EFF0_1..$05000
......bin/e592_1.bin.....GRP=DAT_EFF1_0..$05000......bin/e591_0.bin.....GRP=DAT_EFF1_1..$05000...
...bin/e591_1.bin.....GRP=DAT_EFFM_0..$01000......bin/mXXX_0.bin.....GRP=DAT_EFFM_1..$01000......
bin/mXXX_1.bin.....GRP=DAT_SNDBIN..$19800......data/snd/card_000.bin.....GRP=DAT_INFO..$00800......
bin/info000.bin....}.....bin....}.... bin/eXXX_0.bin +0x05000 bin/eXXX_1.bin +0x05000 bin/mXXX_0.bin
+0x01000 bin/mXXX_1.bin +0x01000 ..@REM 644..
perl over.pl M:/mrgSU/model.mrg +0x15b28000 +0x5a000 bin/eXXX_0.bin +0x05000 bin/eXXX_1.bin +0x05000 
bin/eXXX_0.bin +0x05000 bin/eXXX_1.bin +0x05000 bin/mXXX_0.bin +0x01000 bin/mXXX_1.bin +0x01000 ..@REM 645

SU.MRG#

Contains the credits of the game starting at 02504708 to 02506625.

WA_MRG.MRG#

Contains the bulk of card data and UI images.

Images are stored as TIM files with all the headers stripped, and image data placed before color lookup table (CLUT) data. "BPP" in the table below stands for "bits per pixel". Known images in the game files include:

Address

BPP

CLUTs

Colors per CLUT

Width

Height

Notes

0x169000

8

1

256

102

96

Card images (722 in total starting here)

0x16B840

4

0

0

96

14

Card name images (722 in total starting here)

0x16BAE0

8

1

256

40

32

Card thumbnails (722 in total starting here)

0xB48000

4

160

16

256

768

Fonts, small UI elements, etc.

0xF55000

8

1

64

48

48

Character icons (40 in total starting here)

0x10FB000

8

4

256

128

512

Campaign backgrounds (41 in total starting here)

0x1423800

8

4

256

128

1792

Campaign cutscene images (42 in total starting here)

0x1AC8800

8

4

256

128

1792

Campaign cutscene images (13 in total starting here)

0x1DA7000

8

4

256

128

768

Character images (65 in total starting here)

Debug Menu IDs#

"Campaign" Submenu#

Address

Scene

0x500

Intro ft. Heishin ("This is it...")

0x501

Pharaoh's Palace, initial Simon Muran talk ("My dear prince!")

0x502

Pharaoh's Palace, Simon Muran initial revisit ("If you still wish to play cards...")

0x503

Victory vs. Simon Muran ("T'would seem that I taught you well...")

0x504

Loss vs. Simon Muran ("Hmmm... T'would seem I've won.")

0x505

Pharaoh's Palace, Simon Muran post-victory revisit ("Have you played enough, my prince?")

0x506

Pharaoh's Palace, post-Simon's card story revisit ("There's nobody around...")

0x507

Duel Ground, initial visit leading into Plaza scene ("I've been waiting for you...")

0x508

Duel Ground initial visit, Teana's second dialogue line ("How about one game?")

0x509

same as 0x508

0x50A

Duel Ground initial visit, Teana's post-duel dialogue line ("Aren't you ready to go yet?")

0x50B

Duel Ground initial visit, after selecting "Talk to someone else" at Teana ("Okay... I'll see you later.")

0x50C

Duel Ground initial visit, talking to Villager1 ("Y'know, there's some kinda festival goin' on in the town plaza.")

0x50D

Duel Ground initial visit, Villager1's second dialogue line ("Wanna take me on?")

0x50E

Duel Ground initial visit, Villager1's post-duel dialogue line ("I just lost to you a minute ago...")

0x50F

Duel Ground initial visit, talking to Villager2 ("Hey. Did you find yourself any rare cards?")

0x510

same as 0x50F

0x511

Duel Ground initial visit, Villager2's second dialogue line ("If you win, I'll give you my card.")

0x512

Duel Ground initial visit, Villager2's post-duel dialogue line ("Whoa... That's enough for today.")

0x513

Duel Ground initial visit, talking to Villager3 ("You talkin' to me, boy?")

0x514

same as 0x513

0x515

Duel Ground initial visit, Villager3's second dialogue line ("You wanna play some cards?")

0x516

Duel Ground initial visit, Villager3's post-duel dialogue line ("I think I've had enough, boy...")

0x517

Victory vs. Teana ("Ouch! Looks like I lost.")

0x518

Loss vs. Teana ("I hope you didn't just let me win...")

0x519

Victory vs. Villager1, pre-Plaza scene ("Well, well... Let's play again sometime...")

0x51A

Loss vs. Villager1 ("Whattya think? Not bad, eh?")

0x51B

Victory vs. Villager2, pre-Plaza scene ("You won... I guess I owe you a card.")

0x51C

Loss vs. Villager2, pre-Plaza scene ("That means I get one of your cards! Right?")

0x51D

Victory vs. Villager3 ("Hmph! I reckon I lost...")

0x51E

Loss vs. Villager3 ("Well, boy... It looks like I won.")

0x51F

Town Plaza, pre-event visit ("Lots of people are gathered at the town plaza...")

0x520

Town Plaza, start of event ("Wow... there're lots of people around.")

0x521

Town Plaza, selecting "Duel" against Seto ("I hope you are better than the last one.")

0x522

Town Plaza, selecting "Pass" against Seto ("Ah! The coward shows his true colors...")

0x523

Duel Ground, immediately after plaza event ("Geez... Who does that mage think he is anyway!?")

0x524

Duel Ground, selecting "Duel" against Jono pre-Seto duel ("All right! Let's do it!")

0x525

Victory vs. Jono, pre-Seto duel ("You whipped me! Y'know... you are good!")

0x526

Loss vs. Jono, pre-Seto duel ("If that's your best, you'll never beat that mage!")

0x527

Duel Ground, selecting "Pass" against Jono pre-Seto duel ("'Fraid of starting off on the wrong foot, eh?")

0x528

Duel Ground, Seto appears ("There he is... He's back.")

0x529

Victory vs. Seto ("I... I cannot believe I lost...")

0x52A

Loss vs. Seto ("You lose, boy!")

0x52B

Duel Ground, after Seto leaves ("You did it!")

0x52C

Duel Ground post-Seto duel, after leaving the area and returning ("You're back! Wanna play?")

0x52D

Duel Ground post-Seto duel, after selecting "Talk to someone else" at Jono ("Okay. Catch ya later...")

0x52E

Duel Ground post-Seto duel, talking to Villager1 ("That was some duel...")

0x52F

Duel Ground post-Seto duel, Villager1's post-duel dialogue line ("Listen... I need a break.")

0x530

Duel Ground post-Seto duel, talking to Villager2 ("Did you manage to get any rare cards?")

0x531

Duel Ground post-Seto duel, talking to Villager3 ("Ya wanna play me?")

0x532

same as 0x531, but after having dueled Villager2 ("If yer lookin' for that kid ya beat, he went home.")

0x533

Duel Ground, selecting "Duel" against Jono post-Seto duel ("Okay, let's do it!")

0x534

Victory vs. Jono, post-Seto duel ("Geez... You're just too good!")

0x535

Loss vs. Jono, post-Seto duel ("Wow! It looks like today's my lucky day!")

0x536

Duel Ground, selecting "Duel" against Villager1 post-Seto duel ("Okay... Let's play!")

0x537

Victory vs. Villager1, post-Seto duel ("Hm... I can't seem to win.")

0x538

same as 0x51A

0x539

Duel Ground, selecting "Duel" against Villager2 post-Seto duel ("Alright, let's play!")

0x53A

Victory vs. Villager2, post-Seto duel ("I'm going home... I'll see you around.")

0x53B

Loss vs. Villager2, post-Seto duel ("I did it! I won!")

0x53C

Shrine, initial visit ("These hallowed halls are protected by High Mage Heishin!")

0x53D

Shrine, post-Plaza scene with high mages ("Where is Seto?")

0x53E

Card Shop owner greeting, doesn't actually load the shop menu ("Hello there!")

0x53F

Pharaoh's Palace, Simon sends you to bed pt1 ("Well, it's about time!")

0x540

Pharaoh's Palace, Simon sends you to bed pt2 ("I really hope you're ready to call it a day...")

0x541

Pharaoh's Palace, Simon sends you to bed pt3 ("Sometimes I wonder if the prince does this just to annoy me...")

0x542

Pharaoh's Palace, Heishin starts his attack ("The High Mage Heishin has invaded the palace!")

0x543

Pharaoh's Palace, selecting "Duel" against Heishin ("A wasted effort, boy! You lack the power to defeat me!")

0x544

Loss vs. Heishin ("Foolish child! You've wasted my time!")

0x545

Victory vs. Heishin ("Not bad, boy.")

0x546

same as 0x500

0x547

inside the Puzzle, post-Heishin duel ("Thank goodness! You've awoken!")

0x548

same as 0x547

0x549

Modern World, opening ceremony ("Welcome to Yu-Gi-Oh! World Tournament, sponsored by the Kaiba Corporation!")

0x54A

Tea's initial Card Shop greeting, doesn't actually load the shop menu ("I'm working part-time at this card shop during the tournament.")

0x54B

Modern World, leaving card shop into Rex match ("Good luck!")

0x54C

Victory vs. Rex Raptor ("You... You beat me!!!")

0x54D

Loss vs. Rex Raptor ("Hahaha! It looks like the best man won... ME!!!")

0x54E

Modern World, start of Weevil match ("Preliminary Match #2 Yugi vs Weevil Underwood!")

0x54F

Victory vs. Weevil Underwood ("My army of insects... Defeated by the likes of you...")

0x550

Loss vs. Weevil Underwood ("Harharhar!!! I'm a winner! I'm a winner!")

0x551

Modern World, start of Mai match ("Preliminary Match #3 Yugi vs Mai Valentine!")

0x552

Victory vs. Mai Valentine ("Oh well... I suppose I'll simply wish you luck!")

0x553

Loss vs. Mai Valentine ("My... That was easy...")

0x554

Modern World, start of Bandit Keith match ("Preliminary Match #4 Yugi vs Bandit Keith!")

0x555

Victory vs. Bandit Keith ("I... I...yai...yai")

0x556

Loss vs. Bandit Keith ("Listen, kid. You didn't have a chance.")

0x557

Modern World, start of Shadi scene before Finals ("Hiya Yugi! Hear you're winning...")

0x558

Modern World, modern Yugi visits the Puzzle for the first time ("This is... my mind...")

0x559

Modern World, modern Yugi returns from the Puzzle ("Yugi? Are you alright?")

0x55A

Modern World, start of Shadi match ("Match #1 of the Finals! Yugi vs Shadi!")

0x55B

Victory vs. Shadi ("It seems I've lost... Hm?")

0x55C

Loss vs. Shadi ("What's wrong, Yugi? Is that the best you can do?")

0x55D

Modern World, start of Bakura match ("Match #2 of the Finals! Yugi vs Bakura!")

0x55E

Victory vs. Yami Bakura ("Guess I won't be claiming the Game Master title...")

0x55F

Loss vs. Yami Bakura ("That's it! Game Over!")

0x560

Modern World, start of Pegasus match ("Quarterfinal Match! Yugi vs Pegasus!")

0x561

Victory vs. Pegasus ("Defeat can be bitter...")

0x562

Loss vs. Pegasus ("Yugi Boy... Victory is so sweet!")

0x563

Modern World, start of Isis match ("Semifinal Match Yugi vs Isis!")

0x564

Victory vs. Isis ("How... How could I lose...")

0x565

Loss vs. Isis ("Oh my! I believe I won... Didn't I?")

0x566

Modern World, start of Kaiba match ("Well, this is it!!!")

0x567

Victory vs. Kaiba ("This cannot be... Me...? Defeated...?")

0x568

Loss vs. Kaiba ("Yugi!!! I've waited for this day!!!")

0x569

Modern World, gathering the Items post-Kaiba duel ("I now have all the cards with the Millennium Items...")

0x56A

inside the Puzzle, last talk with Simon ("Now you can go back to your own world.")

0x56B

same as 0x54A

0x56C

Tea's post-Rex Card Shop greeting, doesn't actually load the shop menu ("Looking good, Yugi. Looking good!")

0x56D

Tea's post-Weevil Card Shop greeting, doesn't actually load the shop menu ("I hear you're doing pretty well!")

0x56E

Tea's post-Mai Card Shop greeting, doesn't actually load the shop menu ("You play a tough game, Yugi!")

0x56F

Tea's post-Bandit Keith Card Shop greeting, doesn't actually load the shop menu ("I heard you made the finals!")

0x570

Tea's post-Shadi Card Shop greeting, doesn't actually load the shop menu ("I hear you're doing great! Keep it up!")

0x571

Tea's post-Bakura Card Shop greeting, doesn't actually load the shop menu ("Keep focused, Yugi...")

0x572

Tea's post-Pegasus Card Shop greeting, doesn't actually load the shop menu ("One more duel, Yugi!")

0x573

Tea's post-Isis Keith Card Shop greeting, doesn't actually load the shop menu ("You made it to the final!")

0x574

Old Duel Ground, revisit after learning about the new one ("Nobody's here... It looks abandoned...")

0x575

King's Valley, initial visit ("None may enter the Valley of the Kings! Leave!")

0x576

King's Valley, revisit without map ("How can I be of help, my prince?")

0x577

King's Valley, revisit with map ("Can I be of service?")

0x578

King's Valley, revisit after Forbidden Ruins visit ("Is something wrong, my prince?")

0x579

Hiding Card Shop duelground, initial visit ("Here ya go... This is where we set up our new dueling grounds.")

0x57A

same as 0x579

0x57B

Shrine of Glory, initial scene upon returning to Egypt ("Made it back...")

0x57C

Shrine of Glory, revisit ("Looks like the ruins of a temple...")

0x57D

Pharaoh's Palace (post-Modern World version), initial visit ("There's nobody here...")

0x57E

Victory vs. Mage Soldier ("You know your cards well, boy...")

0x57F

Loss vs. Mage Soldier ("You didn't stand a chance against me, boy!")

0x580

Pharaoh's Palace, Simon's room before having visited Valley ("Everything's been destroyed...")

0x581

Pharaoh's Palace, Simon's room after having visited Valley ("Search/Don't search")

0x582

Old Card Shop ("Everything's destroyed... There's nobody around...")

0x583

Old Duel Ground, initial visit leading into Jono reunion scene ("Wow! You're alive!!!")

0x584

Old Duel Ground, revisit ("Nobody's here... It looks abandoned...")

0x585

same as 0x575

0x586

same as 0x576

0x587

same as 0x577

0x588

same as 0x578

0x589

same as 0x579

0x58A

Forbidden Ruins visit with Sadin, intro ("Further on... You'll find the room marked on the map.")

0x58B

Forbidden Ruins visit with Sadin, choice of inspections ("Look at Map/Look at Drawing/Return")

0x58C

Sea Shrine, initial visit with no cleared Shrines ("You! Who are...?")

0x58D

Sea Shrine? post-shrine clear ("There's nobody at this shrine...")

0x58E

Sea Shrine, revisit after beating Ocean Mage and leaving ("You're back!?")

0x58F

Loss vs. Ocean Mage ("You were a fool to hope to defeat us...")

0x590

Victory vs. Ocean Mage ("It cannot be... You weren't meant to win...")

0x591

blank screen?

0x592

blank screen?

0x593

Sea Shrine, Secmeton intro ("I am the High Mage Secmeton...")

0x594

Loss vs. High Mage Secmeton ("I trust you've learned your lesson!")

0x595

Victory vs. High Mage Secmeton ("You... are... powerful...")

0x596

Forest Shrine, initial visit with no cleared Shrines ("Who!? You...!?")

0x597

Forest Shrine? post-shrine clear ("There's nobody at this shrine...")

0x598

Forest Shrine, revisit after beating Forest Mage and leaving ("You! You won't be getting your hands on the Millennium item this day...")

0x599

Loss vs. Forest Mage ("My Forest Deck is powerful indeed!")

0x59A

Victory vs. Forest Mage ("I am defeated...")

0x59B

blank screen?

0x59C

blank screen?

0x59D

Forest Shrine, Anubisius intro ("I am the ruler of the forest...")

0x59E

Loss vs. High Mage Anubisius ("Foolish child...")

0x59F

Victory vs. High Mage Anubisius ("No... It cannot be...")

0x5A0

Mountain Shrine, initial visit with no cleared Shrines ("Who!? You...!?")

0x5A1

Mountain Shrine, post-shrine clear ("There is nobody at this shrine...")

0x5A2

Mountain Shrine, revisit after beating Mountain Mage and leaving ("You are a fool to return here and face me...")

0x5A3

Loss vs. Mountain Mage ("Idiot! Did you think to defeat a mage of the mountains?")

0x5A4

Victory vs. Mountain Mage ("What!? It cannot be...")

0x5A5

blank screen?

0x5A6

blank screen?

0x5A7

Mountain Shrine, Atenza intro ("I am the protector of the mountains...")

0x5A8

Loss vs. High Mage Atenza ("I told you once before... You couldn't win.")

0x5A9

Victory vs. High Mage Atenza ("How could this be...? Me...? Defeated...?")

0x5AA

Desert Shrine, initial visit with no cleared Shrines ("Who!? You...!?")

0x5AB

Desert Shrine? post-shrine clear ("There's nobody at this shrine...")

0x5AC

Desert Shrine, revisit after beating Desert Mage and leaving ("So you've returned... You'll wish you hadn't.")

0x5AD

Loss vs. Desert Mage ("Too bad Master Heishin isn't here to see your demise...")

0x5AE

Victory vs. Desert Mage ("No... I cannot... lose...")

0x5AF

blank screen?

0x5B0

blank screen?

0x5B1

Desert Shrine, Martis intro ("I am High Mage Martis...")

0x5B2

Loss vs. High Mage Martis ("This is your destiny...")

0x5B3

Victory vs. High Mage Martis ("The desert claims me this day...")

0x5B4

Meadow Shrine, initial visit with no cleared Shrines ("Who!? You...!?")

0x5B5

Meadow Shrine? post-shrine clear ("There's nobody at this shrine...")

0x5B6

Meadow Shrine, revisit after beating Meadow Mage and leaving ("You won't win this time!")

0x5B7

Loss vs. Meadow Mage ("Hah! This is where it all ends for you!")

0x5B8

Victory vs. Meadow Mage ("You'll regret this victory...")

0x5B9

blank screen?

0x5BA

blank screen?

0x5BB

Meadow Shrine, Kepura intro ("I am the guardian of the plains...")

0x5BC

Loss vs. High Mage Kepura ("You actually hoped to face Master Heishin...?")

0x5BD

Victory vs. High Mage Kepura ("So... this... is the power of light...")

0x5BE

blank screen?

0x5BF

blank screen?

0x5C0

Hiding Card Shop duelground, selecting "Duel with Jono" during initial visit ("I got a feeling today's my day!")

0x5C1

Hiding Card Shop duelground, selecting "Duel with Teana" during initial visit ("I think I may surprise you!")

0x5C2

Hiding Card Shop duelground, selecting "Decline" during initial visit ("Okay... Maybe next time.")

0x5C3

endgame sequence, Sebek intro ("Halt!!!")

0x5C4

Loss vs. Guardian Sebek ("Hahaha! We are the chosen duelists...")

0x5C5

Victory vs. Guardian Sebek ("You've won for now... But Neku... He shall defeat you!!!")

0x5C6

Loss vs. Guardian Neku ("Hmph! You met your match this day!")

0x5C7

Victory vs. Guardian Neku ("So this... This is... your power...")

0x5C8

endgame sequence, Heishin intro ("It's been some time since last we met, boy!")

0x5C9

Loss vs. Heishin 2nd ("Now you know, boy...")

0x5CA

Victory vs. Heishin 2nd ("Ridiculous... Me... Defeated by this... This child!!!")

0x5CB

endgame sequence, Seto at Forbidden Ruins ("It's time to end this farce.")

0x5CC

Loss vs. Seto 3rd ("Hahahahahahaha!!! Finally... I have them all.")

0x5CD

Victory vs. Seto 3rd ("Not like this... To come this close... And lose to you...")

0x5CE

endgame sequence, post-Seto 3rd choice ("Destroy Items/Don't destroy")

0x5CF

endgame sequence, Heishin reappears ("Hold it right there!!!")

0x5D0

endgame sequence, post-Seto 3rd choice 2 ("Hand over the items/Refuse")

0x5D1

endgame sequence, selecting "Refuse" on post-Seto 3rd choice 2 ("My dear boy... You try my patience!")

0x5D2

game freezes?

0x5D3

Loss vs. DarkNite ("I should have known you were far too inferior to provide a challenge!")

0x5D4

Victory vs. DarkNite ("Th...this is not fair! Me...!? ME!? I cannot lose!!!")

0x5D5

Loss vs. Nitemare ("AND THE WINNER IIIIIS... ME!!!")

0x5D6

Victory vs. Nitemare ("NO! NOT AGAIN!")

0x5D7

Ending sequence ("That day, Seto left the ruins...")

0x5D8

Hiding Card Shop, initial shopkeeper dialogue ("Haven't seen you awhile...")

0x5D9

Vast Shrine, initial visit ("Boy, this is a sacred temple of Lord Heishin...")

0x5DA

Hiding Card Shop duelground, talking to Jono pre-High Mages ("You're looking good... Wanna duel?")

0x5DB

Hiding Card Shop duelground, talking to Teana pre-High Mages ("Feel like a duel?")

0x5DC

Hiding Card Shop duelground, talking to Villager1 pre-High Mages ("Nice to see you're still alive.")

0x5DD

Hiding Card Shop duelground, talking to Villager2 pre-High Mages ("It's very difficult to get rare cards these days...")

0x5DE

Hiding Card Shop duelground, talking to Villager3 pre-High Mages ("It's been a while, boy...")

0x5DF

Hiding Card Shop duelground, selecting "Duel" against Jono ("I got a feeling today's my day!")

0x5E0

Hiding Card Shop duelground, selecting "Duel" against Teana ("Be warned! I'm good...")

0x5E1

Hiding Card Shop duelground, selecting "Duel" against Villager1 ("Win or lose... no hard feelings.")

0x5E2

Hiding Card Shop duelground, selecting "Duel" against Villager2 ("Don't hold back... You'll be sorry if you do.")

0x5E3

Victory vs. Jono 2nd ("Man! I was so sure that I was gonna win this time!")

0x5E4

Loss vs. Jono 2nd ("You must be getting rusty...")

0x5E5

Victory vs. Teana 2nd, pre-High Mages ("Darn! I lost...")

0x5E6

Loss vs. Teana 2nd, pre-High Mages ("Yessss! I win! I win!")

0x5E7

Victory vs. Villager1, pre-High Mages ("Whew... I just can't win against you.")

0x5E8

Loss vs. Villager1, pre-High Mages ("Looks like all my practice paid off!")

0x5E9

Victory vs. Villager2, pre-High Mages ("I lose... Looks like I'm going to need some stronger cards.")

0x5EA

Loss vs. Villager2, pre-High Mages ("I can't believe it! I actually won with these cards!!!")

0x5EB

blank screen?

0x5EC

optional Seto 2nd sequence, arriving at Vast Shrine ("This is it... This place gives me the creeps...")

0x5ED

optional Seto 2nd sequence, Labyrinth Mage appears ("It gives me great pleasure to welcome you fools to your own funeral!")

0x5EE

optional Seto 2nd sequence, upon reaching Seto ("So you've come at last...")

0x5EF

blank screen?

0x5F0

optional Seto 2nd sequence, after Seto leaves ("Teana... Are you okay?")

0x5F1

same as 0x5ED

0x5F2

Victory vs. Labyrinth Mage ("You cannot hope to survive this labyrinth...")

0x5F3

Loss vs. Labyrinth Mage ("Seto and Heishin... My masters will be pleased!")

0x5F4

Victory vs. Seto 2nd ("Not bad... Not bad at all.")

0x5F5

Loss vs. Seto 2nd ("Very disappointing...")

0x5F6

endgame sequence, initial choice if Seto 2nd event was viewed ("Go on ahead"/"Ignore the chance")

0x5F7

Tea's card shop dialogue upon loading a save ("What do you want to do?")

0x5F8

Town Plaza, revisit after Seto duel ("Looks like the festival's over. Not many people around...")

0x5F9

Hiding Card Shop, shopkeeper dialogue upon loading a save ("Hello. What can I do for you?")