the cutting room mirror

Home Alone 2: Lost in New York (NES)

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This page details development materials of Home Alone 2: Lost in New York (NES).

In 2016, Frank Cifaldi found the source code for the NES version of Home Alone 2: Lost in New York on a hard drive. It can be downloaded here.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Examine the sprites for anything unusual.

Unused Graphics#

All of the game's graphics are in LBM format and can easily be viewed.

LL0/BG#

OS0_OLD.LBM#

OS0_OLD.LBM (Early)

OS0.LBM (Final)

Raw graphics from an earlier version of the opening cutscene.

MOVE_O.LBM#

A placeholder intro cutscene graphic with a crudely-drawn smiley face.

ARMS#

The raw graphics for Joseph A. Moses' Easter egg.

LL02/BG#

BARTMAN.LBM#

Early iterations of Bart's sprites from The Simpsons: Bartman Meets Radioactive Man, another game by Imagineering.

Developer Notes#

AUD#

HMAA2_06.TXT#

From notes from Stu Ross to audio engineer Mark Van Hecke;


TO: Mark Van Hecke

FROM:   Stu Ross

DATE:   6/29/92

RE: New Home Alone II (NES)

_________________________________________________________________


Here what is incorporated in the latest release: HMA2GBA5.ZIP!


1.  Seq E: (m_family) has been updated with Seq H.

2.  New m_title3 has been created (seq 2 + seq 3 [loop]).

3.  m_conciere only has data for two instruments.

4.  New Vacuum sounds:  sx_vacuum1 - start vacuum suck
                    sx_vacuum2 - kevin is sucked up

    Call sequence is as follows:

    ; start vacuum sound

        ld      a,sx_vacuum1
        call    aud_setsnd

    ; kill swoosh and start ploop ending

        ld      a,sx_vacuum1
        call    aud_killsnd

        ld      a,sx_vacuum2
        call    aud_setsnd

5.  New "sliding on the knees" sound; sx_screech


Good luck and enjoy!


Best Regards,


Stu Ross
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