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This page is rather stubbly and could use some expansion. |
Where's My Water? 2 is a sequel to the past puzzler with some free-to-play elements.
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Development Leftovers#
Directory Stores#
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The iOS version used Zip archives to store the large assets for locations, most of them have directory store files, mostly in the Water directory, a number having some info on where the assets were from.
Users/marqj044/Box Documents/WheresMyWater2/Content/Water/Levels/_Location5/Hints/
Users/kongs026/GitHub/WMWater2/ContentRaw/AMPS/locations_shared_bundles/raw/Water/
Source Code#
A couple of source header files and a precompiled header file are present in the Windows 8 version. The DirectX source files are present in only the 32-bit version.
Download Where's My Water? 2 (Windows 8 source files) File: WheresMyWater2_Win8_SourceFiles.zip (30 KB) (info) |
Microsoft Store App Association#
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A file named Package.StoreAssociation.xml is present in the root of the 32-bit Windows 8 version. It has a list of published application packages from around 2016, even ones not publicly released! It also mentions a 3rd beta version under the app id of 9NBLGGH6H0G8 that is unfortunately almost identical to the final retail Windows 8 version.
Disney.WheresMyWaterFeaturingXYY
Disney.0123456789012345678901234567890123456789012
Disney.AgentPStrikesBack
Disney.BigHero6BotFight
Disney.BigHero6BotFightBETA
Disney.CastleOfIllusionWP
Disney.CastleofIllusionStarringMickeyMouse
Disney.CheckoutChallenge
Disney.CinderellaFreeFall
Disney.CinderellaFreeFallBETA
Disney.DisneyDescendants
Disney.DescendantsBeta
Disney.DisneyAssociateTest
Disney.DisneyBolaSoccer
Disney.DisneyBolaSoccer-BETA
Disney.CheckoutChallengeWP
Disney.DisneyDreamTreats
Disney.DisneyDreamTreatsBETA
Disney.DisneyEnchantedTales
Disney.DisneyEnchantedTalesBETA
Disney.DisneyHiddenWorlds
Disney.DisneyHiddenWorldsBETA
Disney.DisneyInfinity2.0Edition
Disney.DisneyInfinityToyBox3.0
Disney.DisneyInfinityAction
Disney.DisneyInfinityToyBox
Disney.DisneyInfinityToyBox3.0BETA
Disney.DisneyClassicSolitaire
Disney.DisneySolitaireWP
Disney.DodoPop
Disney.DodoPopWPBETA
Disney.DuckTalesRemastered
Disney.DuckTalesRemasteredWP
Disney.FrozenFreeFall
Disney.InsideOutThoughtBubbles
Disney.InsideOutThoughtBubblesBETA
Disney.jasontestapp
Disney.jasontestappbeta
Disney.JellyCar3
Disney.JellyCar3WP
Disney.KitchenScramble
Disney.LostLight
Disney.LostLight-BETA5214
Disney.LostLightWP
Disney.MaleficentFreeFall
Disney.MaleficentFreeFallBeta
Disney.MeganDisneyTestWP
Disney.MonstersUniversity
Disney.MonstersUniversity-BETA
Disney.NemosReef
Disney.RadioDisney
Disney.ScribbleMix
Disney.SevenDwarfsTheQueensReturn
Disney.StackRabbit
Disney.StarWarsRebelsReconBeta
Disney.StarWarsRebelsReconMissions
Disney.StarWarsCommander
Disney.StarWarsCommander-BETA220140917
Disney.StarWarsCommanderBETA
Disney.51510C9CF2813
Disney.TempleRunBrave-BETA5214
Disney.TempleRunOz
Disney.TempleRunOz-BETA2
Disney.TempleRunOz-BETA52
Disney.TheLoneRanger
Disney.ToyStorySmashIt
Disney.WATCHDisneyChannel
Disney.WATCHDisneyJunior
Disney.WATCHDisneyXD
Disney.WheresMyWater2
Disney.WheresMyMickey
Disney.WheresMyPerry
Disney.WheresMyPerry-BETA
Disney.WheresMyPerry-BETA20140707
Disney.WheresMyWater
Disney.WheresMyWater2-BETA2
Disney.WordofWonderBETA
Disney.WordsofWonder
Disney.WordsofWonder-BETA
Disney.Wreck-itRalph
9NBLGGH6H0G8
Debugging Content#
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You can enable a portion of these by deleting visibility flags or setting them to true in the screen XML files in the Data directory.
Debug Menu Text#
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Reset Database.
Unlock all levels.
Triduck all levels.
Unlock all collectibles.
Complete all challenges and unlock bonus levels.
Unlock all achievements.
Unlock all evil objects.
Show finger dot.
Complete all bonus levels
Text for a debug menu exists in the game executable as of v1.9.0. It would probably be loaded on the said screen. Note that it mentions evil objects which are exclusive to WMP, suggesting the options were mostly ported with little changes.
Hub#
- DBG:Purchase: Unknown.
- DBG:Unlock: Unknown.
In-App Purchase#
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- DBG:PURCHASE: Unknown.
In-Game#
- Debug Auto-Win Button: Tri-ducks the level, uses a texture, instead of a normal score, this outputs 10 ducks collected in the level.
Locked Gate Popup#
- DBG: Get Tickets: Unknown.
- DBG: Unlock Gate: Unknown.
Loading (Android)#
- Framerate: Displays the FPS on a little above the left corner on the performance testing screen on Android devices, the game runs at 60 so it will output numbers between 0-60.
Location Map#
- Debug Heart Icon: Unknown.
- Debug Heart Plus 1: Adds a heart to your save data.
- Debug Heart Minus 1: Removes a heart from your save data.
- Debug Next Location: A button titled "NL". It goes to the next location, when done on the last location, this has no effect.
- Debug Previous Location: A button titled "PL". It goes to the previous location, when done on the first location, this has no effect.
- Debug Duck Icon: Unknown.
- Debug Duck Plus 1: Adds a duck to your save data.
- Debug Duck Minus 1: Removes a duck from your save data.
Main Menu#
Please note the internal button positioning is horrible, overlapping the characters on the title screen, oh and the animation viewer button is horribly placed near the top left corner, a little offscreen.
- DBG:UI: Loads a UI test, dialog being one for unlocking a gate.
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- DBG:Friend Selector: Doesn't have an effect.
- DBG:What's new: Doesn't have an effect.
- DBG:Animation: Loads the Animation viewer.
- DBG:Achievement: Loads the Achievement viewer.
- DBG:Toggle FPS/Mem: Adds a view for "Used" (used memory), "Free" (free memory) and "FPS" (Frames per second) on the top of the screen.
Settings Profile#
The first two crash on Android. The first two were changed to Unlock/Triduck.
- Unlock All: Unlocks all levels on the current page with no ducks.
- Triduck All: Unlocks all levels with all ducks, it works but you have to restart the game.
- Unlock Powerups: Unlocks powerups on the user's profile.
- Gift Keys: Appears to give the user's profile a certain amount of keys, unfortunately crashes the game.
- Enter NickName: Allows you to enter a nickname with an improperly localized keyboard.
- Collect All MDs: Collects all Mystery Ducks on the user's profile.
- Complete To Level 7: Completes all levels up to level 7.
World Select#
- DBG:Unlock: Unknown.
Animation Viewer#
Allows viewing and playback of any animation present in the game's files, looping of them is possible, however cross fading does not work. Loading an actor below 0 or beyond 5 will crash the game.
Achievement Viewer#
Allows viewing and earning of any achievement present in the game's files, however the UI is extremely bugged.
Level Editor#
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Many images are present for some level editor, data is also present.
Developer Notes#
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Text#
String ID |
English |
Note |
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Present in Script is the text file that keeps all the game's text, WC.txt. Oddly other languages have some of the developer text quoted with stars.
XML Files#
Present in Data/FontPrototypes.xml and Data/WidgetPrototypes.xml:
<!-- WARNING!!!!
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- Textures are loaded directly after the MainMenu's _buildUI(), so any textures not
- present in ui_atlas.imagelist WILL display as a NO_TEX.png
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- Place all WidgetPrototype textures into ui_atlas for the time being.
-
-->
Present in Data/HD_Assets_Notification.xml:
<!-- For some reason the notification steals widget with id 1 so we need this widget to display the text -->
Present in Data/SM_MainMenu.xml:
<!--
BEGIN what's new badge
(uncomment whichever one of these versions the designer feels like using at the time ;-)
-->
Chinese Translation#
A fully-translated Chinese language is unused. Interestingly, a Chinese version of the game exists (similar to other games in the series), but this version crashes above Android 5.0.
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The Where's My Water? series | |
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iOS, Android |
Where's My Water? • Where's My Perry? (Prototype) • Where's My Summer? • Where's My Water? 2 • Where's My Mickey? • Where's My XiYangYang? |
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Adobe Flash |
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Windows |
Where's My Water? • Where's My Water? 2 • Where's My Mickey? |