the cutting room mirror

Xenon 2: Megablast (Sega Master System)

This article has a talk page!This article has a talk page!
view on tcrf.net

In which we finally find a definitive answer to the question on everyone's lips: Can a Bomb The Bass song get crushed down onto the lowly SN76489 chip while still remaining legible?

Uncompiled Source Code#

A segment of uncompiled source code can be found starting from 0x24 in the game's data:

   PORTC #BF,#89
�
�   S��6,D     ;VRAM WRITE = $40
    OUT (C),D
�   DEC C
����   OUTI
    JR NZ,$L
    DEC A
�   JP P,$L
�   EI
    RET
�   EXX
�   LD C,8      ;b=xlines c=ylines
$L0 LD B,15
$L1 EXX
    CALL PRINT_WEAPON   
    EXX
�   DJNZ $L1
    EXX
�   LD BC,4+6

(Source: Bock)

References#


  1. The Development Company - GDRI :: Game Developer Research Institute↩︎
  2. Xenon 2 (Virgin Games) Manual - "Program conversion by Sean Cross, S Green and Mike Simpson."↩︎
  3. ProDates - SegaPro, Issue 1, November 1991↩︎