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Unused Videos#
Videos are stored in the directory RESVIDEO. The file extension is ANV and RLV, but they are actually AVI files. They can be renamed to *.AVI, and the game still accepts them.
Unused Graphics#
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Graphics are located in RESIMAGE. The file extension is IMG, but they are actually Bitmaps. They can be renamed to *.BMP, and the game still accepts them.
Most of these pictures are images which are nearly equal. Most of them seem to be forgotten files during the development process. Also, nearly all files "0016" and "0000" have the same content. This is because the 360° angle equals the 0° angle, and the game only uses 0° (file 0000). The shading of the pictures are slightly different. Due to the huge amount, only a few example pictures are uploaded here.
On the left side: unused graphic name, on the right side: comment and the existing file which has the equal content.
GRAB0008 --> BLACK (delta: 0)
HR-017 --> HR-002 (delta: 0)
HR-018 --> HR-003 (delta: 0)
HR-019 --> HR-004 (delta: 0)
HR-020 --> HR-005 (delta: 0)
HR-021 --> HR-006 (delta: 0)
HR-022 --> HR-007 (delta: 0)
HR-023 --> HR-008 (delta: 0)
HR-024 --> HR-009 (delta: 0)
HR-025 --> HR-010 (delta: 0)
HR-026 --> HR-011 (delta: 0)
HR-027 --> HR-012 (delta: 0)
HR-028 --> HR-013 (delta: 0)
HR-029 --> HR-014 (delta: 0)
HR-030 --> HR-015 (delta: 0)
HR-031 --> S11-0009 (delta: 14)
LABY --> LB01 (delta: 0)
MAP017 --> MAPA01 (delta: 0)
MAP018 --> MAPA02 (delta: 0)
MAP019 --> MAPA03 (delta: 0)
MAP020 --> MAPA04 (delta: 0)
MAP021 --> MAPA05 (delta: 0)
MAP022 --> MAPA06 (delta: 0)
MAP023 --> MAPA07 (delta: 0)
MAP024 --> MAPA08 (delta: 0)
MAP025 --> MAPA09 (delta: 0)
MAP026 --> MAPA10 (delta: 0)
MAP027 --> MAPA11 (delta: 0)
MAP028 --> MAPA12 (delta: 0)
MAP029 --> MAPA13 (delta: 0)
MAP030 --> MAPA14 (delta: 0)
MAP031 --> MAPA15 (delta: 0)
MAYA01- --> MAPB04 (delta: 15)
MAYA02- --> SACK09 (delta: 9)
MONTE00 --> BLACK (delta: 0)
MONTE01 --> MONTE02 (delta: 3)
MONTE02 --> MONTE01 (delta: 3)
MONTE03 --> MONTE02 (delta: 3)
MONTE04 --> MONTE05 (delta: 1)
MONTE05 --> MONTE06 (delta: 0)
MONTE06 --> MONTE05 (delta: 0)
N-SUN00 --> SUN01 (delta: 1)
N-SUN01 --> SUN00 (delta: 3)
NEW0000 --> NEW0004 (delta: 13)
NEW0001 --> O-KRUG1 (delta: 14)
NEW0002 --> NEW0004 (delta: 5)
NEW0003 --> NEW0004 (delta: 5)
NEW0004 --> NEW0002 (delta: 5)
O-KRUG1 --> O-KRUG2 (delta: 2)
O-KRUG2 --> O-KRUG1 (delta: 2)
O-SUN1 --> O-M6?
O-SUN2 --> O-M6?
O-SUN3 --> O-M6?
O-SUN4 --> O-M6?
O-SUN5 --> O-M6 (delta: 13)
O-SUN6 --> O-M6 (delta: 15)
PASTED --> S10-0013 (delta: 3)
R2-SUN --> S11-0005 (delta: 16)
RAD-1-1 --> RAD-1-3 (delta: 0)
RAD-1-2 --> RAD-3-6 (delta: 0)
RAD-1-3 --> RAD-1-1 (delta: 0)
RAD-1-4 --> RAD-1-5 (delta: 0)
RAD-1-5 --> RAD-1-4 (delta: 0)
RAD-1-6 --> RAD-1-1 (delta: 0)
RAD-1-7 --> RAD-1-4 (delta: 0)
RAD-1-8 --> RAD-2-2 (delta: 0)
RAD-2-1 --> RAD-1-1 (delta: 0)
RAD-2-2 --> RAD-1-8 (delta: 0)
RAD-2-3 --> RAD-1-1 (delta: 0)
RAD-2-4 --> RAD-1-8 (delta: 0)
RAD-2-5 --> RAD-1-8 (delta: 0)
RAD-2-6 --> RAD-1-4 (delta: 0)
RAD-2-7 --> RAD-1-4 (delta: 0)
RAD-2-8 --> RAD-1-4 (delta: 0)
RAD-3-1 --> RAD-1-8 (delta: 0)
RAD-3-2 --> RAD-1-4 (delta: 0)
RAD-3-3 --> RAD-1-8 (delta: 0)
RAD-3-4 --> RAD-1-8 (delta: 0)
RAD-3-5 --> RAD-1-1 (delta: 0)
RAD-3-6 --> RAD-1-2 (delta: 0)
RAD-3-7 --> RAD-1-4 (delta: 0)
RAD-3-8 --> RAD-1-4 (delta: 0)
RAUMDOR2 --> RAUM000 (delta: 0)
RAUMDOR3 --> MAP008 (delta: 21)
S1-0000 --> S1-0016 (delta: 0)
S12-0000 --> S5-0001 (delta: 5)
S12-0001 --> S5-0002 (delta: 5)
S12-0002 --> S5-0002 (delta: 4)
S12-0003 --> S4-0002 (delta: 9)
S12-0004 --> S3-0012 (delta: 5)
S12-0005 --> S5-0003 (delta: 9)
S12-0006 --> S3-0007 (delta: 8)
S12-0007 --> S1-0011 (delta: 6)
S12-0008 --> S2-0004 (delta: 10)
S12-0009 --> S3-0010 (delta: 9)
S12-0010 --> S3-0011 (delta: 8)
S12-0011 --> W1-0001 (delta: 10)
S12-0012 --> S6-0001 (delta: 6)
S12-0013 --> W1-0002 (delta: 5)
S12-0014 --> S6-0016 (delta: 2)
S12-0015 --> W1-0005 (delta: 6)
S2-0000 --> S2-0016 (delta: 0)
S3-0000 --> S3-0016 (delta: 0)
SUN-P --> MONTE01 (delta: 16)
SUN00 --> N-SUN01 (delta: 3)
SUN01 --> N-SUN00 (delta: 1)
SW0003 --> S2-0003 (delta: 8)
TITEL1 --> T2-0002 (delta: 18)
TITEL2 --> MAP007 (delta: 22)
TSCH000 --> S4-0005 (delta: 20)
W1-0000 --> S4-0002 (delta: 2)
WB1A000 --> WB1A016 (delta: 0)
WB1B032 --> WB2B0001 (delta: 0)
WB1B033 --> WB2B0002 (delta: 0)
WB1B034 --> WB2B0003 (delta: 0)
WB1B035 --> WB2B0004 (delta: 9)
WB1B036 --> WB2B0005 (delta: 15)
WB1B037 --> MAP008 (delta: 20)
WB1B038 --> WB1B007 (delta: 6)
WB1B039 --> WB1B008 (delta: 5)
WB1B040 --> WB1B009 (delta: 3)
WB1B041 --> WB1B010 (delta: 11)
WB1B042 --> WB2B0011 (delta: 7)
WB1B043 --> WB2B0012 (delta: 2)
WB1B044 --> WB2B0013 (delta: 0)
WB1B045 --> WB2B0014 (delta: 0)
WB1B046 --> WB2B0015 (delta: 0)
WB1B047 --> WB2B0016 (delta: 0)
WB2A0000 --> WB2A0016 (delta: 0)
WB2B0001 --> WB1B032 (delta: 0)
WB2B0002 --> WB1B033 (delta: 0)
WB2B0003 --> WB1B034 (delta: 0)
WB2B0004 --> WB1B035 (delta: 9)
WB2B0005 --> LB05 (delta: 15)
WB2B0006 --> MAPB05 (delta: 16)
WB2B0007 --> ST-012 (delta: 19)
WB2B0008 --> MAPB07 (delta: 16)
WB2B0009 --> WB1B040 (delta: 13)
WB2B0010 --> WB1B010 (delta: 15)
WB2B0011 --> WB1B042 (delta: 7)
WB2B0012 --> WB1B043 (delta: 2)
WB2B0013 --> WB1B044 (delta: 0)
WB2B0014 --> WB1B045 (delta: 0)
WB2B0015 --> WB1B046 (delta: 0)
WB2B0016 --> WB1B047 (delta: 0)
WBSA001 --> S8-0003 (delta: 10)
WBSA002 --> WB2A0002 (delta: 7)
WBSA003 --> WB1A003 (delta: 8)
WBSA004 --> WB1A004 (delta: 1)
WBSA005 --> WB1A005 (delta: 0)
WBSA012 --> WB1A012 (delta: 0)
WBSA013 --> WB1A013 (delta: 5)
WBSA014 --> S1-0015 (delta: 17)
WBSA015 --> S2-0003 (delta: 13)
WBSA016 --> S3-0001 (delta: 17)
WBSA036 --> WBSB009 (delta: 0)
WBSA037 --> WBSB010 (delta: 0)
WBSA038 --> WBSB003 (delta: 0)
WBSA039 --> WBSB004 (delta: 0)
WBSA040 --> WBSB005 (delta: 0)
WBSA041 --> WBSB006 (delta: 0)
WBSA042 --> WBSB007 (delta: 0)
WBSA043 --> WBSB008 (delta: 0)
WBSB003 --> WBSA038 (delta: 0)
WBSB004 --> WBSA039 (delta: 0)
WBSB005 --> WBSA040 (delta: 0)
WBSB006 --> WBSA041 (delta: 0)
WBSB007 --> WBSA042 (delta: 0)
WBSB008 --> WBSA043 (delta: 0)
WBSB009 --> WBSA036 (delta: 0)
WBSB010 --> WBSA037 (delta: 0)
WEGN0000 --> WEGN0016 (delta: 0)
Missing Graphics#
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To do: |
Graphics are located in RESIMAGE. The file extension is IMG, but they are actually Bitmaps. They can be renamed to *.BMP, and the game still accepts them.
There are a few graphics which are referenced by the game (GAD file), but are not available. This means that the screen would be actually black if you enter the scene; if you replace the picture, this picture will be shown instead.
W1-0013
W1-0014
W1-0015
W1-0016
WB2B001
WB2B002
WB2B003
WB2B004
WB2B005
WB2B006
WB2B007
WB2B008
WB2B009
WB2B010
WB2B011
WB2B012
WB2B013
WB2B014
WB2B015
WB2B016
Missing Sounds#
Sounds are located in the folder "RESAUDIO". Each sound file has the file extension WAV and the prefix "E" for low quality and "H" for high quality.
The game (GAD file) references to a sound file STURZ.WAV (English: tumble). If you create the files ESTURZ.WAV and HSTURZ.WAV, this sound will be played when you fall off the stairs. (The sound will be played before and after the message that the protoganist broke his leg)