This is a sub-page of Development:Pokémon Sword and Shield.
2016#
May 2016#
Shigeru Ohmori started development by himself during Golden Week. Game was initially called Pokemon King and Queen and codenamed Rex.
Japanese |
Translation |
orionが始まっておらず、nijiのGW中に書いたorion最古の初期構想。 当時のプロジェクト名はREX(王)でした。 舞台や巨大化についてはこの時に書かれています。 titan同様にマップの要素を調べるため、ひたすらイギリスについて調べています。 当時の構想では、各種族の王 ・哺乳類、爬虫類、鳥類、両生類、甲殻類、魚類、昆虫、植物、の8種類の巨大ポケモンがそこに住んでいる。 ・ジョーカーはその8匹の巨大因子を取り込んで8段階進化をする。 という構想でした。 (面白いのはこの時点の構想で、titanで使用される「ワイルドバトル」AIでストラテジーで動く、という構想が書かれています。) |
Orion hadn't started yet, so this is the earliest initial concept for Orion, written during Niji's Golden Week holiday. The project name at the time was REX (King). The details about the stage and the giant size are written at this time. Similar to Titan, I'm diligently researching Britain in order to examine the map elements. The plan at the time was for the kings of various tribes Eight types of giant Pokémon live there: mammals, reptiles, birds, amphibians, crustaceans, fish, insects, and plants. Joker evolves through eight stages by incorporating the massive factors of those eight creatures. That was the plan. (What's interesting is that at this stage, the concept was outlined to use the "Wild Battle" AI from Titan to operate strategically.) |
May 4: Stage motif research, element identification
May 6: Theme decision, Draft scenario, Pokémon list, project details, decision on gimmick (Pokémon gigantification)
May 24: Orion Director Tentatively Appointed
June 2016#
June 20: Submission of stage motif materials
June 24: Stage motif decided (TPCiTV meeting)
August 2016#
August 31: Project launch decided
September 2016#
September 1: Project launch
September 2: Project proposal completed for internal presentation
September 5 - September 16: Shigeru Ohmori leaves Sun and Moon (Niji) project
September 22: Submission of initial character settings (champion, rival, etc.), Submission of initial Pokémon list.
October 2016#
Production has been started by this point and the first document for Orion, tentatively named Pokemon Cosmo and Galaxy at the time, was made.
Japanese |
Translation |
プロジェクトが始まり2か月後に全体マップを書きました。 (メディアツアー中に、イギリスのホテルで書いた) この時点ではガラル地方ではなくダイン地方と呼ばれており、 田舎からロンドンへ行く話を構想し、イギリスをひっくり返しています。 当時は最速で書きましたが、それでもtitanと比べると半年ほど遅い計算になります。 nijiではマップの修正に大きなコストが発生したため、 マップの長さを調整しても、他に影響が少ない、 アコーディオン型(と自分では呼んでいた)のマップを作成した。 |
I drew the overall map two months after the project started. (Written in a hotel in the UK during a media tour) At this point, it was called the Dyne region, not the Galar region. I'm conceiving a story about going from the countryside to London, turning Britain upside down. I wrote it as quickly as I could at the time, but even then, the calculations were about six months slower than those of Titan. In Niji, significant costs were incurred in correcting the map. Adjusting the map length has little impact on other aspects. I created an accordion-shaped map (as I called it). |
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October 7: Creating regional maps, Creating story plots
October 17: Finalizing the main character's settings
October 31: Regional zone division, Town and road concepts decided
November 2016#
November 4: Confirmation of Gym Leader and Elite Four types
November 5: First draft of the setting for Matsushima-san to become gigantic.
November 6: First draft of the official Pokémon list created.
November 30: On-site reporting start.
December 2016#
Japanese |
Translation |
プロジェクトが始まって4か月でストーリーの概要ができています。 この時点で、パッケージポケモン、ジョーカー、ライバル、チャンピオン、ワイドロードなど、ほぼほぼの要素がそろっています。 当時マップの高低差を確かめるために、ボクセルマップを作成しました。 (この時点でチャンピオンはレッド、助手はグリーンの立ち位置、と記述があります。) |
At this point, almost all the elements are in place, including the package Pokémon, Joker, rival, champion, and Wide Road. At the time, I created a voxel map to check the elevation differences on the map. (At this point, the champion is Red, and the assistant is Green, as stated in the text.) The story outline was completed four months after the project started. |
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December 1: Order placed for protagonist design
December 5: Final draft of the giant size setting for Matsushima-san
December 8: World setting creation (10 pages), Story plot second draft creation (50 pages), Project outline creation (30 pages) written.
December 12: On-site reporting end.
December 13: Yoshida-san's initial proposal for the giant line
2017#
January 2017#
January 6: Completed the proposal for the TPC presentation.
January 9: Submitted the proposal for the TPC presentation to Mr. Masuda.
January 15: First draft of the main character's design, Unity map creation, Map aspect ratio and walking speed determined
January 16: TPC Proposal Presentation
January 25: Submission of the first Orion personnel plan
February 2017#
Japanese |
Translation |
各道路の場所が整理された状態です。 |
The locations of each road have been organized. |
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February 1: Started setting up initial 3
February 9: Character model specifications finalized
February 13: Final draft of the giant line from Mr. Yoshida, Resubmitted the proposal for the TPC presentation to Mr. Masuda.
February 14: NPC design begins
February 15: TPC Presentation
February 16: Scenario Super Conference launched
March 2017#
March 1: t01 map design
March 15: TPCi Overseas Presentation
March 31: Completed 20 three-view figures for Pokemon
April 2017#
April 1: Completion of James Turner's first look illustration
- Shader discussions will be possible with R&D.
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April 18: First complete specification list created
April 18, Phase One: Creating the Orion schedule
April 20: Completion of Jamie's first overall map
April 25: Backlog and BOX environment setup completed.
May 2017#
May 2: Main character design completed
May 24: Orders for Gym Leader designs begin
June 2017#
June 9: Look almost finalized
June 20: G Pikachu 3-view drawing decided
June 30: Scenario Super Conference ends
July 2017#
July 1: Momiji joins the group, estimates begin.
July 10: Scenario sharing meeting
July 17: Map creation begins
July 24: Creation of the second full specification list (including elements needed after momiji joins), Creation of the second orion schedule (SDL confirmed after momiji joins)
July 31: The basic design for the initial 3 will be decided (planned), Completed 61 three-view figures
August 2017#
Japanese |
Translation |
momiji合流前にプロットをほぼ完成させています。 |
The plot was almost complete before Momiji joined the group. |
October 2017#
October 1: Provisional delivery of Pokémon begins (※This was the planned start date; in reality, provisional delivery began around mid-November.)
November 2017#
November ??: Rose and Assistant designs complete.
November 8: November 8: Submission of the second Orion personnel plan (※Recruitment for mass production will begin after this)
November 30: Completed 77 three-view figures
December 2017#
December ??: Rival design completed
December 1: Second Scenario Super Conference Launched (※Fine-tuning character settings with the event team, defining motivations, goals, and human qualities)
December 22: Look implementation (※Reflecting the wind, grass, and other effects on the actual device)
December 31: Designs for main characters (rivals, teams, bosses, etc.) and Gym Leaders finalized. (※It seems this was needed a little earlier to solidify the plot on set - 12/31), Initial 3 drawing design decided, Gather all major project proposals.
2018#
January 2018#
January 1: Solidify the concept for a game to be released in 2022, Research setting motifs, brainstorm new elements
January 16: TPC Presentation
March 2018#
January 16: TPC Presentation
January 16: TPC Presentation
March 20: Pegasus Planning confirmed by the Development Director
March 31: Pegasus Planning sharing begins: R&D
April 2018#
April 2: Company-wide sharing
April 20: Pegasus project sharing begins: Compliance Team
May 2018#
May ??: Ando, Tachibana, Kaneko, and Oshiro provided map design assistance. Map design fixes (excluding WR)
June 2018#
June 20: Submission of the 3rd Orion personnel plan (※Final budget decided)


