the cutting room mirror

The Cutting Room Floor:Project Names

This article has a talk page!
view on tcrf.net

This page contains notes for the game The Cutting Room Floor:Project Names.

Common sources#

To do:

  • See if there are common sources for specific game engines (unity, gamemaker etc)
  • Add potential source: GameCube/Wii (or just one of them?) "[game] disc has been removed" string. Not 100% sure if this string is even used in games, but it does appear in all/many.
  • See if Wii U digital manuals and SpotPass data can contain codenames in image filenames, like 3DS

System

Source

Various systems

Filenames and metadata of images, videos etc. Both of promotional/press materials and from data in-game.

Various systems

.DS_Store files

Various systems

Unreal Engine project name. Not sure where its stored yet, but with Unreal Engine 4 games on PC, its displayed, prefixed with "UE4-", in the error box when the game crashes.

"

Internal name in ROM header

"

Source code, leaks, rumours, developer interviews

"

Source code paths in executable

"

Symbol names in executable or symbol map

"

Symbol map filenames

"

Version control data (e.g. CVS, SVN)

"

Build date/log files

"

Save filenames/headers

"

Debug menu/printouts

"

root/main directory name

"

ROM filename for digital copies of ROMs (e.g. in emulated releases or multi-game collections, including demo collections)

"

Server URLs

Steam

Steam depot, package and branch names, initial app names,

PlayStation (post-PS2)

Content IDs

Xbox 360

default.xex (PE filename)

Xbox One/Series/Microsoft Store

Package Identity Name

Xbox One/Series/Microsoft Store

Package Family Name (Pfn)

Xbox One/Series/Microsoft Store

Package filename

Xbox One/Series/Microsoft Store

Video title/caption

PC, Wii U

Executable name

Various Nintendo systems

Product codes (e.g. GB, short for Gambit, Splatoon's codename). Unfortunately Switch and Switch 2 game codenames don't appear to be abbreviations.

"

Nintendo SDK sound and message data filenames (SDAT/B*CSAR for sound BMG/MSB* for text)

"

filenames inside B*CSAR

"

mstx filename in msbp footer

3DS

exheader name field

3DS

SpotPass .boss file name

"

Filenames of images in Manual.bcma

"

Filenames of images in banner.bin

"

Download Play banner (icn/smdh) filenames

Switch

.nss path in executable

PC

.pdb paths in exes and dlls