the cutting room mirror

Wordplay (CD-i)

Developer Message#

Some development notes about the game can be found in the abstract file:

Program notes:
----

Programming was done using Balboa, on top of which
lies a proprietary scripting language similar to HyperTalk.
This compiles to efficient code that is interpreted at
run-time.

Graphical objects such as the buttons, letters and numbers
are processed by a separate "object" compiler, which
generates a list of named objects for use at run-time, each
having information about size and position.

The title and credits animations are RL7 movies; other 
animations were generated by a proprietary sprite compiler 
as tables of frame differences.

The dictionary is Huffman coded and memory resident. It 
occupies about 100k bytes.

The project took about a year of intermittent effort by 
one designer and one programmer.

References#


  1. https://gamefaqs.gamespot.com/cdi/937707-wordplay/data↩︎