This is a sub-page of Development:Taz: Wanted.
Note: Must stitch the two discs to make a gigabyte worth of data. The source here is not from the final build, but from a prototype dated April 19, 2001.
Rooms
An assortment of unused rooms exist in the prototype.
Test#
A test room. This is also found in the final game, and was one of the earliest rooms created, being regularily updated.
Cdc_9peo.jpg
A unknown cryptic texture of "nine people". Might be an inside joke by the developers.
PROTOARENA#
A room dated June 21st, 2000. This area doesn't exist in the final game, likely a leftover from early in development.
testslide#
A room dated June 22nd, 2000. This is another test room. Doesn't exist in the final game, likely a leftover from early in development.
Slide#
A room dated July 20th, 2000. This is another test room. Doesn't exist in the final game, likely a leftover from early in development.
C++ Scripts
tony.ms#
A script related to rollouts for special types. This appears to be named after Tony Povey, a developer of this game. However, you can change it to the C++ file format.
Batch Files
new.bat#
Calls a filepath when opened. The filepath is named v:\teamphoenix\taz\cd\newversion.bat. It also calls a nonexistent batch file called newversion.bat.
newexe.bat#
Copies a filepath. This was used for generating a new version of the game executable.