the cutting room mirror

Unused Audio

This is a sub-page of Zero Time Dilemma (Windows, PlayStation Vita).

To do:
Repeat with the JP tracks

A lot of sounds are made during the game, mostly to show discomfort. While these tracks don't contribute much to the overall plot, there are some interesting nuggets in here (namely Delta's presence). If you're interested in hearing more plot-relevant audio, have a look at the unused dialogue article.

Delta's Laugh#

When Q-team is executed, a voice clip of Delta laughing has been left unused, likely to hide Delta's existence better.

Msg ID

Text

1046

What the heck. What is this?!

1047

Take it off! I said take it off!

1048

AUGH! OPEN DAMN IIIT!

1049

1050

May you rest in peace.

1051

Mors certa, hora incerta.

Akane's Shock#

During Pop Off, Q-team is shown footage of the happenings of C-team. It seems that audio was originally part of the TV experience, but Akane's shock at being killed was never expressed audibly.

Msg ID

Text

3781

Hey...Eric. Look...

3782

N-No...

3783

It can't be...

3784

Junpei...?

3785

3786

No...

3787

Carlos just killed Akane...

3788

Then he must've killed Junpei too...

Mixed Tracks#

Within the game are numerous clips where people are screaming (and laughing) at the same time. The game plays the track with all character sounds mixed into one, and individual tracks are given message IDs even though they're never played. The following tables will show the original mix track for reference, then the individual unused tracks.

As a note, there is always one individual track missing. For example, if Carlos and Junpei are screaming, the mixed track will have both of them, but only Junpei has an individual track. The other speaker can be extracted by subtracting the individual from the mix.

Radical-6#

When Eric has a flashback to his family, they're all happy and laughing. This is the only time you'll hear anyone laughing in unison, keeping in line with the mood of the game.

Msg ID

Speaker

Audio

1968 (Used)

Mixed

1969 (Unused)

Eric's Father

1970 (Unused)

Chris

1971 (Unused)

Young Eric

Outbreak#

D-team decides that setting up the bomb isn't a good idea, but Zero doesn't make it easy to fix their mistake. They have a coughing fit once hydrofloric acid starts raining in the decontamination room.

Msg ID

Speaker

Audio

2662 (Used)

Mixed

2663 (Unused)

Diana

2664 (Unused)

Phi

2665 (Unused)

Phi

2666

Sigma

2667

Sigma

Poison#

C-team writhes on the floor as the poison takes its effect.

Msg ID

Speaker

Audio

3112 (Used)

Mixed

3113 (Unused)

Junpei

3114 (Unused)

Akane

Anthrophic Principle#

Wood doesn't stand a chance against Gatling guns. C-team is brought down by a stream of bullets.

Msg ID

Speaker

Audio

6088 (Used)

Mixed

6089 (Unused)

Akane

6090 (Unused)

Junpei

Alright, so wood failed, but apparently flesh does the trick? You figure out how Carlos and Junpei were able to protect Akane from the bullets.

Msg ID

Speaker

Audio

6142 (Used)

Mixed

6143 (Unused)

Junpei

Death by acid#

With one press of a button, the other teams are melted into a nice soft fleshy goop.

Msg ID

Speaker

Audio

7188 (Used)

D-team

7189 (Unused)

Phi

7190 (Unused)

Sigma

Msg ID

Speaker

Audio

7191 (Used)

Q-team

7192 (Unused)

Mira

7193 (Unused)

Eric

7194 (Unused)

Delta

Msg ID

Speaker

Audio

7276 (Used)

C-team

7277 (Unused)

Akane

7278 (Unused)

Junpei