Developer Message#
Some development notes about the game can be found in the abstract file:
Program notes:
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Programming was done using Balboa, on top of which
lies a proprietary scripting language similar to HyperTalk.
This compiles to efficient code that is interpreted at
run-time.
Graphical objects such as the buttons, letters and numbers
are processed by a separate "object" compiler, which
generates a list of named objects for use at run-time, each
having information about size and position.
The title and credits animations are RL7 movies; other
animations were generated by a proprietary sprite compiler
as tables of frame differences.
The dictionary is Huffman coded and memory resident. It
occupies about 100k bytes.
The project took about a year of intermittent effort by
one designer and one programmer.