the cutting room mirror

Audio

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This is a sub-page of Development:Pokémon Diamond and Pearl.

'This page or section details content from theJuly 2020 Nintendo Leak.'''

To do:
Cover the later builds. Clean up comparison tables (correcting dates, fixing up incorrect music pointers)

List of Songs#

Note the night equivalents didn't exist as of the March 12, 2006 build.

Twinleaf Town#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_TOWN1.sseq

Minor changes to the clarinet, such as the sour note at the beginning.

???

2006/03/23

SEQ_TOWN1.sseq

Sour note now fixed.

Route 201#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_ROAD_A.sseq

Nearly identical, but the lead sounds ever so slightly different.

Battle! Wild Pokémon#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_BA_POKE

Uses Battle! Gym Leader as placeholder.

???

2006/03/23

SEQ_BA_POKE

The trumpet at the beginning is missing, and overall it is lacking instruments the final has.

???

2006/04/14

SEQ_BA_POKE

Now sounds almost identical to the final, but the synth panned left that plays along with the trumpets in the intro was ultimately removed.

Victory! (Wild Pokémon)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_WINPOKE

Different instruments.

???

2006/03/23

SEQ_WINPOKE

Different mixing compared to previous commit.

Obtained a Key Item!#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_FANFA1

Less notes used.

Obtained an Item!#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_FANFA4

Less notes and different bass instrument.

Sandgem Town#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_TOWN02.sseq

Somewhat different from the final version: the mixing is different, and there is an additional lead on top of the strings, and the strings are generally more quiet.

Pokémon Center (Day)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_PC_01.sseq

Somewhat different from the final version: the lead was replaced with a piano.

???

2006/03/23

SEQ_PC_01.sseq

Now has the piano present in the final version, and appears to be identical to the final besides mixing.

Pokémon Healed#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_ASA

Missing 8-bit instrument.

Pokémon Center (Night)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_PC_02.sseq

Slightly different instruments.

Trainers' Eyes Meet (Youngster)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_EYE_BOY.sseq

Missing part of the lead that plays on top of the piano.

???

2006/03/23

SEQ_EYE_BOY.sseq

Now has the lead from the final version. Nearly identical to the final, but is missing some percussion.

???

2006/04/14

SEQ_EYE_BOY.sseq

Some missing percussion was added in. Now seems to be identical to the final.

Trainers' Eyes Meet (Lass)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_EYE_LADY.sseq

Slightly slower tempo.

Victory! (Trainer Battle)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_WINTRAIN

Close to the final, but the glockenspiel at the beginning is missing and the flute sounds slurred due to its layering effect being done incorrectly

Jubilife City#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_CITY01.sseq

Sounds like what would be the night variant in the final, minus the echoing that was added in by doubling channels.

Route 219#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_ROAD_B.sseq

Duplicate of SEQ_ROAD_D.

???

2006/04/14

SEQ_ROAD_B.sseq

Nearly identical to the final version, except the mixing is ever so slightly different and the synthbass heard midway through the song was changed to an acoustic piano in the final version.

Route 206#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_ROAD_D.sseq

Different mixing, such as a quieter violin.

Oreburgh City#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_CITY03.sseq

Slightly different instruments.

Gym#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_GYM.sseq

Different mixing.

???

2006/03/23

SEQ_GYM.sseq

Different mixing.

Battle! Gym Leader#

In the March 12, 2006 build, all battle themes use this song as a placeholder.

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_FIGHT0202

Seems to be an earlier version, due to the wrong instrument being used in some places of the song.

???

2006/03/12

SEQ_BA_GYM

There is a dissonant note near the loop point that would remain in the song for a very long time.

Victory! (Gym Leader)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_WINTGYM

Mixing is different and the brass-sounding instrument was probably not intended to be used that way. The bass instrument was also changed.

SEQ_FANFA5#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_FANFA5

Clearly unfinished. Only has trumpets and a timpani at this point.

Sinnoh Underground#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_TANKOU.sseq

Missing several instruments used in the final, most notably in the second half of the track.

???

2006/03/23

SEQ_TANKOU.sseq

Some of the instruments missing in the previous version have since been added. Mixing differs from the final version of the track.

Floarama Town#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_TANKOU.sseq

Sounds like both the night and day versions together, which would be split up in the final.

Obtained a Berry!#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_KINOMI

Different mixing.

Trainers' Eyes Meet (Hiker)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/04/14

SEQ_EYE_MOUNT

The intro of the lead instrument differs from the final.

Super Contest!#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_CON_TEST

Very similar to the final version.

Trainers' Eyes Meet (Black Belt)#

Occupied by SEQ_EYE_GINGA in March 12, 2006 to April 14, 2006 build?

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_EYE_FIGHT.sseq

The bass instrument was changed, and the release rate on the guitar was changed.

???

2006/03/23

SEQ_EYE_FIGHT.sseq

Altered mixing.

???

2006/04/14

SEQ_EYE_FIGHT.sseq

The SBNK it uses seems to be slightly altered to give the guitar less attack.

Trainer's Eyes (Team Galactic)#

Canalave City#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_CITY02.sseq

Slightly different instruments.

Trainer's Eyes Meet (Poké Kid)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_EYE_001.sseq

Slightly different instruments.

???

2006/04/14

SEQ_EYE_KID.sseq

Now changed to final name.

Final?

???

SEQ_EYE_KID.sseq

Lake Caverns#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_D_RYAYHY.sseq

The intro is missing the high piano notes, and the trumpet immediately starts to play with the saxophones rather than the saxophones having their own first measure.

Battle! (Uxie/Mespirit/Azelf)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_BA_DPOKE1.sseq

Missing many instruments and it seems little more than the base melody has been laid down. Of note is that the piano near the beginning is instead percussion here. This is unused in this build, since the new legendaries weren't added yet.

???

2006/04/14

SEQ_BA_DPOKE1.sseq

Now seems to be identical to the final version, besides some very minor differences which appear about halfway into the song.

Victory Road (Sinnoh)#

Used as placeholder music for multiple dungeon themes, even at Valley Windworks in the March 12, 2006 build.

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_DUNGEON01.sseq

Slightly different instruments.

???

???

SEQ_HATANIGE.sseq

Title Screen (Ruby/Sapphire/Emerald)#

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_TEST_TITLE.sseq

Slightly different instruments. Used as the title screen music on earlier builds.

Final

Final

SEQ_TEST_TITLE.sseq

Unused in the final build.

Mystery Zone#

Used as placeholder music for areas that hadn't had their music composed yet.

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/12

SEQ_DUMMY.sseq

Slightly different instruments and missing percussion, oddly, implying this was an even earlier version of the theme itself.

Final

???

SEQ_DUMMY.sseq

Scrapped Themes#

SEQ_CO_JUNBI, SEQ_CO_IREKAE, SEQ_CO_KAWAI#

Three very peculiar contest-related songs. Throughout the SDAT's commit history it was unusual to see clearly placeholder-like music in slots, so it seems these were made out of necessity very quickly. Only SEQ_CO_KAWAI loops. SEQ_CO_KAWAI is the only one of these three that exist in the final version, however it sounds nothing like this.

CVS Revision

Audio

Date

Filename

Notes

???

2006/03/23

SEQ_CO_JUNBI.sseq

???

2006/03/23

SEQ_CO_IREKARE.sseq

???

2006/03/23

SEQ_CO_KAWAI.sseq

Oddities#

In the March 12, 2006 version of the SDAT, all Pokémon - up to slot 391 - use separate SEQ slots for their cries. This would later be changed to 1 universal slot located at zero.

For the three cries after Chingling's cry in slot 388, they are all duplicates of Bulbasaur's. Even more interestingly, the Gen 3 era Pokémon cry slots appear to be based on their Gen 3 internal index number, which was changed to their Pokédex order by the final.

In the STR section of the SDAT, used for streamed audio, two files exist: Bulbasaur's cry, and Blastoise's. This might suggest Game Freak considered using streamed audio for cries instead of individual SWARs containing each Pokémon's cry at some point.