the cutting room mirror

Scene Table Evolution

This article has a talk page!
view on tcrf.net

This is a sub-page of Development:The Legend of Zelda: Majora's Mask.

Final Scene Table with Ocarina of Time matching#

Thanks to the points of reference we now have, such as identifying which scenes were used for testing, it's possible to match the Majora's Mask scene table to Ocarina of Time's! The test map scenes are scattered in the Majora's Mask table, whereas in Ocarina of Time they were all at the end of the table.

Scenes missing from find_Gfx.tag are skipped over for matching purposes, since they were inserted near the end of development. (January 2000 or later.)

Legend#

Colour

Meaning

Red

A scene that was not added to the game until around or after January 2000.

Orange

The slot is used for something else in MM, and the original OoT contents still exist, moved elsewhere.

Green

There is a very significant connection to OoT here.

Blue

The new location of a scene that was moved from its OoT location.

Purple

A scene that only exists in MM.

Grey

A scene that is completely leftover from OoT without being used in MM.

Scene table comparison#

Majora's Mask scene

Majora's Mask location

Ocarina of Time scene

Ocarina of Time location

Notes

Z2_20SICHITAI2

Southern Swamp (purified)

JYASINZOU

Spirit Temple

MM has only 10 entries at the start, so the OoT side doesn't reflect the OoT table position. The Spirit Temple was once present in MM.

MEN

MEN

Thieves' Hideout

Stripped from available ROMs.

MARKET_ALLEY

MARKET_ALLEY

Back Alley

Stripped from available ROMs.

MARKET_ALLEY_N

MARKET_ALLEY_N

Back Alley (night)

Stripped from available ROMs.

MARKET_DAY

MARKET_DAY

Market

Stripped from available ROMs.

MARKET_NIGHT

MARKET_NIGHT

Market (night)

Stripped from available ROMs.

MARKET_RUINS

MARKET_RUINS

Market (ruins)

Stripped from available ROMs.

KAKUSIANA

Grottoes

KAKUSIANA

Grottoes

Test Map 134. Only considered a test map in MM.

SPOT00

Cutscene Map

SPOT00

Hyrule Field

Hyrule Field. Replaced with Cutscene Map.

SPOT20

SPOT20

Lon Lon Ranch

Lon Lon Ranch relocated. Stripped from available ROMs.

Z2_WITCH_SHOP

Magic Hags' Potion Shop

GORON_SHOP_N

Goron Shop

This is where the table sync actually starts.

Z2_LAST_BS

Majora's Lair

ZOORA_SHOP

Zora Shop

Z2_HAKASHITA

Beneath the Graveyard

Test map 133. MM-only.

Z2_AYASHIISHOP

Curiosity Shop

DRAG_SHOP

Potion Shop (Kakariko)

Curiosity Shop plays NA_BGM_DRUGSTORE music.

TEST01

TEST01

Iwawaki's Test / jungle gym

Test map 118. Scene relocated.

SASATEST

SASATEST

Sasaki's Test / SRD test

Test map 117. Scene relocated. Stripped from available ROMs.

Z2_OMOYA

Ranch House

ALLEY_SHOP

Potion Shop (Market)

Z2_BOWLING

Honey & Darling's Shop

NIGHT_SHOP

Bombchu Shop

Z2_SONCHONOIE

The Mayor's Residence

FACE_SHOP

Happy Mask Shop

Z2_IKANA

Ikana Canyon

LINK_HOME

Link's House

Z2_KAIZOKU

Pirates' Fortress

IMPA_HOME

Back alley house (Doggy)

Z2_MILK_BAR

Milk Bar

LONRON

Stable

z_ocarina/src/rom_f/z_scene_table.o refers to malon_stable as LONRON, the same as the unused prerender for Talon's shop!

Z2_INISIE_N

Stone Tower Temple

LABO

Impa's House

Z2_TAKARAYA

Treasure Chest Shop

HYLIA_LABO

Lakeside Laboratory

Z2_INISIE_R

Stone Tower Temple (inverted)

TENTO

Tent

Z2_OKUJOU

Clock Tower roof

HAKAMORI_HOUSE

Gravekeeper's Hut

Z2_OPENINGDAN

Opening Dungeon

SUTARU

Dark Link / Stalfos test

Test map 122. Scene relocated.

Z2_MITURIN

Woodfall Temple

DAIYOUSEI_IZUMI

Great Fairy's Fountain (Magic)

Z2_13HUBUKINOMITI

Path to Mountain Village

YIZUMI_TATE

Fairy's Fountain

Z2_CASTLE

Ancient Castle of Ikana

Added Feb 18, 2000.

Z2_DEKUTES

Deku Scrub Playground

Test map 126. MM-only.

Z2_MITURIN_BS

Odolwa's Lair

YIZUMI_YOKO

Great Fairy's Fountain (Spells)

Z2_SYATEKI_MIZU

Town Shooting Gallery

KAKUSIANA got relocated elsewhere.

Z2_HAKUGIN

Snowhead Temple

HAKAANA

Grave with Redead

Z2_ROMANYMAE

Milk Road

HAKAANA2

Grave with Fairy's Fountain

Z2_PIRATE

Pirates' Fortress (indoors)

HAKAANA_OUKE

Royal Family's Tomb

Z2_SYATEKI_MORI

Swamp Shooting Gallery

SYATEKI

Shooting Gallery

z_en_syateki_wf.c (Shooting Gallery Wolfos) got added March 17 1999.

Z2_SINKAI

Pinnacle Rock

Appears to have been inserted here.

Z2_YOUSEI_IZUMI

Fairy's Fountain

Test map 127. MM-only.

Z2_KINSTA1

Swamp Spider House

Test map 128. MM-only.

Z2_KINDAN2

Oceanside Spider House

Test map 129. MM-only.

Z2_TENMON_DAI

Astral Observatory

TOKINOMA

Temple of Time

Same music ID as Temple of Time!

Z2_LAST_DEKU

Deku Moon Dungeon

Added March 2000 presumably.

Z2_22DEKUCITY

Deku Palace

KENJYANOMA

Chamber of the Sages

Z2_KAJIYA

Mountain Smithy

HAIRARUNIWA

Sneaking past the guards

Z2_00KEIKOKU

Termina Field

HAIRARUNIWA_N

Sneaking past the guards (night)

Z2_POSTHOUSE

Post Office

HIRAL_DEMO

Hyrule Creation Cutscene

Z2_LABO

Marine Research Lab

HAKASITARELAY

Dampe race / windmill

Z2_DANPEI2TEST

Dampe's House

Test map 130. MM-only.

Z2_ZOLASHOP

Zora Shop

Stripped from available ROMs. Added early 2000.

Z2_16GORON_HOUSE

Goron Shrine

TURIBORI

Fishing Pond

Z2_33ZORACITY

Zora Hall

NAKANIWA

Castle Courtyard

Z2_8ITEMSHOP

Trading Post

BOWLING

Bombchu Bowling Alley

Z2_F01

Romani Ranch

SOUKO

Lon Lon house & silo

Romani Ranch shares ranch-related slot.

Z2_INISIE_BS

Twinmold's Lair

MIHARIGOYA

Lots o' Pots

Z2_30GYOSON

Great Bay Coast

MAHOUYA

Granny's Potion Shop

Z2_31MISAKI

Zora Cape

GANON_DEMO

Final Boss

Z2_TAKARAKUJI

Lottery Shop

Added Jan 11, 2000.

Z2_LAST

Moon Dungeon

Stripped from available ROMs. Added before March 2000 presumably.

Z2_TORIDE

Pirates' Fortress (entrance)

KINSUTA

House of Skulltula

Z2_FISHERMAN

Fisherman's Hut

Added early 2000.

Z2_GORONSHOP

Goron Shop

Added early 2000.

Z2_DEKU_KING

Deku King's Chamber

SPOT00 got relocated elsewhere.

Z2_LAST_GORON

Goron Moon Dungeon

Added March 2000 presumably.

Z2_24KEMONOMITI

Path to Southern Swamp

SPOT01

Kakariko Village

Z2_F01_B

Doggy Racetrack

SPOT02

Graveyard

Z2_F01C

Cucco Shack

SPOT03

Zora's River

Z2_BOTI

Ikana Graveyard

SPOT04

Kokiri Forest

Z2_HAKUGIN_BS

Goht's Lair

SPOT05

Sacred Forest Meadow

Z2_20SICHITAI

Southern Swamp

SPOT06

Lake Hylia

Z2_21MITURINMAE

Woodfall

SPOT07

Zora's Domain

Z2_LAST_ZORA

Zora Moon Dungeon

Added March 2000 presumably.

Z2_11GORONNOSATO2

Goron Village (spring)

SPOT08

Zora's Fountain

Z2_SEA

Great Bay Temple

SPOT09

Gerudo Valley

Z2_35TAKI

Waterfall Rapids

SPOT10

Lost Woods

Z2_REDEAD

Beneath the Well

Test map 131. MM-only.

Z2_BANDROOM

Indigo-Go's bandmate rooms

Added early 2000.

Z2_11GORONNOSATO

Goron Village (winter)

SPOT11

Desert Colossus

object_spot11_obj loaded in both games!

Z2_GORON_HAKA

Goron Graveyard

SPOT12

Gerudo's Fortress

Z2_SECOM

Sakon's Hideout

Added Feb 28, 2000.

Z2_10YUKIYAMANOMURA

Mountain Village (winter)

SPOT13

Haunted Wasteland

Z2_TOUGITES

Ghost Hut

Test map 132. MM-only.

Z2_DANPEI

Deku Shrine

TESTROOM

Treasure chest test

Test map 119. Scene relocated.

Z2_IKANAMAE

Path to Ikana Canyon

Added Jan 20, 2000.

Z2_DOUJOU

Swordsman's School

SPOT15

Hyrule Castle

Z2_MUSICHOUSE

Music Box House

Added Jan 24, 2000.

Z2_IKNINSIDE

Igos du Ikana's Lair

Added Feb 18, 2000 presumably.

Z2_MAP_SHOP

Tourist Information

SPOT16

Death Mountain Trail

Z2_F40

Stone Tower

SPOT17

Death Mountain Crater

Unloaded smoke like Death Mountain Crater!

Z2_F41

Stone Tower (inverted)

SPOT18

Goron City

Z2_10YUKIYAMANOMURA2

Mountain Village (spring)

SPOT20 got relocated elsewhere.

Z2_14YUKIDAMANOMITI

Path to Snowhead

GANONTOU

Ganon's Castle

Z2_12HAKUGINMAE

Snowhead

TEST01 got relocated elsewhere.

Z2_17SETUGEN

Path to Goron Village (winter)

BESITU

Ganondorf test

Test map 116. Overwritten.

Z2_17SETUGEN2

Path to Goron Village (spring)

DEPTH_TEST

Depth test (JPEG overlay)

Test map 124. Overwritten.

Z2_SEA_BS

Gyorg's Lair

SYOTES

Stalfos house (1996)

Test map 120. Overwritten.

Z2_RANDOM

Secret Shrine

SYOTES2

Stalfos boss room (1996)

Test map 121. It wasn't ever relocated!

Z2_YADOYA

Stock Pot Inn

The tables can't be compared further.

Z2_KONPEKI_ENT

Great Bay

Z2_INSIDETOWER

Clock Tower (indoors)

Z2_26SARUNOMORI

Woods of Mystery

Z2_LOST_WOODS

Lost Woods

Z2_LAST_LINK

Link Moon Dungeon

Added Mar 03, 2000.

Z2_SOUGEN

On the moon

Added before March 2000 presumably.

Z2_BOMYA

Bomb Shop

Z2_KYOJINNOMA

Giants' Chamber

Test map 123. Added on an indeterminate date in 2000.

Z2_KOEPONARACE

Gorman Track

Z2_GORONRACE

Goron Racetrack

Z2_TOWN

East Clock Town

Z2_ICHIBA

West Clock Town

Z2_BACKTOWN

North Clock Town

Z2_CLOCKTOWER

South Clock Town

Z2_ALLEY

Laundry Pool

Scenes with special significance#

Z2_Random - Secret Shrine#

The test dungeon from 1999? That's Z2_Random! (It didn't assume its final identity as the Secret Shrine until February 2000, the same time the Z2_CASTLE (Ancient Castle of Ikana) scene was added to the game.)

This scene was the progenitor of many Majora's Mask elements. Its development significance can't be overstated.

To be able to say that with confidence, the following evidence presents itself:

  • The file z_majora/data/shape/find_Gfx.tag, a graphics metadata file for Majora's Mask,

was generated ''before any of the "Red" scenes were inserted in the Final Scene Table. We know this because none of the "Red" scenes can be found in find_Gfx.tag.

The test dungeon features 3 Stalfos, which are only found in Ancient Castle of Ikana in the final game. Z2_CASTLE wasn't made yet. That means the test dungeon must be hiding in find_Gfx.tag somewhere.

  • The test dungeon has an Eyegore that freely chases Link. In the final game, you only encounter an Eyegore that moves in a straight line in the Stone Tower Temple.
  • Nintendo unwittingly created a smoking gun when they chose to release that Eyegore footage, because...

Z2_Random has an unloaded Eyegore (object_eg) in the object list of room 04!

(And the unused animation for chasing Link still exists in the object file.)

(Maps from 116 to 125 are reused test map slots from Ocarina of Time, evidenced by the fact that many have been cut. (116, 117, 118, 120, 124, 125 were all cut.))

  • Test map 121 in Ocarina of Time is SYOTES2 (Show Test 2), and guess what? It has Stalfos.
  • Out of all of the multi-room indoor scenes with enemies that are present in find_Gfx.tag, Z2_Random is the only one that looks wildly different, with five extra rooms, and...

Room 07 of Z2_Random (in its find_Gfx.tag state) shares a heck of a lot of display lists with Z2_TOUGItes (Ghost Hut).

Just think about that.

Z2_Random is directly tied to a scene with "tes" (test) in its filename now. Tied via an extra room that was cut. And Z2_TOUGItes made it into the final game.

Z2_Random nearly survived the chopping block. It was changed only 2 months out from release. We were very close to getting to play it at home.

The full extent of Z2_Random's impact on MM#

  • Eyegores were tested here, before their movement was constrained.
  • Stalfos and Stalchildren were tested here, before being moved to Ancient Castle of Ikana, Ikana Graveyard, and the Oceanside Spider House.

(Stalchildren swing from a tree and sit on a broken grave in Ikana Graveyard, almost the same as Z2_Random save for the blocks being changed to a grave.)

Z2_Random's rooms were recycled:

  • The Poe Sisters arena inside the Ghost Hut came from Z2_Random's cut room 07.
  • Multiple rooms share display lists with multiple Great Bay Temple rooms.
  • Z2_Random's original room 02 became Woodfall Temple room 03 (Wooden Bridge Room), as the final Secret Shrine room 02 object list shares these specific unloaded objects with it: (some of which are used in the final Woodfall Temple room)
object_syokudai - Used in Woodfall Temple room 03.
object_spdweb - Used in Woodfall Temple room 03.
object_dekubaba - Used in Woodfall Temple room 03.
object_st - Used in Woodfall Temple room 03.

object_dodongo - Unloaded in final Secret Shrine and Woodfall Temple.
object_kusa - Unloaded in final Secret Shrine and Woodfall Temple.
  • Z2_Random appears to have been conceived as a simultaneous "child Link Forest Temple" and random testing scene.

The Forest Temple elements were split between the Ghost Hut (Poe Sisters) and Ancient Castle of Ikana.

(Ancient Castle of Ikana = falling ceiling, a well, and Stalfos, like the Forest Temple in OoT!)

  • It was even full of grass and a dirt path, that design only existing in the Forest Temple (out of all the temples) in OoT.

Though they look very much painted on in the MM rendition, which drives home the twisted nature of Termina.

Forest Temple (OoT)

Z2_Random (MM)

Scene table from earlier development#

Legend#

Colour

Meaning

Orange

An early scene that was consolidated or used for resources in final scenes.

Green

An early scene that fulfills a close function to the OoT scene that once occupied the slot.

Blue

An early scene in a different slot compared to OoT, but fulfills a close or identical function.

Purple

Early testing scenes that primarily but not exclusively were overwritten in 2000.

Grey

A scene carried over from OoT but not in the final table.

Reconstructed table#

Majora's Mask scene

Majora's Mask location

Notes

JYASINZOU

Spirit Temple.

MEN

MARKET_ALLEY

MARKET_ALLEY_N

MARKET_DAY

MARKET_NIGHT

MARKET_RUINS

KAKUSIANA

Grottoes

SPOT00

Cutscene Map

SPOT20

GORON_SHOP_N

Later Majora-ified as Z2_GORONSHOP.

ZOORA_SHOP

Later Majora-ified as Z2_ZOLASHOP.

Z2_YAMI

Z2_AYASHIISHOP

Curiosity Shop

TEST01

SASATEST

Z2_OMOYA

Ranch House

Z2_BOWLING

Honey & Darling's Shop

Z2_SONCHONOIE

The Mayor's Residence

Z2_IKANA

Ikana Canyon

Z2_KAIZOKU

Pirates' Fortress

Z2_MILK_BAR

Milk Bar

Z2_INISIE_N

Stone Tower Temple

Z2_DANtes

Contains TAKARAFL (treasure floor) display lists, suggesting the Treasure Chest Shop gimmick with rising walls originated from this dungeon test.

Z2_INISIE_R

Stone Tower Temple (inverted)

Z2_OKUJOU

Clock Tower roof

Z2_OPENINGDAN

Opening Dungeon

Z2_MITURIN

Woodfall Temple

Z2_13HUBUKINOMITI

Path to Mountain Village

Z2_kakutoujyou

Z2_DEKUTES

Deku Scrub Playground

Z2_MITURIN_BS

Odolwa's Lair

Z2_SYATEKI_MIZU

Town Shooting Gallery

Z2_HAKUGIN

Snowhead Temple

Z2_ROMANYMAE

Milk Road

Z2_PIRATE

Pirates' Fortress (indoors)

Z2_SYATEKI_MORI

Swamp Shooting Gallery

Z2_SINKAI

Pinnacle Rock

Z2_YOUSEI_IZUMI

Fairy's Fountain

Z2_DD_IKE

Swamp Spider House

Early version of the Swamp Spider House that started as a 64DD Ura Zelda test replacing Inside the Deku Tree.

Z2_KINDAN2

Oceanside Spider House

Z2_NewTOKINOMA

An expanded Temple of Time with five extra rooms!

Z2_shop1

Z2_22DEKUCITY

Deku Palace

Z2_KAJIYA

Mountain Smithy

Z2_00KEIKOKU

Termina Field

Z2_POSTHOUSE

Post Office

Z2_LABO

Marine Research Lab

Z2_DANPEI2TEST

Dampe's House

Z2_shop2

Z2_16GORON_HOUSE

Goron Shrine

Z2_33ZORACITY

Zora Hall

Z2_8ITEMSHOP

Trading Post

Z2_F01

Romani Ranch

Z2_INISIE_BS

Twinmold's Lair

Z2_30GYOSON

Great Bay Coast

Z2_31MISAKI

Zora Cape

Z2_32kamejimamae

Z2_LIGHT

Z2_TORIDE

Pirates' Fortress (entrance)

Z2_turibori

Z2_YAMA

Z2_DEKU_KING

Deku King's Chamber

Spot00_BAK

Z2_24KEMONOMITI

Path to Southern Swamp

Z2_F01_B

Doggy Racetrack

Z2_F01C

Cucco Shack

Z2_BOTI

Ikana Graveyard

Z2_HAKUGIN_BS

Goht's Lair

Z2_20SICHITAI

Southern Swamp

Z2_21MITURINMAE

Woodfall

Z2_numa

Early version of Southern Swamp that originally occupied Z2_20SICHITAI's slot. Nintendo inserted a backup here at this point.

Z2_11GORONNOSATO2

Goron Village (spring)

Z2_04umabasi

"Horse Bridge" served the same function as Gerudo Valley, and shares the same scene slot.

Z2_05parkhenomiti

Became Milk Road. Shares the same scene slot as Lost Woods at this point. Milk Road's entrance has trees in Termina Field.

Z2_REDEAD

Beneath the Well

Z2_yousei_yakata

Z2_11GORONNOSATO

Goron Village (winter)

ICE_DOUKUTU

Goron Graveyard didn't exist early on. (Map Select id 16 was originally the Goron Shrine.) Blue Fire is unused in MM. Ice Cavern may have been here.

Z2_shop2_test

Z2_10YUKIYAMANOMURA

Mountain Village (winter)

Z2_TOWN

East Clock Town

Originally occupied this slot because Z2_shop2_test exits to entrance 0xA of the "Ghost Hut." Spoiler: Ghost Hut never had that many.

Z2_DANPEI

Deku Shrine

Z2_race_test

Z2_15hanareyama

The entrance to the Lone Peak Shrine used to be a separate scene. Consolidated into Goron Village later.

Z2_15hanareyama_Ov

Z2_15hanareyama2_Iwawaki_Test

Z2_MAP_SHOP

Tourist Information

Z2_F40

Stone Tower

Z2_F41

Stone Tower (inverted)

Z2_10YUKIYAMANOMURA2

Mountain Village (spring)

A_gjtest

Test for a Majora-ified Ganon's Castle. Didn't make it far.

Z2_12HAKUGINMAE

Snowhead

Z2_17SETUGEN

Path to Goron Village (winter)

Z2_17SETUGEN2

Path to Goron Village (spring)

Z2_SEA_BS

Gyorg's Lair

Z2_RANDOM

Secret Shrine

Z2_YADOYA

Stock Pot Inn

Z2_KONPEKI_ENT

Great Bay

Z2_INSIDETOWER

Clock Tower (indoors)

Z2_26SARUNOMORI

Woods of Mystery

Z2_LOST_WOODS

Lost Woods

Z2_f55

Z2_f56

Z2_BOMYA

Bomb Shop

Z2_53matihenomiti

Z2_KOEPONARACE

Gorman Track

Z2_GORONRACE

Goron Racetrack

Mati_test

An early test for West Clock Town in all likelihood.

Z2_backtown_hayakawatest

North Clock Town

Z2_CLOCKTOWER

South Clock Town