This page details development materials of Xbox.
Boot Logo Sequences#
"Fireworks" Boot Logo |
DVD Error Animation |
"Shields" Boot Logo |
Final |
|---|---|---|---|
Various pre-release Xbox development hardware used different boot animations.
The first animation is dubbed by the community "Fireworks". The sequence shares similarities with the short video played when inserting an Xbox disc into a DVD Player. It's unknown if the console's sequence was supposed to completely mimic the video. This sequence was known as ani.bin and there are no leftovers of it in the Xbox code. The final logo is known as ani2.bin in the code.
The third animation is a development version of the final boot logo sequence that had "shields" around the "flubber" of the logo. The Microsoft logo was also colored green at this point in time, and it had a longer delay before appearing. The shields can be re-enabled via custom bios on a modchip like Cerbios.
Controlling the Bootlogo#
In late development, the bootlogo would respond to button inputs of A, B, X, Y, Black, White, or the Left Stick. Players were able to control animation speed, fog, the presence of shadows, camera position, intensity of the "flubber" energy, and shields. In the final build of the kernel, the library for handling controller input is not loaded on boot, so this code is unused.
(Source: /r/OriginalXbox & source code: private\ntos\ani2\defines.h)