This page details development materials of Home Alone 2: Lost in New York (NES).
In 2016, Frank Cifaldi found the source code for the NES version of Home Alone 2: Lost in New York on a hard drive. It can be downloaded here.
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This needs some investigation. |
Unused Graphics#
All of the game's graphics are in LBM format and can easily be viewed.
LL0/BG#
OS0_OLD.LBM#
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OS0_OLD.LBM (Early) |
OS0.LBM (Final) |
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Raw graphics from an earlier version of the opening cutscene.
MOVE_O.LBM#
A placeholder intro cutscene graphic with a crudely-drawn smiley face.
ARMS#
The raw graphics for Joseph A. Moses' Easter egg.
LL02/BG#
BARTMAN.LBM#
Early iterations of Bart's sprites from The Simpsons: Bartman Meets Radioactive Man, another game by Imagineering.
Developer Notes#
AUD#
HMAA2_06.TXT#
From notes from Stu Ross to audio engineer Mark Van Hecke;
TO: Mark Van Hecke
FROM: Stu Ross
DATE: 6/29/92
RE: New Home Alone II (NES)
_________________________________________________________________
Here what is incorporated in the latest release: HMA2GBA5.ZIP!
1. Seq E: (m_family) has been updated with Seq H.
2. New m_title3 has been created (seq 2 + seq 3 [loop]).
3. m_conciere only has data for two instruments.
4. New Vacuum sounds: sx_vacuum1 - start vacuum suck
sx_vacuum2 - kevin is sucked up
Call sequence is as follows:
; start vacuum sound
ld a,sx_vacuum1
call aud_setsnd
; kill swoosh and start ploop ending
ld a,sx_vacuum1
call aud_killsnd
ld a,sx_vacuum2
call aud_setsnd
5. New "sliding on the knees" sound; sx_screech
Good luck and enjoy!
Best Regards,
Stu Ross
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