The little-known sequel to Halloween Harry/Alien Carnage.
Sub-Pages#
Development Text#
At 903 in ZWARS.EXE, there is evidence of a Japanese version:
Zombie Wars (Japan) ver 1.0
ZWARS.EXE 97949:
Borland Delphi
Portions Copyright (c) 1983,95 Borland
Debug Menu#
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This needs some investigation. |
There is evidence of a debug menu at A16CE in ZWARS.EXE:
Enlarge window"[GREY -]
Shrink window"[Shift-GREY +]
Enlarge to 100%*[Ctrl-O]
Load a level (H95)*[Ctrl-S]
Save a level (H95),[F2]
Quicksave game state,[F3]
Quickload game state'[Shift-Q]
Quit Game/System--
IN GAME RUNNING MODE&[TAB]
Enter edit mode.[F]
Freeze baddies on/off1[Ctrl-1..3]
Load tileset for par 1..3.[Shift-1..3]
Load a map for par 1..3-[F4]
Edit paralax details([Ctrl-Shift-C]
Clear all objects.[Home]
Set Harry start position0[Ctrl-F11]
Load a background picture--
IN EDIT MODE#[TAB] or [Esc]
Leave edit mode+[Space]
Advance one timeslice,[Ctrl-Space]
Multi-advance timeslice)[Insert]
Create new object,[L]
Display object list+[H]
Show hostage count2[Z]
Prev cycle current object2[X]
Next cycle current object.[C]
Cycle None/Clear/All 3[R]
Relocate object in sprite list
objects boxes#(while mouse on object [flashing])/[D]
Duplicate current object"[Delete]
Delete object([LMB]
Edit object details&[RMB]
Move object (drag)(if clear object eg. platform)([Q]
dec object height*[A]
inc object height '[O]
dec object width([P]
inc object width
Unused Graphic#
In ZWARS.EXE is a 32x32 16-colour bitmap of Halloween Harry as he appears in-game. It doesn't appear to be used anywhere, and is probably an early icon for the game.
Shareware Version#
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This needs some investigation. |
The shareware version (not to be confused with the demo, which came before the full game) features a training mission set in a snowy level not seen in the full game.