This page contains notes for the game Gabriel Knight 2: The Beast Within.
Items#
- 4 - Gabe's wallet
- 9 - Gabe's envelope 1 ??
- 10 - Zoo hair
- 11 - Paw print cast
- 12 - Zoo hair
- 13 - Klingmann receipt (in Klingmann's jacket)
- 14 - Ritter papers
- 16 - Evidence report
- 73 - Cement ("pitcher" in code)
Rooms#
- 12 - Chapter end (gChapter +1)
- 24 - Debug menu
- 34 - Main menu / Chapters?
- 92 - End credits
- 1300 - Endgame room?
- Schloss Ritter
- 100 - Exterior
- 120 - Main hall
- 130 - Library
- 140 - Gabriel's bedroom north
- 1403 - Gabriel's bedroom south
- 1445 - Gabriel's bedroom secret door?
- 150 - Gerde's bedroom
- 160 - Secret passage
- 200 - Munich subway map
- 210 - Huber's guest room front
- 2103 - Huber's guest room back
- 2142 - Note from Frau Huber close-up
- 2145 - Jesus cross close-up
- 220 - Outside Huber's
- 2202 - Front walkway
- 2211 - Edge of woods
- 2241 - Hair closeup
- 2212 - Log water trough
- 2213 - Entering... barn?
- 2244 - Barn sink / cement / pail closeup
- 230 - Zoo path next to wolves
- 2315 - Wolf enclosure
- 2342 - Zoo path with Margarite
- 240 - Klingmann's office
- 2402 - Outside Klingmann's office
- 2420 - Klingmann interview
- 300 - Lab?
- 310 - Police station lobby
- 4102
- 4110 - Post office
- 420 - Ubergrau's office
- 4220 - Ubergrau interview
- 430 - Hunt club front hall
- 4322 - Hunt club front hall interview
- 470 - Crime scene street
Flags#
- 23 - Entered map in any Gabe chapter. Unlocks farm
- 24 - Read day 1 newspaper, OR entered map in chapter 3 or 5
- 26 - Asked Ubergrau about "Sample Analysis". Unlocks lab on map
- 27 - Read newspaper on day 1 (either view), OR showed evidence report to news crew, OR went to Munich map during chapter 3 or 5. Unlocks police on map
- 28 - Entered map in any Gabe chapter. Unlocks Marienplatz
- 29 - Looked at von Glower's card, OR entered map in chapter 5. Unlocks von Glower's
- 41 - Saw Chapter 1 title screen?
- 115 - Asked Ubergrau about "Ritter Family Papers"
- 116 - Asked Ubergrau about hunt lodge. Unlocks lodge
- 411 - Wrote to Grace on current day (1 or 3) and got envelope
- 412 - Used Klingmann receipt on mirror
- 413 - Looked at paw print. Required to get cement
- 415 - Used cement on paw print
- 421 - Used spliced tape on walkie talkie
- 423 - Gave farm hair to lab guy
- 424 - Gave zoo hair to lab guy
- 425 - Gave paw print cast to lab guy
- 426 - Got lab evidence report. Requires Flags 423, 424, and 425
- 429 - Enables "Sample Analysis" question for Ubergrau. Requires flags 432 and 435
- 430 - Talked to zoo wolves once
- 432 - Looked at zoo wolf sign
- 433 - Convinced Ubergrau. Requires Flags 41, 230 ("I'm an avid hunter" in rm4320) 411, 412, 430, 432, and 842. Must have wallet & evidence report.
- 435 - Got farm hair sample, OR got paw print cast, OR got zoo hair
- 437 - Met Margarite at zoo
Points#
- 826 - Read page 2(?) of Grace's first letter. Required to write her (unless using v1)
- 839 - Looked at Margarite's nametag?
- 842 - Entered police station lobby (scene 113) in chapter 1
- 843 - Mailed letter to Grace in chapter 1
Global#
- 115 - gChapter
- Show Ritter Papers to Xaver in club main room 430 (not during chapter 5)
- Enter hunt club main hall (either side, not chapter 3) and have set Flag 265 ("Have you guys heard about the wolf killing last night" rm4430), Flag 266 ("What were y'all talk about a minute ago?" rm4430, AND Flag 271 (??) OR Flag 509 ("Just wanted to put back this magazine." rm4450)
- Use gun on wolf during hunt in woods
- Use recorder hidden in magazine on Von Zell in club main hall (rm4402), if Flags 265 and 266 are set (see above)
- Use Grace's wallet on Frau Gelder during chapter 2, after giving her addressed package
- Show Ludwig's diary translation to George after setting Flag 300 ("Lost Opera" in topic850)
- 137 - Times talked to wolves at zoo