This is a sub-page of Notes:Mickey Mania 7.
0x0 to 0x1000#
- 0012 - Player Collision (Primary)
- 2E - Primary Collision for Player (Mickey Mania 7)
- 14 - Primary Collision for Player (China Rabbit Baby)
- 0013 - Player Collision (Secondary)
- B9 - Primary Collision for Player (Mickey Mania 7)
- 2E - Primary Collision for Player (China Rabbit Baby)
- 003A - Presumably a level handler.
- 004C - Music Channel 1 (SFX)
- 004D - Music Channel 2 (SFX)
- 004E - Music Channel 3 (SFX)
- 0070 - Graphic Data
- 0071 - Graphic Data
- 0072 - Graphic Data
- 0073 - Graphic Data
- 0C - Numbers.
- 08 - More Numbers.
- 0301 - Room config.
- 0302 - Stage handler.
- 0303 - Tile Config.
- Cheat 0303?03:02 will enable an extended Y scroll barrier.
- 0305 - Tile Config.
- 0319 - Object display
- 0311 - Screen X Config.
- 0313 - Y Scroll Config.
- 0315 - Y Config.
- 0318 - Mickey GFX.
- 0x321 - Lives
- 0x322 - Health
- 0x325 - Marbles
- 0x320 - Room
- 00 - Steamboat Willie
- 01 - Steamboat Willie (2)
- 02 - Wharf
- 03 - Mad Doctor (1)
- 04 - Mad Doctor (2)
- 05 - Mad Doctor (3)
- 06 - Unused
- 07 - Unused
- 08 - Moose Hunters
- 09 - Mickey and the Beanstalk
- 0A - Mickey and the Beanstalk (2)
- 0B - The Tower
- 0C - Final Boss
- 0x326 - Starting level.
- 00 - Steamboat
- 0C - Final Boss
- 0D - This is where the credits go...
- 80 to 8C - Playable "garbage data" stages. These are copies of the other stages.
- 0x339 - Animation speed.
- 0x33E - Animation frame.
- 0345 - Win detect
- 0x347 - Unknown.
- 0336 - Mickey X
- 0x332 - X
- 0x333 - X (Secondary)
- 0x334 - Y
- 0x335 - Y (Secondary)
- 0336 - X (3)
- 0337 - Y (3)
- 0x33C - Status
- 00 - Normal
- 01 - Jumping
- 02 - Walking to the exit.
- 03 - Kill player
- 04 - Make the player disappear
- 05 - Hurt the player
- 06 - Crashes the game
- 07 - Crashes the game
- 08 - Toggles sprite flickering
- 09 - Stops the player.
- 0A - Crashes the game
- 0B - Crashes the game
- 0C - Walking to the exit.
- 0D - Crashes the game
- 0E - Stops the player.
- 0F - Stops the player.
- 10 - Crashes the game
- 11 - Stops the player.
- 12 - Garbage data. Fries the entire game.
- 80 to 8A - Duplicate
- FF - Garbage data. Fries the entire game.
- 0x33D - Y Velocity.
- 0342 - Invincibility duration
- 03C1 - Object X
- 03D4 - Object-related.
- 03D2 - Object-related.
- 03D3 - Object Y
- 03C9 - Object-related.
- 0400 - Option
- It's also the primary object ID.
- 0402 - Option 1
- It also enables a level select.
- 0403 - Option 2
- 0410 - Object 2
- 0411 to 041F - Object 2 Configs
- 0420 - Object 3
- 0421 to 042F - Object 3 Configs
- 0430 - Object 4
- 0431 to 043F - Object 4 Configs
- 0440 - Object 5
- 0441 to 044F - Object 5 Configs
- 0450 - Object 6
- 0451 to 045F - Object 6 Configs
- 0460 - Object 7
- 0461 to 046F - Object 7 Configs
- 0470 - Object 8
- 0471 to 047F - Object 8 Configs
- 0480 - Object 9
- 0481 to 048F - Object 9 Configs
Object-Specific Variables#
Object ID 34
Name: Boss (Pete)
Object configurations:
- 0411 - Measures the X position
- 0412 - Measures the X position
- 0413 - Measures the Y position
- 0407 - Measures the amount of hit-points does it take. By default it's 5 hits. Freezing it to 1 will make it invincible, and freezing it to 0 will make it defeat.
- 0415 - Direction.
- 0414 - Measures the Y position
- 041D - Check if it's hit.
Game Genie-Compatible#
- 8879 (AAYEOA) - Moves the number at a desired position.
- EAYANE (8877:88) - Changes the number graphic.
- 8876 - Changes the number graphic.
- 8875 - Changes the number graphic.
- 8874 - Changes the number graphic.
- 8873 - Changes the number.
- 8872 - Changes the number.
- 8871 - Changes the number.
- 8870 - Changes the number.
- 88D2 - Changes the sound effect when throwing a marble.
- A8 - Jumping Sound
- AA - Throwing sound.
Garbage Data#
All addresses are Game Genie-compatible.
- 8000 - Crashes the game if address is freezed to 0
- 8020 - Freezing this address to 0 will make the game corrupted, but playable.
- 01 - Corrupts the tile scheme.
- 8022 - Crashes the game
- 8025 - Puts up weird effects for Mickey on the title screen.
- 8025?01:00
- 8083 - Freezing this address to 0 will make the title screen go wack. Prone to crashes.
- 8085 - Freezing this address to 0 will make the game corrupted, but playable.
- 01 - Adds in colored stripes
- 00 - Corrupts the level.
- Additionally, to load the music properly, you need to use cheat code 8085?01:00 or Game Genie code AEEAIAPA.
- 04 - Corrupts the level's tile scheme.
- 44 - Corrupts the level's tile scheme.
- 8086 - Crashes the level if this address is freezed to 0.
- 8087 - Freezing this address to 0 will make the game corrupted, but playable (crashes more often).
- 8088 - Crashes the level if this address is freezed to 0.
- 8089 - Crashes the level if this address is freezed to 0.
- 8122 - Unknown
- 8122:02 - Pauses the title screen.
- 8138 - Stops starting the game.
- 8145 - Freezing this address to 0 will make the game corrupted, but playable (crashes more often).
- 8322 - Start Button thing?
- 8330
- 8523 - Unknown
Duplicate Rooms#
They load random palettes.
- 80 (128) - Duplicate Steamboat level. The only difference is that the ground is raised higher, and the player position. It also loads the correct palette.
- Beating the level will send you to "Mad Doctor".
- Use codes 0012:B6 and 0013:B7 to not fall down and die.
- 81 (129) - Duplicate Wharf level. The only difference is that the ground is raised higher, and the player position.
- 82 (130) - Duplicate Wharf level. The only difference is that the ground is raised higher, and the player position.
- 83 (131) - Duplicate "Mad Doctor" level. The only difference is that the ground is raised lower. Reaching to the exit will crash the game.
- 84 (132) - Duplicate "Mad Doctor" level. The only difference is that the screen does not scroll.
- 85 (133) - Duplicate "Mad Doctor" level. The palette does fit well.
- 86 (134) - Duplicate level.
- 87 (135) - Duplicate level.
- 88 (136) - Duplicate level. No difference.
- 89 (137) - Duplicate level. The only difference is the spawn point. The ground is raised lower.
- 8A (138) - Duplicate level. The only difference is the spawn point. The ground is raised higher.
- 8B (139) - Duplicate level.
- 8C (140) - Duplicate boss level. The only difference is the background doesn't scroll. In addition, you might fall to the ground and die. Beating the boss will crash the game.
Palette#
In RAM#
- EF12 - EF15 - Mickey's Palette.
0E 0F 17 38
- EF20 - EF2F - Steamboat Willie (1)
10 31 0E 03 23 33 0E 0C 1C 2C 0E 00 10 30
- EF30 - EF3F - Steamboat Willie (2)
Cheats#
To make Mickey go Super Mickey, have these following codes on:
- Game Genie codes ZAPTKY and ZLPTSY change his color to blue (has an effect on palette addresses EF14 and EF15).
- 0325:64 to add in infinite marbles.
- 0342:32 to make him invincible.
- 033D?04:10 and 0339:00 to make him fast.
That's it.
To improve the game's palette, you need to activate these Game Genie codes:
- TAPTUY, TPPTKY, AZPTSY
- TAIVUN, GAIVKN, GPIVSN, TAITNY, ALIVON, TPIVEY, TAAVUY
To enter an extremely glitched level, activate these codes:
- 033C?03:01
- 8085?01:00 (AEEAIAPA)
- 0320:8B
- 0012:00
- 8087:00
- 8020:01
- 8145:33