This page contains notes for the game The Cutting Room Floor:Project Names.
Common sources#
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To do:
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System |
Source |
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Various systems |
Filenames and metadata of images, videos etc. Both of promotional/press materials and from data in-game. |
Various systems |
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Various systems |
Unreal Engine project name. Not sure where its stored yet, but with Unreal Engine 4 games on PC, its displayed, prefixed with "UE4-", in the error box when the game crashes. |
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Internal name in ROM header |
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Source code, leaks, rumours, developer interviews |
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Source code paths in executable |
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Symbol names in executable or symbol map |
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Symbol map filenames |
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Version control data (e.g. CVS, SVN) |
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Build date/log files |
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Save filenames/headers |
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Debug menu/printouts |
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root/main directory name |
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ROM filename for digital copies of ROMs (e.g. in emulated releases or multi-game collections, including demo collections) |
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Server URLs |
Steam |
Steam depot, package and branch names, initial app names, |
PlayStation (post-PS2) |
Content IDs |
Xbox 360 |
default.xex (PE filename) |
Xbox One/Series/Microsoft Store |
Package Identity Name |
Xbox One/Series/Microsoft Store |
Package Family Name (Pfn) |
Xbox One/Series/Microsoft Store |
Package filename |
Xbox One/Series/Microsoft Store |
Video title/caption |
PC, Wii U |
Executable name |
Various Nintendo systems |
Product codes (e.g. GB, short for Gambit, Splatoon's codename). Unfortunately Switch and Switch 2 game codenames don't appear to be abbreviations. |
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Nintendo SDK sound and message data filenames (SDAT/B*CSAR for sound BMG/MSB* for text) |
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filenames inside B*CSAR |
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mstx filename in msbp footer |
3DS |
exheader name field |
3DS |
SpotPass .boss file name |
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Filenames of images in Manual.bcma |
" |
Filenames of images in banner.bin |
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Download Play banner (icn/smdh) filenames |
Switch |
.nss path in executable |
PC |
.pdb paths in exes and dlls |