the cutting room mirror

Zip Zap

Zip Zap is a simple puzzle game that revolves around guiding mechanical gadgets to a goal point, which is apparently their "home".

Unused Graphics#

NOTE: All of these take in consideration the folder assets\tex.

Title Screen#

logo_small.png is a stylized variant of the game's logo, which can be seen in promotional material. For the final game, these decorations were removed.

Early

Final

blurred4.png is an unused variation of the mechanical piece graphic as it appears in the options and level select menus. It noticeably still has holes, which are absent from the used one.

Early

Final

An unused graphic featuring a blurred piece segment can also be found in elementFill_blurred.png.

Gameplay#

paper_tex.png is a slightly different, unused variant of the regular background graphic.

Early

Final

paper_blue.png and paper_red.png are unused blue and red backgrounds, respectively.

zipzap-paper_blue.pngzipzap-paper_red.png

pivotPoint.png is an early pivot graphic, which uses two points instead of just one.

Early

Final

rings.png and rings_centered.png are early variations of the ring graphics used for indicating how much a pivot can be rotated. While the final graphic uses a simple dot for the smallest rotation value, it is otherwise identical as the latter unused one.

Earlier

Early

Final

ball.2.png and ball_mirror.png are unused graphics for the ball object seen in some of the game's levels. They indicate that it was originally going to have some level of shininess.

Early

Final

zipzap-ballEARLY.pngzipzap-ballGLOW.png

Tutorial Signs#

Early variations of the tutorial signs used in the game's first levels can be found as well. They are in a single layer, whereas the final game uses separate graphics for each of the objects.

Earlier

Early

Final

tut_1_b.png

tut_1.png

sign_1_a.png
sign_1_b.png
sign_1_c.png

zipzap-sign_1_a.png
zipzap-sign_1_b.pngzipzap-sign_1_c.png

tut_2_b.png

tut_2.png

sign_3_a.png
sign_3_b.png

zipzap-sign_3_a.png
zipzap-sign_3_b.png

Earlier (2)

Earlier (1)

Early

Final

tut_3_b.png

tut_3_c.png

tut_3.png

sign_2_a.png
sign_2_b.png
sign_2_c.png

zipzap-sign_2_a.png
zipzap-sign_2_b.pngzipzap-sign_2_c.png

Unused Level Backgrounds#

The folder levelbg contains several unused graphics that are never called in-game. Given the folder's name, they were meant to be background decorations.

1.png
zipzap-fish.png

a.jpg
zipzap-a.jpg

b.jpg / b_blur.jpg
zipzap-b.jpgzipzap-b_blur.jpg

fish.2.png
zipzap-fish2.png

fish_eye.png
zipzap-fisheye.png

water.png
zipzap-water.png

Other#

turnphone.png and turnphone_shadow.png are graphics for a prompt that, judging by their name and appearance, was likely meant to be displayed in World 8, since that, starting from there, the levels are played with the phone in landscape mode. However, no such thing ever appears in the final game.

zipzap-turnphone.pngzipzap-turnphone_shadow.png

(Source: tikal.)

Unused Sounds/Music#

NOTE: All of these take in consideration the folder assets\audio.

Landscape Levels#

landscape_music_short.ogg is an unused shorter variation of the background music used for Worlds 8 and 9, which use landscape orientation rather than portrait.

Glow#

strings.ogg, choral.ogg and glow.ogg are early variations for the sound that plays when a piece is on top of a goal point. The final game uses glow2.ogg.

Early
(Strings)

Early
(Choral)

Early
(Glow)

Final
(Glow2)

Squeaking#

While there are 11 squeaking sounds within the game's data, only two of them seem to be called (squeak9.ogg and squeak_aj.ogg), leaving the other 9 unused.

squeak1.ogg

squeak2.ogg

squeak2b.ogg

squeak3.ogg

squeak4.ogg

squeak5.ogg

squeak6.ogg

squeak7.ogg

squeak8.ogg

(Source: tikal.)

References#


  1. Apple Store page - Version History↩︎
  2. Play Store app page↩︎