|
'View Enter' Switch |
101 |
20 |
None |
None |
None |
It activates when Mario enters the current view. |
Behind the scenes |
 |
Chain-less Chomp |
43 |
45 |
3=2 |
None |
/enemy/
- wanwan.nsbmd
- wanwan.nsbca
- wanwan_chain.nsbmd
|
It can be defeated by ground-pounding the head. |
Enemy |
|
Sushi (Standalone) |
67 |
74 |
3=2 |
- 8=Speed and other effects
- 9=Size (1= Small)
- 11=Initial Direction (0=Left,1=Towards Mario, 2=Right)
|
/enemy/
|
Moves back and forth |
Enemy |
|
'Physics' affected coin |
192 |
92 |
None |
|
(standard coin files) |
Appears when an event (switch) is on but flickers away after a few seconds. And can be moved around by other objects. |
Collectable |
- |
Invisible Fireball |
266 |
153 |
? |
- |
/obj/
|
An invisible fireball that moves back and forth a few blocks. Pointing Hands point towards it. It uses the same graphics as the Podoboo. Would have been used in Ghost Houses, like the Invisible Flying ? Blocks. |
Enemy |
 |
Rotating Platform |
70 |
164 |
8=5 |
- 11=Length (0=Short,1=Long)
|
/enemy/
- r_lift_L.nsbmd
- r_lift_S.nsbmd
|
Rotates every second (aprox). |
Platform |
|
Venus Fly Trap (Big) |
124 |
102 |
6=6 |
None |
/enemy/
|
A big plant that shoots fireballs. |
Enemy |
|
'And' Switch |
164 |
137 |
None |
None |
None |
An unused switch. |
Behind the scenes |
 |
Square Brick Platform |
175 |
233 |
8-4 |
- 4=Behavior (0=Constantly stretches up & down,1=Depresses while stood on,2=Solid)
|
/enemy/
|
A big rectangle that wobbles up and down and can bounce things. Judging by it's Sprite Set - it may have been intended for Ghost House courses. |
Platform |
|
Brick Block containing Exclamation Mark Switch |
108 |
246 |
None |
(Standard switch parameters) |
|
|
Block |
 |
Grass Decoration |
255 |
280 |
None |
- 4-5=Water Behaviour (0=No,1=Yes) [If this =1 then no movement will occour]
- 10-11=Movement (Negative value it scrolls down, if positive value it scrolls up)
|
/polygon_unit/
|
It goes on top of other actors and covers the whole of the level at that height. |
Decoration |
 |
Cloud Effect (Large) |
324 |
299 |
None |
(standard effect parameters) |
/polygon_unit/
|
It goes on top of other actors and covers the whole of the level. Its parameters can make it move around like the snow effects. |
Decoration |
|
Cloud Effect (Small) |
325 |
300 |
None |
(standard effect parameters) |
/polygon_unit/
|
Like its large counterpart but uses a different texture file. |
Decoration |
|
Cloud Effect (Large) (Duplicate) |
None |
? (possibly hex: 2B 01) |
None |
(standard effect parameters) |
/polygon_unit/
|
Uses a different actor number. |
(Duplicate) Decoration |
|
Horizontal Moving Platform (Duplicate) |
None |
296 |
None |
(standard H. M. Platform parameters) |
(standard H. M. Platform files) |
Uses a different actor number. |
(Duplicate) Platform |
|
Fire Snake (Duplicate) |
None |
44 |
(standard F. Snake Sprite Set) |
(standard F. Snake parameters) |
(standard F. Snake files) |
Uses a different actor number. |
(Duplicate) Enemy |