the cutting room mirror

Wieners Don't Use Drugs

Unused Graphics#

The Tutorial logo that should appear before entering the level as seen in prerelease footage.

Player#

Weenie_Cop_PlayerPanic.gif Weenie_Cop_Player_1_Panic.gif

"Panic Run" for Peter and Mac. It was supposed to play during the boss battle.

WeenieCop-PeterHurt.gif Weenie_Cop_Player_2_Hurt.gif

Peter getting damaged. This was seen in prerelease footage.

Weenie_Cop_Peter_Select.gif Weenie_Cop_Mac_Select.gif

The animation of the top of Peter and Mac, which was used in older versions of the menu.

Weenie_Cop_Player_1_SuperDash_Start.gif Weenie_Cop_Player_2_SuperDash_Start.gif

The animation of the sprint start. Initially, these sprites were supposed to play when the player starts running while fully charged, but due to an incorrect code, it does not appear in the game.

Weenie_Cop_Player_1_Swim_1.gif Weenie_Cop_Player_1_Swim_2.gif Weenie_Cop_Player_2_Swim_1.gif Weenie_Cop_Player_2_Swim_2.gif

Peter and Mac's swimming animations. They play when the player steps on an unused water object.

Human#

A mysterious sprite of the top half of a human body. Maybe related to the feet and toes you collect?

Fryboys Boss#

The "Fryboys" level boss getting hurt. Judging by the unused graphics for this boss, the way you would defeat him was by knocking the bomb he threw at you back at him. This is impossible to see, as there is no code for him getting damaged by the bomb.

The boss knocking back a bomb that he threw, King Kaliente-style. Again, there is no way to see this without modding the game, as the boss cannot reflect the bomb when you send it at him.

Unused Backgrounds & Tiles#

An unused background that was used in the pre-release footage.

A joke image of a cat staring at a pile of hotdogs.

A set of tiles, some of which are unused, such as the Vinni's face block.

An unused tile that was gonna be used in the menu.

A placeholder image for the GameMaker logo. This image is also included in the files of the Halloween Demo of Pizza Tower.

Others#

Weenie_Cop_spr_cursor.png Weenie_Cop_spr_cursor2.png

The cursor sprite that was used in pre-release versions of the menu.

A placeholder sprite for enemies.

Unused Sounds#

Strangely, the unmodified build of Wieners Don't Use Drugs has files for sound effects (mostly from some version or another of Earthworm Jim), but they do not play during gameplay.

Sound

Filename

Notes

sfx collect.wav

The sound may have played when the player collected items.

sfx_flyaway.wav

This sound may have been played when the player started running immediately.

sfx_flyaway2.wav

sfx_groovy.wav

This voice clip was played when the player collected items that increased their health.

sfx_hit1.wav

This sound was played when the player hit an enemy.

sfx_hit2.wav

sfx_hit3.wav

sfx_hitwall.wav

This sound was produced when the player hit the wall after running.

sfx_hurt.wav

This sound was produced when an enemy hit the player.

sfx_hurt2.wav

sfx_jump.wav

This sound was played when the player jumped.

sfx_ouch.wav

This sound was played when the player got hurt.

sfx_ouch2.wav

sfx_ouch3.wav

sfx_sploosh.wav

It is not known exactly where it was played, but it may have been when the player was destroying something.

sfx_spring.wav

This sound was played when the player started running.

sfx_weedoggie.wav

This voice clip was played when the player completed a level.

sfx_whip.wav

This sound was also produced when the player hit the wall.

Unused Objects#

Disc#

Weenie_Cop_Disk_Demonstration.mp4

A vinyl disc or a CD. It moves forever at a horizontal speed of 5. When colliding with it, it sets your health on the HUD to 0, which implies that it causes the player to instantly die upon interaction.

(Source: DuckDuckGoon)

Burger Baddy#

Burger Man, who shoots salt. If you put him on any level, when he hits the player, the player will stay in place, and when he takes damage, even though he flies away, he doesn't take the death pose or disappear.

There is another enemy with the same name. He has neither a death sprite or any code.

Clown Burger#

Burger Clow flies in the air using the balloons that hold him, and he shoots mayonnaise. Unlike the previous one, he disappears after he takes damage.

Burger Jump#

Burger Jump jumps around the arena. When the player takes damage, he don't get stuck in place, and the enemy also disappears when he dies, just like the previous one.

Burger Throw#

Burger Throw throws shells at the player. When he takes damage, he does not take the death pose.