the cutting room mirror

COND

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This is a sub-page of Notes:SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).

A Conditional (COND) allows you to set up a boolean condition, evaluate the condition at any time during the game, and send different events depending on whether the condition is True or False. It basically acts like an if-then-else statement used in many programming languages, and is very useful to implement logic into levels without having to mess with the source code.

A common use for Conditionals in BFBB is with toll gates and clams, which check your current spatula or shiny object count. If you have enough, the condition is True and whatever events are defined for True are then called (playing the "tada" sound, opening the gate, making the floating digits invisible, etc.). If you don't have enough, the condition is False and whatever events are defined for False are then called (showing the "you need ### spatulas/shiny objects" textbox).

Events#

ID

Name

Description

0x003C

Evaluate

Evaluates the condition. If true, sends True to self. If false, sends False to self.

0x003D

True

Received after Evaluate if the condition is true.

0x003E

False

Received after Evaluate if the condition is false.

Format#

offset

size

type

description

Header

0x00

4

int

Asset ID

0x04

1

byte

Asset Type ID (0x1F for COND)

0x05

1

byte

Number of Events

0x06

2

short

Unknown Flags

Condition

0x08

4

int

Value to compare to

0x0C

4

int

Variable ID

  • 4329EFFD - CNTR current value
  • 1E42996C - asset visible state?
  • 9653DA31 - global collectible count
  • D6FCCFE7 - global shiny object count
  • C7E0F71C - global spatula count
  • D1FEEEE2 - global sock count
  • 18249056 - global Patrick spatula count?
  • 84D4A26D - global music volume
  • 1E0EEB55 - global sfx volume
  • 3B93C93F - global vibration mode
  • 29600EB0 - global sound mode

0x10

4

int

Operator

  • 0 - Equal to (==)
  • 1 - Greater than (>)
  • 2 - Less than (<)
  • 3 - Greater than or equal to (>=)
  • 4 - Less than or equal to (<=)
  • 5 - Not equal to (!=)

0x14

4

int

Asset ID (optional)

Event List

0x18

Event[]

Event List