This page details bugs of Proto:Sonic the Hedgehog 2 (Genesis)/CENSOR Prototype.
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This needs some investigation. |
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Please elaborate. |
On demos, there is a glitch that makes Sonic invisible, messes up the camera and duplicates rings. After performing the bug, the camera moves slowly on the X axis, Tails' AI gets messed up and some objects turn invisible, along with Sonic. Even the 2 player demos have this same bug, with the difference being that Tails' AI doesn't screw up.
There is another bug, too. When Sonic is moving (in the Single OR 2-Player demo, on 2-Player demos it will glitch out Sonic's title card but interestingly leave Tails's just fine), spamming buttons will mess up his movement and make him seem to be confused. It works best while holding B and C. A can be used to sometimes jump in this glitchy half-control half-demo-ai state. Moving around is difficult, but sometimes it works.
Score Exploit#
An irregular bug can occur if the player is to be killed upon starting back at a checkpoint mid-air. If done correctly, Tails will land a jump and knock down the badnik above in a seemingly infinite loop due to the game handling Sonic's death animation, ultimately amassing an absurdly high score count.