the cutting room mirror

Virus Alert 3D

Debug Mode#

Hold ⇧ Shift while starting a level.

Everything's frozen in place, with the player able to spawn enemies, NPCs (appearing as enemies), and CDs. Spawned objects remain in the level until restarting the game.

  • 1 - 9, 0, R - Spawns an enemy.
  • Q - E (QWERTY), T, Y - Spawns an NPC.
  • A - G (QWERTY) - Spawns a CD.
  • X - Deletes object (seen upon restarting the level).
  • C or ↵ Return - Ends debug mode.

(Holding ⇧ Shift sometimes shows a render of the whole level, can't see a pattern on why that happens.)

(Source: Original TCRF research)

Out of Bounds Objects#

Found to the right of level 4 are various objects, likely leftovers from when the level was being created.

A single spike object found on level 5 It's very near to the level, but blocked from view by a wall.

Found to the right of levels 6 and 24 is a stapler.

(Source: Original TCRF research)

Development Text#

The User seed is :
The constant value is   :
The sequence number: 
The registration code date is :
The seed is valid? 

Debug strings for the activation key.

The seed length is
The sequence length is 
The constant length is 
The formatted regcode is:
Registraion code is
The regcode is : 
 and the check digit is 
Invalid reg code for the selected config Data
Digit: 
  Value :
  Char : 
The calculated check Digit is :
 and that from regcode is:
The check digit is verified.
The number after converting to base ten is
asciiDigit 
The decimal number is: 
The arithmetic ops are.
tokenizer = 
The token is :
  operation is:
  operand is:
seedSize != count 
*****scrambleOrder =
\n******The scrambled SEED was :
\nUser seed :
Constant: 
Sequence :
Date :
getFormattedDate 

And debug strings for decoding the activation key.

File Info#

As usual for games made with Macromedia.

Director Version

About

Copyright

Created by

Modified by

10.0

Andrew Keplinger - Left Brain Games, inc.

Andrew Keplinger - N/A

References#


  1. http://www.leftbraingames.com/news.html↩︎