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The Sims 2: Castaway (PlayStation Portable)

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This page contains notes for the game The Sims 2: Castaway (PlayStation Portable).

Developer Options#

Below is a list of all developer options left within the game, along with the provided descriptions, and the address the option is at.

Option Name

Option Description

Address

skip_assert_waitforbutton

If enabled will skip the WaitForButton code when ASSERTS occur

08c46940

skip_startup_movies

If enabled the intro and maxis logo movies won't be played

08c46974

skip_intro_movie

If enabled the intro movie won't be played

08c46975

skip_maxis_logo

If enabled the maxis logo won't be played

08c46976

skip_start_screen

If enabled the start screen won't be shown

08c46977

skip_lot_intro

If enabled the lot intro camera and thought balloons won't be played

08c46978

dont_check_savegame_version

If enabled the savegame version check is ignored

08c4692c

enable_anim_preload_checks

If this cheat is enabled it will check if animations have been preloaded before attempting to play it.

08c4692b

enable_hdd_support

Enable hdd support

08c4693b

enable_build_past_fire_code

If enabled can build without regard to fire code

08c4693f

enable_override

If enabled will allow the usage of the the resource file (.r files)

08c4694f

force_sync_head_revision_qdata

If set it forces the head revision qdata to be used

08c46973

enable_profiling

Enable in-game profiling (must be compiled in or this will get ignored)

08c06314

enable_new_main_menu

Use the new "random" TSC6 main menu

08c46968

juice_disable

Disables Juice to allow a faster game startup time. Information will not be collected by Juice when turned off.

08c46979

enable_3d_wall_fade

If enabled the 3d wall fade system is used instead of 2d system

08c4692d

disable_object_highlighting

If set object highlighting is disabled

08c46933

enable_flash_bounding_boxes

Enable colored bounding boxes used by flash text

08c46938

enable_uneven_terrain

If enabled, don't draw tiles, walk/place on uneven terrain

08c46957

enable_ik

If enabled, it would allow IK to work

08c46958

disable_additional_raycasting

If enabled, additional rays will be cast to keep sim's feet along slope of terrain

08c46959

enable_midlot_fade_flags

Enable midlot fade flags.

08c4695a

disable_pet_wants_balloons

If enabled allow pets to have a wants panel in HUD

08c46951

enable_modal_dialog_timeout

Used to let modal dialogs timeout for autotesting.

08c46932

disable_edith_dialogs

If set edith dialogs are disabled

08c46931

enable_ignore_crafting_requirements

If enabled crafting items uses no requirements

08bec421

enable_ignore_crafting_resources

If enabled crafting items uses no resources

08bec422

enable_show_all_plans

If enabled all plans are visible

08bec420

mux_win32_emulates_xbox_buttons

Enable for Win32 build to use Xbox button images

08c46935

mux_win32_emulates_ngc_buttons

Enable for Win32 build to use NGC button images

08c46936

mux_win32_emulates_ps2asia_buttons

Enable for Win32 build to use PS2 Asia button images

08c46937

enable_apt_debugger

Enable AptDebugger

08c4693a

enable_player_selectable_pets

If enabled allow pets to be selectable by the player

08c46952

default_vibration_off

If enabled will disable vibration by default

08c46941

enable_all_interactors

If enabled cycle btwn all 3 interactors. Direct, Ray(2d), Sim(beam)

08c46950

enable_free_items

If enabled all items don't cost any money when bought

08c4695b

show_selector_names

If true, the build buy dialog shows selector names

08c4695c

enable_all_objects_moveable

If enabled all objects can be moved

08c4695e

ignore_damage

If enabled, damage to objects and Sims is ignored

08c46960

disable_passive_influence

Turns off all passive influence motives including MFJH.

08c46953

disable_PI_MFJH

Disables Mobile Fonts of Joy and Happiness Passive Influence effect.

08c46954

disable_PI_AllButMFJH

This turns off passive influence for everything EXCEPT MFJH.

08c46955

enable_sound

If set enables sound. Otherwise sound is turned off

08c46972

skip_to_lot

if not 255 then skip mainmenu & cas and go straight into lot (1..16) specified (alw050607 - I don't think this still works

08c4693c

override_ngh_tutorial_stage

Used to override the tutorial stage value in the ngh file

08c46928

override_ngh_tutorial_house

Used to override the tutorial house number in the ngh file

08c46929

enable_all_lots_on_map

Enable all lots for transport on pause menu map

08c46934

sequence_lots

If enabled will transition lots after spending a random amount of time on each

08c46942

sequence_lots_min_sec

minimum time on sequenced lot (in secs.)

08c46944

sequence_lots_max_sec

maximum time on sequenced lot (in secs.)

08c46948

sequence_lots_ff

If enabled will fast forward during in-lot time of sequencing lots

08c4694c

show_missing_assets

If enabled, notifications of missing assets will be shown on-screen.

08c4694e

show_fire_code_values

Show the fire code values in the fire code violation dialog

08c4697a

enable_display_anim_names

Used to display the current animations being played. Warning: doesn't work on ps2 currently

08c4692a

enable_character_diagnotics

Used to display diagnostic information on the current sim

08c4693e

display_text_boundaries

Used to highlight the boundaries on the TV where text can't touch

08c4692f

display_motive_values

If enabled motive values are displayed as numbers

08c46930

enable_flash_debug_messages

Enable flash debug messages to output window

08c46939

wants_and_fears_log_autocapture

Wants and Fears CUI log will automatically capture to a file

08c4693d

motive_delta_logging

Turns on Set Motive logging for Selected Sim.

08c46956

tree_sim_prim_profiling_on

Remembers and toggles Tree Sim primitive profiling on or off. Can also be set from the Edith Testing dialog.

08bec314

tree_sim_prim_threshhold

Sets the time in ms before a prim Trace is triggered. Can also be set from the Edith Testing dialog.

08bec318

tree_sim_tick_threshold

Sets the time in ms before a tick Trace is triggered. Can also be set from the Edith Testing dialog.

08bec31c

tree_sim_prim_trace_only

Edith Only: Signals Edith to trace only, not Treeassert. Can also be set from the Edith Testing dialog.

08bec320

number_prims_per_tick_before_error

Number of primitives a single object can execute in a tick before we consider it an error. Used to track large loops.

08bec312

use_scaled_interaction_choices

Turns on smart range adjustments for sims. When in good mood, picks from top 10 choices. When in bad mood, picks from the top few.

08bec391

dump_person_interaction_scores

Causes the Simulator to output TFBA scoring and Sim Motives to the output window.

08bec392

dump_person_interaction_count

Dumps the #n top scores for the Sim to the window.

08bec394

display_performance_metrics

Used to display the fps and cpu.

08c4692e

enable_clothing_catalog

If enabled the CAS has all the clothing in the game available

08c4695d

enable_cas_extra_debug_info

enable the availability of extra CAS debugging info, including the L1 debug menu.

08c4696c

display_game_assets_in_cas

For debugging in-game assets in CAS

08c46971

enable_cas_tweak_ui

Accept values from CAS Tweak UI (for lighting and such) Turn off when out of development phase.

08c4696d

enable_sim_npc_editing

If true, NPC configuration options will be available in CAS.

08c4696a

enable_cas_icon_editing

If true, Icon configuration options will be available in CAS.

08c4696b

disable_shower_curtain

disables the shower curtain

08c4696e

force_auto_skin_change

If enabled, the Sim will randomly change skin continuously

08c4694d

enable_cas

Enable Create-A-Sim -- old Create-A-Roommate

08c4696f

disable_slide_show

Disable the slideshow after CAS

08c46970

enable_default_as_male

If enabled CAS starts of with a male character as default

08c46969