the cutting room mirror

Exported Project Files

v0.1.1096 Alpha

Exported Project Files#

To do:

  • Use AssetRipper to extract the obb file and the apk file as a Unity Project.

This build is immensely unfinished, lacking new bosses and environments.

ProjectSettings#

Project settings. Contains 2 files:

  • EditorSettings - Unity Editor Settings.
  • ProjectVersion.txt - Unity project version. Reads out as
    m_EditorVersion: 2019.3.4f1

    .

Packages#

Contains information about packages.

  • manifest.json - The good old manifest file. Has multiple dependencies.

Assets#

Contains project assets.

TEMP_Data#

Temporary data.

  • Runner - It is different from the one used in the "Content" folder.
    • Playgrounds - Unknown what it is used for. The file's content indicates that that it is used for testing. Opening the file would reveal a Playground stage.
    • RampContent - Contains a folder known as "RampOutput".
      • RampOutput - Contains prefabs, and data for Ramps and platforms with various sizes. Meshes for ramps and platforms, can be found at "Meshes"

Content#

  • Database - Game database
  • Game - Contains another folder named "UI".
  • Meta - Self-explanatory.
  • PerformanceTierDetectorData - Data for a Performance/Device detector
  • Runner - Contains models for characters and stuff.
    • Characters - Characters.
      • Base - Models reserved for the Chicken Coop feature. In the 0.7.9230 version, it is moved to another folder.
      • Bosses - A assortment of bosses. These are:
        • Dingodile
        • Nitrus Brio - Nitrus Brio's monster form from Crash Bandicoot 1.
        • Scorporilla - Scorporilla from Crash of the Titans.
      • Enemies - A assortment of enemies. These are:
        • prefab_buzzsawTurtle
        • prefab_buzzsawTurtle_alongSpline
        • prefab_dropDown_spider_moving
        • prefab_dropDown_spider_still
        • prefab_dropDown_spider_araknid_minion
      • Minibosses - Contains an assortment of minibosses. These are:
        • Ant
        • Araknid
        • Crab
      • Playable - Playable characters
        • AkuAku - Aku-Aku. Is a powerup/mask, not really a playable character.
        • Crash - Crash Bandicoot.
        • Coco - Coco Bandicoot.
        • Props - Character proportions.
    • Environment - Environments. These include:
      • WumpaIsland - Wumpa Island. Contains 3 stages, though Dino Might! is not present at this point.:
        • Turtle Woods
        • Temple Ruins
        • Lost City
  • Scenes - Scenes.
    • Run
    • Meta
    • LevelSelect - Level Select Menu.
  • SerializedLevels - Self-explanatory
  • Shared - Self-explanatory.

v0.7.9230

Auxiliary Files#

  • path_id_map - Path IDS. Ends at offset 0012DA30 in HxD

Exported Project Files#

To do:

  • Use AssetRipper to extract the obb file and the apk file as a Unity Project.

ProjectSettings#

Project settings. Contains 2 files:

  • EditorSettings - Unity Editor Settings.
  • ProjectVersion.txt - Unity project version. Reads out as
    m_EditorVersion: 2019.4.15f1

    .

Packages#

Contains information about packages.

  • manifest.json - The good old manifest file. Has multiple dependencies.

Assets#

Contains project assets.

__hex_experiments#

Contains parts on what appears to be "HEX Experiments"

  • uv_checkers_right_even.mat - Material file for an UV Checker.

Font#

Contains 6 Fonts.

Cubemap#

Contains image files for cube maps.

Texture2D#

Contains data for textures. Nothing else.

Content#

The most important folder,

  • LiveOps - Live Options, including season data.
    • DragonsOrder - Dragon's Order event. Graphics could be found at Texture2D/sactx-1024x2048-ETC2-DragonsOrderAtlas-ce570a04.png
    • Season - the Seasons tab, which includes the so-called soft-launch season and a example season used for testing.
  • Cosmetics - Player cosmetics for Crash and Coco. Also referred to as "costumes"
    • Crash90s and Coco90s
    • CrashBiker and CocoBiker
    • CocoBlue and CrashBlueHyena - The "Crash Blue Hyena" skin can be obtainable by pre-registering the game.
    • CocoBubblegum and CrashBubblegum
    • CocoDragon and CrashDragon
    • CocoLynx
    • CocoNina
    • CocoNitro and CrashNitro
    • CocoPunk and CrashPunk
    • CocoRetroSpace and CrashRetroSpace
    • CocoVelo and CrashVelo
    • CrashShiba
    • CrashSkunk
    • Common - Unknown.
    • Database - Unknown. Contains data for skin icons, which contains another unreleased skin known as "costume_crash_martialarts" and "costume_coco_martialarts".
  • Database - Game database
  • Game - Contains another folder named "UI".
  • Meta - Self-explanatory.
  • PerformanceTierDetectorData - Data for a Performance/Device detector
  • Runner - Contains models for characters and stuff.
    • Characters - Characters.
      • Bosses - A assortment of bosses with Oxide, Nitro, Inferno, Frosty variants. These are:
        • Dingodile - The old version of Dingodile seen in Alpha Versions of the game. He can be placed in-game via editing, but can be seen in v0.1.1096 version of the game. Possibly used as reference for the new Dingodile version.
        • Dingodile V2 - The current version of Dingodile.
        • N. Gin (Mech) - N. Gin's Mech from Crash Bandicoot 2.
        • Fake Crash - Fake Crash from Crash Bandicoot 3.
        • Mr. Crumb
        • Neo Cortex
        • Nina Cortex
        • Nitrus Brio - Nitrus Brio's monster form from Crash Bandicoot 1.
        • Robot Neo Cortex - Robot version of Dr. Neo Cortex.
        • Scorporilla - Scorporilla from Crash of the Titans.
        • Uka-Uka - Cortex's mask.
        • N. Trance - N. Trance from Crash Bandicoot 2: N. Tranced.
      • BossList - A list of bosses with their IDs.
      • Enemies - A assortment of enemies. These are:
        • prefab_blob_moving
        • prefab_blob_sidestep
        • prefab_buzzsawTurtle
        • prefab_buzzsawTurtle_alongSpline
        • prefab_dropDown_spider_moving
        • prefab_dropDown_spider_still
        • prefab_penguin
        • prefab_scrubber
        • prefab_venus_fly_trap
      • Minibosses - Contains an assortment of minibosses with Oxide, Nitro, Inferno, Frosty variants. These are:
        • Ant
        • Araknid
        • Crab
        • Lab Assistant - Lab Assistant from all 3 Crash Bandicoot games.
        • Lo-Lo (Air mask) - Elemental mask from Crash Bandicoot: The Wrath of the Cortex.
        • Py-Ro (Fire mask) - Elemental mask from Crash Bandicoot: The Wrath of the Cortex.
        • Rok-ko (Land mask) - Elemental mask from Crash Bandicoot: The Wrath of the Cortex.
        • Wa-Wa (Water mask) - Elemental mask from Crash Bandicoot: The Wrath of the Cortex.
      • Playable - Playable characters
        • AkuAku - Aku-Aku. Is a powerup/mask, not really a playable character.
        • Crash - Crash Bandicoot.
        • Coco - Coco Bandicoot.
        • Props - Character proportions.
    • Environment - Environments. These include:
      • WumpaIsland - Wumpa Island. Contains 4 stages:
        • Turtle Woods
        • Temple Ruins
        • Lost City
        • Dino Might!
      • NsanityIsland - N. Sanity Island. Contains 1 stage:
        • Great Gate
      • IceWarpIsland - Ice Warp Island. Contains 4 stages:
        • Snow Go
        • Sewer or Later
        • Lab
        • Bear It
  • Scenes - Self-explanatory.
  • SerializedLevels - Self-explanatory
  • Shared - Self-explanatory.
  • TeamRuns - Contains data for a game mode known as "Team Runs".
  • TextMesh Pro - contains data for 2D text and 3D text.