the cutting room mirror

Wild Woody

Debug Mode#

At the title screen, hold A + C on Controller 1 and Left + B on Controller 2 to enable some debugging features. A sound effect will confirm correct entry. Alternatively, hold Down + A + C on Controller 1 and Left + B on Controller 2 to enable a coordinate display along with the debugging features.

All of the following features are accessed using the second controller.

(Source: Doug Lanford)

Level Select#

Press Start during gameplay.

Free-Movement Mode#

During gameplay, hold C and move Woody around with the D-Pad. Release C to place him.

Refill Health#

Press A during gameplay.

Extra Powerups#

Press B during gameplay.

Nude Mermaid Easter Egg#

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In Pirate World Act 2, an Easter egg can be triggered by collecting power-ups in a specific order.

Enter the Free Movement code listed above, then travel to each the following coordinates in order, collecting the power-up found in each location before moving on.

  1. 004,005
  2. 446,054
  3. 026,007
  4. 433,014
  5. 033,005

Then, open the sketchbook and use the Mermaid sketch.

A video demonstrating this process can be seen here.

Unused Music Track#

This track is unused. According to Ron Thal, the composer, it was meant for "Mythology Level 3". In the final game, this level uses the same music as the fourth boss, making it the only level to not have unique music.

References#


  1. Sega Multimedia Studio. Category:Sega - GDRI :: Game Developer Research Institute↩︎
  2. Wild Woody Releases - MobyGames↩︎
  3. Sega Pro Issue 48, p. 68. "But you'll have to contain your excitement until later on this year before you can play it!"↩︎
  4. Electronic Gaming Monthly Issue 74 (September 1995), p. 36. "release date: Now"↩︎
  5. O QUE PINTA DE NOVO PARA CADA APARELHO NESTE OUTUBRO GORDO. SuperGamePower - Ano 02 No. 019 (1995-10)(Nova Cultural)(BR)(pt), p. 13↩︎