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F-Zero X

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This page contains notes for the game F-Zero X.

Interesting Memory Addresses

All of the following addresses are found in the RDRAM domain. For any values related to player 1, add 3A8 to the offset to get the same memory address for player 2/AI 1, again for player 3/AI 2, etc.

Hidden Track Indices

Indices 0-17 are the normal tracks found in the track selection menus (except for X cup tracks), in the same order as in the menus (Mute City 1 is 0, Silence 1 is 1, etc.). To change the track selection to unintended values, select any track in any mode, freeze the 1-byte RDRAM memory address 0F8517 and change its value to one of the ones listed below. The value can also be changed in the machine selection screen after you've selected a track instead (this is necessary to play the GP ending track, but no others).

Index

Title

Note

18 to 1D

Default 1 to 6

Crash the game upon entering a race if selected.

1E to 2F

N/A

All display no title. Also crash the game upon entering a race.

30 to 35

X

X cup tracks. Work in any game mode.

36

N/A

Death Race track. Works in any game mode.

37

N/A

Grand Prix mode ending track. Attempting to display the track title freezes the game. It works in any game mode as long as it's selected after the track selection screen, though.

All indices past 36 freeze the game if it tries to display their track title, and all of them past 37 will also crash the game when attempting to start a race in them.

Game Modes and Menus

The binary 2-byte address 0DCE46 determines the game mode or menu that the game is currently in. The higher byte appears to be some kind of menu flag, because it's never used in a race. Note that attempting to change the value directly from one that has the menu flag enabled to one that doesn't (ex. changing from 8007 (main menu) to 0001 (GP mode)) and vice-versa will usually freeze the game, but changing from one that has it disabled to another one that has it disabled usually works with interesting effects (ex. changing from 000E (time trial) to 0011 (GP cup finish)). Below are all the values of this address that are used by the game.

Value (Hex)

Value (Binary)

Mode/Menu

0001

0000 0000 0000 0001

Grand Prix mode. Also used in demos.

0002

0000 0000 0000 0010

Practice mode.

0003

0000 0000 0000 0011

Used only in demos.

0004

0000 0000 0000 0100

Used only in demos.

0005

0000 0000 0000 0101

Used only in demos.

0006

0000 0000 0000 0110

Records screen for a track.

000E

0000 0000 0000 1110

Time attack mode.

0011

0000 0000 0001 0001

Grand Prix cup finish cutscene.

0015

0000 0000 0001 0101

Death race mode.

4009

0100 0000 0000 1001

Machine settings menu.

8000

1000 0000 0000 0000

Title screen.

8007

1000 0000 0000 0111

Main menu.

8008

1000 0000 0000 1000

Machine selection menu.

800A

1000 0000 0000 1010

Cup/track selection menu.

800B

1000 0000 0000 1011

Credits that can be exited with B.

800C

1000 0000 0000 1100

Credits that cannot be exited with B.

800F

1000 0000 0000 1111

Track selection screen for the next track in the cup in GP mode.

8013

1000 0000 0001 0011

Cup selection in the records menu.

8014

1000 0000 0001 0100

Options menu.