This is a sub-page of Development:Sonic the Hedgehog 2 (Genesis).
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In 2019, a set of floppy disks owned by former STI member Tom Payne were found and preserved, creating what is now known as the Tom Payne Archives. These files contained sprites for Sonic 1 and 2, along with internal concept art and unrelated sprites pertaining to two other games that went unreleased.
Original files can be found here.
sonic_enemies_backup#
ball#
The Ball badnik seen in the Nick Arcade prototype.
bubbler and mamabub#
Bubbler from the Nick Arcade proto, with Bubbler's Mother in green. The colors used for the sprites predate all known versions of Chemical Plant. Judging by the fact Chemical Plant badnik colors were almost the exact duplicate of colors from Emerald Hill for a long time, it is possible that Tom Payne archives show the original intended badnik palette here, but it wasn't ever implemented, and we got orange colors in final game instead.
dino and dinosaur#
The Nick Arcade proto's sprites for Stegway.
fish#
Unrefined sprites for Masher.
gator and gator.2#
Sprites for Gator, but with a much brighter palette! According to a cancelled Tom Payne interview from 2004, these Gator sprites date back to April 2, 1992.
newsnail.3, snail and snail.2#
Sprites for Snail that seem to predate the Nick Arcade build, seemingly unsure on whether to give it a wheel.
sandcrab#
Nick Arcade-build sprites for Crawl, with some dirt. Crawl was originally intended to pop out of the ground with sand/rocks appearing under it. The idea was likely scrapped after Crawl was repurposed for Casino Night Zone.
wasp.2 and wasp#
Early sprites for Buzzer, including some not found in any known prototypes. Of note is a frame of the abdomen expanding, which was presumably intended as part of its shooting animation; the sprite data still exists in the final, but the graphics were deleted.
Desert Zone Mockup Fragment#
At the very end of the disk image, unreferenced by the filesystem, is the bottom fragment of the "Desert" zone mockup by Brenda Cook. The width of the image is 320 pixels, following the Mega Drive's screen dimensions. Unfortunately, this is all that remains, as the rest of the image was overwritten by the preceding art files for all of Tom's enemies. Also as a result of being partially overwritten, no palette data has been found, so Sonic's palette is used instead.
This is a reconstruction of its palette, based on potential colors as seen in the Sandcrab's Digitizer file.
metropolis#
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Contained here are several tilesets for Metropolis Zone, mostly seen in the Simon Wai prototype.
block005#
The Simon Wai proto sprites for the wheel obstacle.
block003#
Several animated tiles.
piston.df#
The pistons in the background.
zone04.pc#
Floor, pipes, and wheels.
block004#
Simon Wai slanty lift walls, Simon Wai background conveyors, and nuts.
block002#
Pipes, wheels, (the top half of) a conveyor belt, and those bumpers that launch you into Slicers.
block001#
Curved floors.
block000#
Slanty lift. 'Nuff said.
bob#
Early badniks, once thought to be just mere concept art, in sprite form! Results vary.
bobnface and faces.bg#
Included in a scratch pad are some... disconcerting sprites of some guy making various expressions. When animated, he flashes a smile and winks. The full-body sprite appears to have been shot.
When removing the six pieces that are overlayed onto the image, a rougher version of the full image can be seen.
wheelpig#
Several sprites of a badnik based on a pig. According to a cancelled Tom Payne interview from 2004, these sprites date back to when he first started working at STI (March 9, 1992).
pigwheel.s.0#
Another pig, this one pink with a silver nose.
pigpage#
Another rendition that would walk on four legs and fire some sort of projectile out of its neck after lifting its head up.
pigs.01#
A slightly different rendition, pasted over another sprite sheet of an unused Badnik, based on an insect.
pig#
A singular sprite of the pig's walker variant.
blupigwh.eel#
Another singular sprite, this time of the top-right pig in image 1.
2morepig.s#
A rougher version of the wheeled pig variant, and a weird pig-bug thing.
drgnfly#
The dragonfly moving and... aiming, though it's hard to tell as the sprite's not finished. Also here is a badnik similar to the Buzz Bombers from the Sonic 2 Master System box art. Comparing to the other sheets, though, these are actually part of...
enemies#
...a whole treasure trove of unused badniks! Pictured here are:
- Bee/Wasp, an early version of Buzzer, including an early yellow version.
- A pterodactyl that may have dropped something on Sonic's head.
- A squid.
- A lobster, similar to Zaririn from the 8-bit Sonic 2.
- A blue tank-like badnik with claws.
- A scorpion, similar to Skorp from Sonic & Knuckles.
- Another version of the Buzz Bomber seen above. This version has only two jets similar to the original, and a firing sprite is also present.
- The previously-mentioned dragonfly.
- A frog.
Also included is a sprite of Sonic walking, for scaling purposes. Oddly, the palette used here (and in the Sonic 1 badnik sprites found in the TPA) appears to be the early palette seen in prerelease material for Sonic 1!
mole#
Contains sprites of the mole badnik from the concept artwork, and a pillbug badnik which is very similar to Dango from Sonic CD.
squidfly#
The dragonfly and squid from before, same as then.
wasps#
Bee/Wasp, identical to what's seen above.