This page details development materials of Star Wars Episode I: The Phantom Menace (Windows).
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In 2015, one of the game's developers, going by the online handle Zanzibar, released the tool which was used for building the game's levels.2 Notably, included with the software were files which aren't present in the final game, including models and test levels.
The levels can be viewed with the tool, or played by swapping them with one of the level files in the final game.
Cut Levels#
File Name |
Image(s) |
Description |
|---|---|---|
black.b3d |
An empty level with a few pickups including keycards. The player character is not visible and the items cannot be picked up. |
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bridge.b3d |
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A level with several separate areas and a few keycard pickups. The player character spawns in an area where they immediately fall to their death. |
jedifite.b3d |
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A test level including platforming areas and various pickups including weapons and health. |
ohshit.b3d |
Same as jedifite.b3d, but without the steep ramp and water area. |
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temp.b3d |
Doesn't appear to work. |
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temp1.b3d |
Has the same pickups as black.b3d, but has blue squares as its floor. |
Cut Models#
_backup_.baf#
An early model of Homer Simpson from The Simpsons Wrestling, another game by Big Ape Productions.
mace.baf#
Mace Windu, who doesn't appear in the final game.




