the cutting room mirror

Wing Force

Unused Boss#

To do:
Find out if the buggy palette is due to using cheats to skip to Stage 0x7.

At the end of Stage 5, once you beat the boss a pink spaceship takes off as the place explodes and it seems like you're about to chase it, but then the game just loops. However, at some point you were intended to fight it, as setting the Stage to 0x7 takes you to a stage where you can do so... except said boss is in a very unfinished state: its attack pattern only consists of moving around the screen and firing two bullets every few seconds, plus it has no hitbox, meaning you can't damage it at all. It also loads with completely the wrong palette.

Unused Graphics#

Cockpit

Earth

Combined

Oh god, I am stuck in space without any protection? I'm gonna die!
Phew, that's better.

Tilemaps of Earth and the player ship's cockpit go unused. Both can be seen overlaid in-game by setting the Stage to 0x5. Presumably, these would have been used for a staff roll, but instead the game ends unceremoniously after the second loop and jumps straight to the high score entry.

Unused Music#

Six unused music tracks exist in the game, two of which are variants of used tracks.

Track #

File

Description

0x9

This sounds like it could have been a continue theme, since it's a short loop that keeps getting faster. Instead, the game keeps playing the currently-playing music track on the continue screen.

0xA

An unused version of the boss theme that skips the intro. If the previous track was implemented as a continue theme, this might have played after continuing during a boss fight.

0x15

A fairly long track which doesn't loop, probably intended for an ending and/or staff roll.

0x18

This track sounds intense and has the same voices at the start as the boss theme, so it might have been intended for the unfinished final boss (though using cheats to access said boss just plays the Stage 1 theme).

0x19

An unused version of the stage clear theme, the difference being the lack of the "Three-Two-One" voice.

0x1A

Same as 0x18, but without the voices at the start.