the cutting room mirror

Zig Zag Cat

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Leftover Code#

Some uncompiled assembly code can be found at offset 0x09FE00 in the ROM. The actual code that this assembles to is located at SNES address C05363 (offset 0x5363 in an unheadered ROM.)

  
    LDA #ONO_MPLY
    STA .regw00
    JSR SP_MSB_CLR
    
    LDA #ONO_BALL
    STA .regw00
    JSR SP_MSB_CLR
    
    LDA !ROM_CNT        ; 歩きパターンNo
    AND #$0003
    STA !ROM_PNO
    STA !JAM_PNO
    
    LDA !ROM_FLG        ; 行動パターン
    ASL A
    TAX
    JSR (SROM_TBL,X)
    
    LDA !JAM_FLG
    ASL A
    TAX
    JSR (SJAM_TBL,X)
    
    JSR DISP_NPC
    JSR SORT_OAM
    RTS
    
SROM_BACK:              ; 後ろ向き
    STZ .regw0F
    LDA #$04
    JSR ST_FLAG
    
    STZ !ROM_GNO
    LDA #$0000+ROM_NO
    JSR SET_ROM_NO
;   STA O_MPLY+$02
;   STA O_SPLY+$02
    JSR SETC_ROM
    RTS

References#


  1. Nippon Bcom - GDRI :: Game Developer Research Institute↩︎
  2. GDR スーパーファミコン ソフト一覧 1994年 - SUPER FAMICOM Software List 1994↩︎