This is a sub-page of Development:The Legend of Zelda: Majora's Mask.
Final Scene Table with Ocarina of Time matching#
Thanks to the points of reference we now have, such as identifying which scenes were used for testing, it's possible to match the Majora's Mask scene table to Ocarina of Time's! The test map scenes are scattered in the Majora's Mask table, whereas in Ocarina of Time they were all at the end of the table.
Scenes missing from find_Gfx.tag are skipped over for matching purposes, since they were inserted near the end of development. (January 2000 or later.)
Legend#
Colour |
Meaning |
|---|---|
Red |
A scene that was not added to the game until around or after January 2000. |
Orange |
The slot is used for something else in MM, and the original OoT contents still exist, moved elsewhere. |
Green |
There is a very significant connection to OoT here. |
Blue |
The new location of a scene that was moved from its OoT location. |
Purple |
A scene that only exists in MM. |
Grey |
A scene that is completely leftover from OoT without being used in MM. |
Scene table comparison#
Majora's Mask scene |
Majora's Mask location |
Ocarina of Time scene |
Ocarina of Time location |
Notes |
|---|---|---|---|---|
Z2_20SICHITAI2 |
Southern Swamp (purified) |
JYASINZOU |
Spirit Temple |
MM has only 10 entries at the start, so the OoT side doesn't reflect the OoT table position. The Spirit Temple was once present in MM. |
MEN |
MEN |
Thieves' Hideout |
Stripped from available ROMs. |
|
MARKET_ALLEY |
MARKET_ALLEY |
Back Alley |
Stripped from available ROMs. |
|
MARKET_ALLEY_N |
MARKET_ALLEY_N |
Back Alley (night) |
Stripped from available ROMs. |
|
MARKET_DAY |
MARKET_DAY |
Market |
Stripped from available ROMs. |
|
MARKET_NIGHT |
MARKET_NIGHT |
Market (night) |
Stripped from available ROMs. |
|
MARKET_RUINS |
MARKET_RUINS |
Market (ruins) |
Stripped from available ROMs. |
|
KAKUSIANA |
Grottoes |
KAKUSIANA |
Grottoes |
Test Map 134. Only considered a test map in MM. |
SPOT00 |
Cutscene Map |
SPOT00 |
Hyrule Field |
Hyrule Field. Replaced with Cutscene Map. |
SPOT20 |
SPOT20 |
Lon Lon Ranch |
Lon Lon Ranch relocated. Stripped from available ROMs. |
|
Z2_WITCH_SHOP |
Magic Hags' Potion Shop |
GORON_SHOP_N |
Goron Shop |
This is where the table sync actually starts. |
Z2_LAST_BS |
Majora's Lair |
ZOORA_SHOP |
Zora Shop |
|
Z2_HAKASHITA |
Beneath the Graveyard |
Test map 133. MM-only. |
||
Z2_AYASHIISHOP |
Curiosity Shop |
DRAG_SHOP |
Potion Shop (Kakariko) |
Curiosity Shop plays NA_BGM_DRUGSTORE music. |
TEST01 |
TEST01 |
Iwawaki's Test / jungle gym |
Test map 118. Scene relocated. |
|
SASATEST |
SASATEST |
Sasaki's Test / SRD test |
Test map 117. Scene relocated. Stripped from available ROMs. |
|
Z2_OMOYA |
Ranch House |
ALLEY_SHOP |
Potion Shop (Market) |
|
Z2_BOWLING |
Honey & Darling's Shop |
NIGHT_SHOP |
Bombchu Shop |
|
Z2_SONCHONOIE |
The Mayor's Residence |
FACE_SHOP |
Happy Mask Shop |
|
Z2_IKANA |
Ikana Canyon |
LINK_HOME |
Link's House |
|
Z2_KAIZOKU |
Pirates' Fortress |
IMPA_HOME |
Back alley house (Doggy) |
|
Z2_MILK_BAR |
Milk Bar |
LONRON |
Stable |
z_ocarina/src/rom_f/z_scene_table.o refers to malon_stable as LONRON, the same as the unused prerender for Talon's shop! |
Z2_INISIE_N |
Stone Tower Temple |
LABO |
Impa's House |
|
Z2_TAKARAYA |
Treasure Chest Shop |
HYLIA_LABO |
Lakeside Laboratory |
|
Z2_INISIE_R |
Stone Tower Temple (inverted) |
TENTO |
Tent |
|
Z2_OKUJOU |
Clock Tower roof |
HAKAMORI_HOUSE |
Gravekeeper's Hut |
|
Z2_OPENINGDAN |
Opening Dungeon |
SUTARU |
Dark Link / Stalfos test |
Test map 122. Scene relocated. |
Z2_MITURIN |
Woodfall Temple |
DAIYOUSEI_IZUMI |
Great Fairy's Fountain (Magic) |
|
Z2_13HUBUKINOMITI |
Path to Mountain Village |
YIZUMI_TATE |
Fairy's Fountain |
|
Z2_CASTLE |
Ancient Castle of Ikana |
Added Feb 18, 2000. |
||
Z2_DEKUTES |
Deku Scrub Playground |
Test map 126. MM-only. |
||
Z2_MITURIN_BS |
Odolwa's Lair |
YIZUMI_YOKO |
Great Fairy's Fountain (Spells) |
|
Z2_SYATEKI_MIZU |
Town Shooting Gallery |
KAKUSIANA got relocated elsewhere. |
||
Z2_HAKUGIN |
Snowhead Temple |
HAKAANA |
Grave with Redead |
|
Z2_ROMANYMAE |
Milk Road |
HAKAANA2 |
Grave with Fairy's Fountain |
|
Z2_PIRATE |
Pirates' Fortress (indoors) |
HAKAANA_OUKE |
Royal Family's Tomb |
|
Z2_SYATEKI_MORI |
Swamp Shooting Gallery |
SYATEKI |
Shooting Gallery |
z_en_syateki_wf.c (Shooting Gallery Wolfos) got added March 17 1999. |
Z2_SINKAI |
Pinnacle Rock |
Appears to have been inserted here. |
||
Z2_YOUSEI_IZUMI |
Fairy's Fountain |
Test map 127. MM-only. |
||
Z2_KINSTA1 |
Swamp Spider House |
Test map 128. MM-only. |
||
Z2_KINDAN2 |
Oceanside Spider House |
Test map 129. MM-only. |
||
Z2_TENMON_DAI |
Astral Observatory |
TOKINOMA |
Temple of Time |
Same music ID as Temple of Time! |
Z2_LAST_DEKU |
Deku Moon Dungeon |
Added March 2000 presumably. |
||
Z2_22DEKUCITY |
Deku Palace |
KENJYANOMA |
Chamber of the Sages |
|
Z2_KAJIYA |
Mountain Smithy |
HAIRARUNIWA |
Sneaking past the guards |
|
Z2_00KEIKOKU |
Termina Field |
HAIRARUNIWA_N |
Sneaking past the guards (night) |
|
Z2_POSTHOUSE |
Post Office |
HIRAL_DEMO |
Hyrule Creation Cutscene |
|
Z2_LABO |
Marine Research Lab |
HAKASITARELAY |
Dampe race / windmill |
|
Z2_DANPEI2TEST |
Dampe's House |
Test map 130. MM-only. |
||
Z2_ZOLASHOP |
Zora Shop |
Stripped from available ROMs. Added early 2000. |
||
Z2_16GORON_HOUSE |
Goron Shrine |
TURIBORI |
Fishing Pond |
|
Z2_33ZORACITY |
Zora Hall |
NAKANIWA |
Castle Courtyard |
|
Z2_8ITEMSHOP |
Trading Post |
BOWLING |
Bombchu Bowling Alley |
|
Z2_F01 |
Romani Ranch |
SOUKO |
Lon Lon house & silo |
Romani Ranch shares ranch-related slot. |
Z2_INISIE_BS |
Twinmold's Lair |
MIHARIGOYA |
Lots o' Pots |
|
Z2_30GYOSON |
Great Bay Coast |
MAHOUYA |
Granny's Potion Shop |
|
Z2_31MISAKI |
Zora Cape |
GANON_DEMO |
Final Boss |
|
Z2_TAKARAKUJI |
Lottery Shop |
Added Jan 11, 2000. |
||
Z2_LAST |
Moon Dungeon |
Stripped from available ROMs. Added before March 2000 presumably. |
||
Z2_TORIDE |
Pirates' Fortress (entrance) |
KINSUTA |
House of Skulltula |
|
Z2_FISHERMAN |
Fisherman's Hut |
Added early 2000. |
||
Z2_GORONSHOP |
Goron Shop |
Added early 2000. |
||
Z2_DEKU_KING |
Deku King's Chamber |
SPOT00 got relocated elsewhere. |
||
Z2_LAST_GORON |
Goron Moon Dungeon |
Added March 2000 presumably. |
||
Z2_24KEMONOMITI |
Path to Southern Swamp |
SPOT01 |
Kakariko Village |
|
Z2_F01_B |
Doggy Racetrack |
SPOT02 |
Graveyard |
|
Z2_F01C |
Cucco Shack |
SPOT03 |
Zora's River |
|
Z2_BOTI |
Ikana Graveyard |
SPOT04 |
Kokiri Forest |
|
Z2_HAKUGIN_BS |
Goht's Lair |
SPOT05 |
Sacred Forest Meadow |
|
Z2_20SICHITAI |
Southern Swamp |
SPOT06 |
Lake Hylia |
|
Z2_21MITURINMAE |
Woodfall |
SPOT07 |
Zora's Domain |
|
Z2_LAST_ZORA |
Zora Moon Dungeon |
Added March 2000 presumably. |
||
Z2_11GORONNOSATO2 |
Goron Village (spring) |
SPOT08 |
Zora's Fountain |
|
Z2_SEA |
Great Bay Temple |
SPOT09 |
Gerudo Valley |
|
Z2_35TAKI |
Waterfall Rapids |
SPOT10 |
Lost Woods |
|
Z2_REDEAD |
Beneath the Well |
Test map 131. MM-only. |
||
Z2_BANDROOM |
Indigo-Go's bandmate rooms |
Added early 2000. |
||
Z2_11GORONNOSATO |
Goron Village (winter) |
SPOT11 |
Desert Colossus |
object_spot11_obj loaded in both games! |
Z2_GORON_HAKA |
Goron Graveyard |
SPOT12 |
Gerudo's Fortress |
|
Z2_SECOM |
Sakon's Hideout |
Added Feb 28, 2000. |
||
Z2_10YUKIYAMANOMURA |
Mountain Village (winter) |
SPOT13 |
Haunted Wasteland |
|
Z2_TOUGITES |
Ghost Hut |
Test map 132. MM-only. |
||
Z2_DANPEI |
Deku Shrine |
TESTROOM |
Treasure chest test |
Test map 119. Scene relocated. |
Z2_IKANAMAE |
Path to Ikana Canyon |
Added Jan 20, 2000. |
||
Z2_DOUJOU |
Swordsman's School |
SPOT15 |
Hyrule Castle |
|
Z2_MUSICHOUSE |
Music Box House |
Added Jan 24, 2000. |
||
Z2_IKNINSIDE |
Igos du Ikana's Lair |
Added Feb 18, 2000 presumably. |
||
Z2_MAP_SHOP |
Tourist Information |
SPOT16 |
Death Mountain Trail |
|
Z2_F40 |
Stone Tower |
SPOT17 |
Death Mountain Crater |
|
Z2_F41 |
Stone Tower (inverted) |
SPOT18 |
Goron City |
|
Z2_10YUKIYAMANOMURA2 |
Mountain Village (spring) |
SPOT20 got relocated elsewhere. |
||
Z2_14YUKIDAMANOMITI |
Path to Snowhead |
GANONTOU |
Ganon's Castle |
|
Z2_12HAKUGINMAE |
Snowhead |
TEST01 got relocated elsewhere. |
||
Z2_17SETUGEN |
Path to Goron Village (winter) |
BESITU |
Ganondorf test |
Test map 116. Overwritten. |
Z2_17SETUGEN2 |
Path to Goron Village (spring) |
DEPTH_TEST |
Depth test (JPEG overlay) |
Test map 124. Overwritten. |
Z2_SEA_BS |
Gyorg's Lair |
SYOTES |
Stalfos house (1996) |
Test map 120. Overwritten. |
Z2_RANDOM |
Secret Shrine |
SYOTES2 |
Stalfos boss room (1996) |
Test map 121. It wasn't ever relocated! |
Z2_YADOYA |
Stock Pot Inn |
The tables can't be compared further. |
||
Z2_KONPEKI_ENT |
Great Bay |
|||
Z2_INSIDETOWER |
Clock Tower (indoors) |
|||
Z2_26SARUNOMORI |
Woods of Mystery |
|||
Z2_LOST_WOODS |
Lost Woods |
|||
Z2_LAST_LINK |
Link Moon Dungeon |
Added Mar 03, 2000. |
||
Z2_SOUGEN |
On the moon |
Added before March 2000 presumably. |
||
Z2_BOMYA |
Bomb Shop |
|||
Z2_KYOJINNOMA |
Giants' Chamber |
Test map 123. Added on an indeterminate date in 2000. |
||
Z2_KOEPONARACE |
Gorman Track |
|||
Z2_GORONRACE |
Goron Racetrack |
|||
Z2_TOWN |
East Clock Town |
|||
Z2_ICHIBA |
West Clock Town |
|||
Z2_BACKTOWN |
North Clock Town |
|||
Z2_CLOCKTOWER |
South Clock Town |
|||
Z2_ALLEY |
Laundry Pool |
Scenes with special significance#
Z2_Random - Secret Shrine#
The test dungeon from 1999? That's Z2_Random! (It didn't assume its final identity as the Secret Shrine until February 2000, the same time the Z2_CASTLE (Ancient Castle of Ikana) scene was added to the game.)
This scene was the progenitor of many Majora's Mask elements. Its development significance can't be overstated.
To be able to say that with confidence, the following evidence presents itself:
- The file z_majora/data/shape/find_Gfx.tag, a graphics metadata file for Majora's Mask,
was generated ''before any of the "Red" scenes were inserted in the Final Scene Table. We know this because none of the "Red" scenes can be found in find_Gfx.tag.
The test dungeon features 3 Stalfos, which are only found in Ancient Castle of Ikana in the final game. Z2_CASTLE wasn't made yet. That means the test dungeon must be hiding in find_Gfx.tag somewhere.
- The test dungeon has an Eyegore that freely chases Link. In the final game, you only encounter an Eyegore that moves in a straight line in the Stone Tower Temple.
- Nintendo unwittingly created a smoking gun when they chose to release that Eyegore footage, because...
Z2_Random has an unloaded Eyegore (object_eg) in the object list of room 04!
(And the unused animation for chasing Link still exists in the object file.)
- But there's more. On the leftover Map Select, the Secret Shrine is designated as map 121.
(Maps from 116 to 125 are reused test map slots from Ocarina of Time, evidenced by the fact that many have been cut. (116, 117, 118, 120, 124, 125 were all cut.))
- Test map 121 in Ocarina of Time is SYOTES2 (Show Test 2), and guess what? It has Stalfos.
- Out of all of the multi-room indoor scenes with enemies that are present in find_Gfx.tag, Z2_Random is the only one that looks wildly different, with five extra rooms, and...
Just think about that.
Z2_Random is directly tied to a scene with "tes" (test) in its filename now. Tied via an extra room that was cut. And Z2_TOUGItes made it into the final game.
Z2_Random nearly survived the chopping block. It was changed only 2 months out from release. We were very close to getting to play it at home.
The full extent of Z2_Random's impact on MM#
- Eyegores were tested here, before their movement was constrained.
- Stalfos and Stalchildren were tested here, before being moved to Ancient Castle of Ikana, Ikana Graveyard, and the Oceanside Spider House.
(Stalchildren swing from a tree and sit on a broken grave in Ikana Graveyard, almost the same as Z2_Random save for the blocks being changed to a grave.)
Z2_Random's rooms were recycled:
- The Poe Sisters arena inside the Ghost Hut came from Z2_Random's cut room 07.
- Multiple rooms share display lists with multiple Great Bay Temple rooms.
- Z2_Random's original room 02 became Woodfall Temple room 03 (Wooden Bridge Room), as the final Secret Shrine room 02 object list shares these specific unloaded objects with it: (some of which are used in the final Woodfall Temple room)
object_syokudai - Used in Woodfall Temple room 03.
object_spdweb - Used in Woodfall Temple room 03.
object_dekubaba - Used in Woodfall Temple room 03.
object_st - Used in Woodfall Temple room 03.
object_dodongo - Unloaded in final Secret Shrine and Woodfall Temple.
object_kusa - Unloaded in final Secret Shrine and Woodfall Temple.
- Z2_Random appears to have been conceived as a simultaneous "child Link Forest Temple" and random testing scene.
The Forest Temple elements were split between the Ghost Hut (Poe Sisters) and Ancient Castle of Ikana.
(Ancient Castle of Ikana = falling ceiling, a well, and Stalfos, like the Forest Temple in OoT!)
- It was even full of grass and a dirt path, that design only existing in the Forest Temple (out of all the temples) in OoT.
Though they look very much painted on in the MM rendition, which drives home the twisted nature of Termina.
|
Forest Temple (OoT) |
Z2_Random (MM) |
|---|---|
|
|
|
Scene table from earlier development#
Legend#
Colour |
Meaning |
|---|---|
Orange |
An early scene that was consolidated or used for resources in final scenes. |
Green |
An early scene that fulfills a close function to the OoT scene that once occupied the slot. |
Blue |
An early scene in a different slot compared to OoT, but fulfills a close or identical function. |
Purple |
Early testing scenes that primarily but not exclusively were overwritten in 2000. |
Grey |
A scene carried over from OoT but not in the final table. |
Reconstructed table#
Majora's Mask scene |
Majora's Mask location |
Notes |
|---|---|---|
JYASINZOU |
Spirit Temple. |
|
MEN |
||
MARKET_ALLEY |
||
MARKET_ALLEY_N |
||
MARKET_DAY |
||
MARKET_NIGHT |
||
MARKET_RUINS |
||
KAKUSIANA |
Grottoes |
|
SPOT00 |
Cutscene Map |
|
SPOT20 |
||
GORON_SHOP_N |
Later Majora-ified as Z2_GORONSHOP. |
|
ZOORA_SHOP |
Later Majora-ified as Z2_ZOLASHOP. |
|
Z2_YAMI |
||
Z2_AYASHIISHOP |
Curiosity Shop |
|
TEST01 |
||
SASATEST |
||
Z2_OMOYA |
Ranch House |
|
Z2_BOWLING |
Honey & Darling's Shop |
|
Z2_SONCHONOIE |
The Mayor's Residence |
|
Z2_IKANA |
Ikana Canyon |
|
Z2_KAIZOKU |
Pirates' Fortress |
|
Z2_MILK_BAR |
Milk Bar |
|
Z2_INISIE_N |
Stone Tower Temple |
|
Z2_DANtes |
Contains TAKARAFL (treasure floor) display lists, suggesting the Treasure Chest Shop gimmick with rising walls originated from this dungeon test. |
|
Z2_INISIE_R |
Stone Tower Temple (inverted) |
|
Z2_OKUJOU |
Clock Tower roof |
|
Z2_OPENINGDAN |
Opening Dungeon |
|
Z2_MITURIN |
Woodfall Temple |
|
Z2_13HUBUKINOMITI |
Path to Mountain Village |
|
Z2_kakutoujyou |
||
Z2_DEKUTES |
Deku Scrub Playground |
|
Z2_MITURIN_BS |
Odolwa's Lair |
|
Z2_SYATEKI_MIZU |
Town Shooting Gallery |
|
Z2_HAKUGIN |
Snowhead Temple |
|
Z2_ROMANYMAE |
Milk Road |
|
Z2_PIRATE |
Pirates' Fortress (indoors) |
|
Z2_SYATEKI_MORI |
Swamp Shooting Gallery |
|
Z2_SINKAI |
Pinnacle Rock |
|
Z2_YOUSEI_IZUMI |
Fairy's Fountain |
|
Z2_DD_IKE |
Swamp Spider House |
Early version of the Swamp Spider House that started as a 64DD Ura Zelda test replacing Inside the Deku Tree. |
Z2_KINDAN2 |
Oceanside Spider House |
|
Z2_NewTOKINOMA |
An expanded Temple of Time with five extra rooms! |
|
Z2_shop1 |
||
Z2_22DEKUCITY |
Deku Palace |
|
Z2_KAJIYA |
Mountain Smithy |
|
Z2_00KEIKOKU |
Termina Field |
|
Z2_POSTHOUSE |
Post Office |
|
Z2_LABO |
Marine Research Lab |
|
Z2_DANPEI2TEST |
Dampe's House |
|
Z2_shop2 |
||
Z2_16GORON_HOUSE |
Goron Shrine |
|
Z2_33ZORACITY |
Zora Hall |
|
Z2_8ITEMSHOP |
Trading Post |
|
Z2_F01 |
Romani Ranch |
|
Z2_INISIE_BS |
Twinmold's Lair |
|
Z2_30GYOSON |
Great Bay Coast |
|
Z2_31MISAKI |
Zora Cape |
|
Z2_32kamejimamae |
||
Z2_LIGHT |
||
Z2_TORIDE |
Pirates' Fortress (entrance) |
|
Z2_turibori |
||
Z2_YAMA |
||
Z2_DEKU_KING |
Deku King's Chamber |
|
Spot00_BAK |
||
Z2_24KEMONOMITI |
Path to Southern Swamp |
|
Z2_F01_B |
Doggy Racetrack |
|
Z2_F01C |
Cucco Shack |
|
Z2_BOTI |
Ikana Graveyard |
|
Z2_HAKUGIN_BS |
Goht's Lair |
|
Z2_20SICHITAI |
Southern Swamp |
|
Z2_21MITURINMAE |
Woodfall |
|
Z2_numa |
Early version of Southern Swamp that originally occupied Z2_20SICHITAI's slot. Nintendo inserted a backup here at this point. |
|
Z2_11GORONNOSATO2 |
Goron Village (spring) |
|
Z2_04umabasi |
"Horse Bridge" served the same function as Gerudo Valley, and shares the same scene slot. |
|
Z2_05parkhenomiti |
Became Milk Road. Shares the same scene slot as Lost Woods at this point. Milk Road's entrance has trees in Termina Field. |
|
Z2_REDEAD |
Beneath the Well |
|
Z2_yousei_yakata |
||
Z2_11GORONNOSATO |
Goron Village (winter) |
|
ICE_DOUKUTU |
Goron Graveyard didn't exist early on. (Map Select id 16 was originally the Goron Shrine.) Blue Fire is unused in MM. Ice Cavern may have been here. |
|
Z2_shop2_test |
||
Z2_10YUKIYAMANOMURA |
Mountain Village (winter) |
|
Z2_TOWN |
East Clock Town |
Originally occupied this slot because Z2_shop2_test exits to entrance 0xA of the "Ghost Hut." Spoiler: Ghost Hut never had that many. |
Z2_DANPEI |
Deku Shrine |
|
Z2_race_test |
||
Z2_15hanareyama |
The entrance to the Lone Peak Shrine used to be a separate scene. Consolidated into Goron Village later. |
|
Z2_15hanareyama_Ov |
||
Z2_15hanareyama2_Iwawaki_Test |
||
Z2_MAP_SHOP |
Tourist Information |
|
Z2_F40 |
Stone Tower |
|
Z2_F41 |
Stone Tower (inverted) |
|
Z2_10YUKIYAMANOMURA2 |
Mountain Village (spring) |
|
A_gjtest |
Test for a Majora-ified Ganon's Castle. Didn't make it far. |
|
Z2_12HAKUGINMAE |
Snowhead |
|
Z2_17SETUGEN |
Path to Goron Village (winter) |
|
Z2_17SETUGEN2 |
Path to Goron Village (spring) |
|
Z2_SEA_BS |
Gyorg's Lair |
|
Z2_RANDOM |
Secret Shrine |
|
Z2_YADOYA |
Stock Pot Inn |
|
Z2_KONPEKI_ENT |
Great Bay |
|
Z2_INSIDETOWER |
Clock Tower (indoors) |
|
Z2_26SARUNOMORI |
Woods of Mystery |
|
Z2_LOST_WOODS |
Lost Woods |
|
Z2_f55 |
||
Z2_f56 |
||
Z2_BOMYA |
Bomb Shop |
|
Z2_53matihenomiti |
||
Z2_KOEPONARACE |
Gorman Track |
|
Z2_GORONRACE |
Goron Racetrack |
|
Mati_test |
An early test for West Clock Town in all likelihood. |
|
Z2_backtown_hayakawatest |
North Clock Town |
|
Z2_CLOCKTOWER |
South Clock Town |