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Sonic the Sketchhog

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This is a sub-page of Development:Sonic the Hedgehog 4: Episode I.

To do:

  • More commented out code.

'...But what does it mean?'
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Tegaki Sonic, or Sonic the Sketchhog has quite a bit of commented-out code and stuff.

Commented code#

    //          AdjustPosition( &vDrawPos );

This is found on all objects (almost).

Line 212, on SonicFlash_GameScene_InGame.mm:

    // 一旦全て初期化。
//  InitTitle();
//  InitHelp();
//  InitGame();

Line 63, on SonicFlash_GameScene_InGame_Imp.mm:

//          pSpriteObj->SetPos( SDefSys::SCREEN_WIDTH / 2 - pSpriteObj->GetWH()->x / 2, 48 );

A large chunk of unused "Ring" score type. On SonicFlash_GameScore.mm:

//enScoreType_Ring

//tellTarget("obj_ring"){_x = 4; _y = 2;_visible = false;}// リング
//tellTarget("obj_enemy"){_x = 23; _y = 28;_visible = false;}// エネミー
//tellTarget("obj_distance"){_x = 95; _y = 2;_visible = false;}// 距離
    
    // 表示テスト。
//  m_stScoreParam[enScoreDispType_Game_Ring].bIsVisible = true;
//  m_stScoreParam[enScoreDispType_Game_Enemy].bIsVisible = true;
//  m_stScoreParam[enScoreDispType_Game_Distance].bIsVisible = true;

Large chunk of commented-out code, found in SonicFlash_GameSonic.mm:

//  for( s32 i = 0; i < GANIGANI_MAX; i++ )
//  {
//      m_bEnemy_flag[i] = false;
//      m_bEnemy_dead[i] = false;
//      
//      CSpriteAnimObject* pSpriteAnimObj = &m_SpriteAnimObj[i];

//      pSpriteAnimObj->SetPos(
//          240,    // _x
//          240 );  // _y
//      
//      pSpriteAnimObj->SetVisible( false );
//      pSpriteAnimObj->SetAnimationNo( enAnimType_Ganigani_Run );
//  }