Debug Mode#
Hold ⇧ Shift while starting a level.
Everything's frozen in place, with the player able to spawn enemies, NPCs (appearing as enemies), and CDs. Spawned objects remain in the level until restarting the game.
- 1 - 9, 0, R - Spawns an enemy.
- Q - E (QWERTY), T, Y - Spawns an NPC.
- A - G (QWERTY) - Spawns a CD.
- X - Deletes object (seen upon restarting the level).
- C or ↵ Return - Ends debug mode.
(Holding ⇧ Shift sometimes shows a render of the whole level, can't see a pattern on why that happens.)
(Source: Original TCRF research)
Out of Bounds Objects#
Found to the right of level 4 are various objects, likely leftovers from when the level was being created.
A single spike object found on level 5 It's very near to the level, but blocked from view by a wall.
Found to the right of levels 6 and 24 is a stapler.
(Source: Original TCRF research)
Development Text#
The User seed is :
The constant value is :
The sequence number:
The registration code date is :
The seed is valid?
Debug strings for the activation key.
The seed length is
The sequence length is
The constant length is
The formatted regcode is:
Registraion code is
The regcode is :
and the check digit is
Invalid reg code for the selected config Data
Digit:
Value :
Char :
The calculated check Digit is :
and that from regcode is:
The check digit is verified.
The number after converting to base ten is
asciiDigit
The decimal number is:
The arithmetic ops are.
tokenizer =
The token is :
operation is:
operand is:
seedSize != count
*****scrambleOrder =
\n******The scrambled SEED was :
\nUser seed :
Constant:
Sequence :
Date :
getFormattedDate
And debug strings for decoding the activation key.
File Info#
As usual for games made with Macromedia.
Director Version |
About |
Copyright |
Created by |
Modified by |
|---|---|---|---|---|
10.0 |
Andrew Keplinger - Left Brain Games, inc. |
Andrew Keplinger - N/A |