This is a sub-page of Development:The Stanley Parable.
shittyalphakeypad.vmf#
Dated: June 8th, 2009
A keypad prefab used during development.
stanley.vmf#
Dated: August 29th, 2011
This is the original room used by William Pugh to get hired, as detailed in the Museum ending.

stanley2.vmf#
Dated: August 29th, 2011
A test map, with remnants of the Red/Blue door room. Taking the blue door takes the player to a hallway above the room, making them crash through the ceiling.
stanley4.vmf#
Dated: August 29th, 2011
An odd map, it blends the style of the HD Remix with the original mod. NOTE: Image is sourced from William Pugh himself, posted to the Crows Crows Crows discord.
phonetest1.vmf#
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Dated: September 19th, 2011
A test map for the visuals of the phone that leads to the Apartment/Incorrect endings.
styleguideoffice.vmf#
Dated: October 3rd, 2011
A styleguide for the orange offices.
suicideconcept1.vmf#
Dated: October 8th, 2011
An empty staircase. Most likely a concept for the Zending ending.
stanley initial test.vmf#
Dated: October 25th, 2011
The first work for the main game so far, features a basic layout up to the 2 doors. Ceilings are hidden for visibility.
menutest1.vmf#
Dated: October 26th, 2011
An interesting test map for the main menu, likely used during early development.
stanley3b.vmf#
Dated: October 29th, 2011
A version of stanley.vmf with a style more akin to the normal offices. An identical copy exists as stanley3c.vmf.
map1_a0.vmf#
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Dated: October 30th, 2011
The very first iteration of map1, the starting map of the game. It's just stanley initial test.vmf but with more models.
staircasemats.vmf#
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Dated: November 7th, 2011
Room with the models and textures used for the staircase leading to the boss's office/insanity ending.
bossofficepropsl4d.vmf#
Dated: November 9th, 2011
A small map containing the desk, piano and bench used in the boss's office, originally used in L4D.
death_machine_prototype.vmf#
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Dated: December 25th, 2011
An early version of the death machine used to access the Museum ending. At this point in time, this also included the suicide stairs repurposed in the final game's Zending. First map here to feature the dialogue.