Zip Zap is a simple puzzle game that revolves around guiding mechanical gadgets to a goal point, which is apparently their "home".
Unused Graphics#
NOTE: All of these take in consideration the folder assets\tex.
Title Screen#
logo_small.png is a stylized variant of the game's logo, which can be seen in promotional material. For the final game, these decorations were removed.
Early |
Final |
|---|---|
blurred4.png is an unused variation of the mechanical piece graphic as it appears in the options and level select menus. It noticeably still has holes, which are absent from the used one.
Early |
Final |
|---|---|
An unused graphic featuring a blurred piece segment can also be found in elementFill_blurred.png.
Gameplay#
paper_tex.png is a slightly different, unused variant of the regular background graphic.
Early |
Final |
|---|---|
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paper_blue.png and paper_red.png are unused blue and red backgrounds, respectively.


pivotPoint.png is an early pivot graphic, which uses two points instead of just one.
Early |
Final |
|---|---|
rings.png and rings_centered.png are early variations of the ring graphics used for indicating how much a pivot can be rotated. While the final graphic uses a simple dot for the smallest rotation value, it is otherwise identical as the latter unused one.
Earlier |
Early |
Final |
|---|---|---|
ball.2.png and ball_mirror.png are unused graphics for the ball object seen in some of the game's levels. They indicate that it was originally going to have some level of shininess.
Early |
Final |
|---|---|
Tutorial Signs#
Early variations of the tutorial signs used in the game's first levels can be found as well. They are in a single layer, whereas the final game uses separate graphics for each of the objects.
Earlier |
Early |
Final |
|---|---|---|
tut_1_b.png |
tut_1.png |
sign_1_a.png |
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tut_2_b.png |
tut_2.png |
sign_3_a.png |
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Earlier (2) |
Earlier (1) |
Early |
Final |
|---|---|---|---|
tut_3_b.png |
tut_3_c.png |
tut_3.png |
sign_2_a.png |
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Unused Level Backgrounds#
The folder levelbg contains several unused graphics that are never called in-game. Given the folder's name, they were meant to be background decorations.
1.png

a.jpg

b.jpg / b_blur.jpg


fish.2.png

fish_eye.png
water.png

Other#
turnphone.png and turnphone_shadow.png are graphics for a prompt that, judging by their name and appearance, was likely meant to be displayed in World 8, since that, starting from there, the levels are played with the phone in landscape mode. However, no such thing ever appears in the final game.
(Source: tikal.)
Unused Sounds/Music#
NOTE: All of these take in consideration the folder assets\audio.
Landscape Levels#
landscape_music_short.ogg is an unused shorter variation of the background music used for Worlds 8 and 9, which use landscape orientation rather than portrait.
Glow#
strings.ogg, choral.ogg and glow.ogg are early variations for the sound that plays when a piece is on top of a goal point. The final game uses glow2.ogg.
Early |
Early |
Early |
Final |
|---|---|---|---|
Squeaking#
While there are 11 squeaking sounds within the game's data, only two of them seem to be called (squeak9.ogg and squeak_aj.ogg), leaving the other 9 unused.
squeak1.ogg
squeak2.ogg
squeak2b.ogg
squeak3.ogg
squeak4.ogg
squeak5.ogg
squeak6.ogg
squeak7.ogg
squeak8.ogg
(Source: tikal.)

