the cutting room mirror

Vice: Project Doom

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A multi-genre game like The Adventures of Bayou Billy, where the action switches between platforming, racing, and first-person shooting.

Hidden Menus#

At any time during a game, hold A on the first controller and press Reset to activate these menus.

Stage Select/Sound Test#

Press A on the second controller after a reset for a combination Stage Select/Sound Test (music plays automatically while changing number).

Demo Viewer#

Press B on the second controller after a reset for a demo viewer.

(Source: GameFAQs (Ryan Rider))

Unused Graphics#

These anime-like faces (caricatures of the game's developers?) can be found in the first CHR bank. It's not known whether these were meant to appear in the game somehow.

Regional Differences#

Title#

The game was released as Gun-Dec in Japan.

Japan

US

file:GunDec_Title.png

file:Nesvicepd-title.png

Cutscenes#

A couple of the game's cutscenes have changes between each version:

In the Japanese script, the substance found inside the Stage 1 boss's vehicle is specifically said to be cocaine in subsequent cutscenes. The English script complies with Nintendo of America's censorship policies by just calling it "stuff", but one could argue that the implications are still there.

Japan

US

Shouldn't have got out of bed...

BRIGHT.

The scene following Stage 6 has Reese getting shot in the head in the Japanese version. The US version simply has him getting jarred by an explosion while the background flashes, most likely due to the violence factor.

Japan

US

I'm blue, da ba dee da ba dai...

BRIGHT!!!

In the scene after Stage 9, the close-up of Hart that follows the boss monster's transformation flashes a different color in each version.

References#


  1. GDR ファミリーコンピュータ ソフト一覧 1991年 - FAMILY COMPUTER Software List 1991↩︎
  2. NES Games↩︎
  3. Playtronic: Games em lançamento - Ação Games, Issue 72, December 1994↩︎