the cutting room mirror

Vay

In the original version of Vay, Japanese players are called upon to find five orbs in order to save a fantasy world. In the Working Designs localization, Western players are called upon to equip gas masks in order to avoid death at the hands of a fairy cursed with "eternal seismic flatulence".

Oy vey.

To do:
It looks like there might be some unused spells: along with the used spell names, the US version also contains "FATE", "SAPYLLS", and "KOLAKENI". These don't seem to be used in the Japanese version either.

Unused Cutscenes#

In an unusual move, given the effort involved in making them, several mostly complete (by the game's rather low standards) animated cutscenes were cut from the game. Apparently, this was due to certain events being scrapped mid-development, causing them to no longer fit with the finished plot. None of these have any associated audio.

The first two of these are accessible from the animation test room added in the US version (described below). The last one was uploaded by the developer of the game's mobile port; it's not clear if it's still in the finished game or not.

Watch on YouTubeThis one appears to depict the Sentinel Tree regrowing. As described below, there's an unused map that seems to be related to this event.

Watch on YouTubeShows the party escaping, in awkward fashion, from a volcano.

Watch on YouTubeDepicts, using as few animation frames as possible, a rock levitating out of Sandor and Pottle's path.

Unused Maps#

The game contains quite a few unused maps. Swap one of these with HINEROA.SF to replace the Hineroa Castle map. None of these were translated for the US release.

Vay_tipmura_1.png Vay_tipmura_2.png

  • TIPMURA.SF – The most interesting of the lot, this is a half-finished town named ティプーヤァむら (Tipuya Village – the English spelling is from the filenames) that was cut from the game, apparently replaced by Korei (Hayhill) Village. While the map seems to be completely laid out with NPCs, dialogue, and shops, the NPCs use placeholder sprites, so it obviously wasn't finished at the time it was scrapped.
  • FLD2_1B.SF – The exit from TIPMURA.SF leads here. This is an old/alternate layout for Calzania that includes Tipuya Village, and reveals that Tipuya Village originally occupied the site of Korei Village. This map doesn't seem to be set up correctly, causing graphical glitches whenever it's loaded.
  • PIREIHO.SF – A nearly-blank placeholder map. Has a location name of ピレイホーのたに (Pireihou Valley).
  • RDSAURA.SF – Another blank placeholder. Has a location name of ローディシアじょう うら (Rodesia Castle bottom/back). This contains some dialogue that seems to correspond to Reifan/Rachel leaving the party for good.
  • SEKAIJYU.SF – Also blank. Has a location name of せかいじゅ (World Tree/Yggdrasil, which was renamed to Sentinel Tree in the US version). This is probably related to the unused cutscene of the tree regrowing. Has some associated graphics which may or may not be unused/unique.

To do:
These could all use a thorough lookthrough that I'm probably never going to give them, but I'll try to at least post the dialogue and stuff at some point.

Additionally, there are five test maps for testing the game's enemies:

  • MONSTST.SF – Triggers a sequential series of encounters with regular enemies. Defeating them or dying moves on to the next formation. Also forces Sandor's HP to a high value, but doesn't affect his other stats. This and MONSTST2.SF have a location name of モンスターのテスト (Monster Test), which wasn't translated for the US version, resulting in mojibake.
  • MONSTST2.SF – Triggers a series of encounters with the game's bosses. Adds Lynx and P.J. to the party, with high HP values like with Sandor.
  • MONSTST3.SF – Same as MONSTST.SF, but adds Lynx and P.J. to the party and has a different background?
  • MONSTST4.SF – Same as MONSTST3.SF?
  • MONSTST5.SF – Same as MONSTST3.SF?

Unused Items#

The game contains a couple of unused items, which were either placeholders or had their names dummied after being scrapped.

To do:
How to hack these into the inventory.

ID

Name

Description

Price

Comments

0x5A

ナ

Na

み

Mi

2800g

An equippable body armor giving +14 Defense. The description may be an abbreviation of みしよう ("not used"), as seen below.

0x94

ホ

Ho

みしよう

Unused

2000g

Does nothing?

(Source: http://www.gamefaqs.com/boards/588009-vay/58252556)

To do:
Proper access method, documentation, etc.

Regional Differences#

The Official Take#

Well, here we are again, and, unfortunately, we still only have one page for the translation notes. But,[sic]I'll try to make the best use of the space we have and fill you in on VAY, "behind the scenes."

For Vay, quite a bit was changed from the Japanese version to improve the overall game.

  • We added spot animation to some of the backgrounds in combat, like moving clouds, flickering torches, and the faces in the castle that move.
  • We added two audio events, the "Romrus" and "Wind Elemental" events, where these characters actually speak from the CD.
  • Also, at the end of the game, the two closing events were modified from "text only" to "voice enhanced".
  • There were also various scenario (plot) changes (like the Gold Vortex) that are too numerous to mention individually.

[Omitted: Two lengthy paragraphs regarding Working Designs' new digital editing system and how much better it will make their lip syncing from now on]

(Source: Vay US manual, p. 24 (some formatting editorial))

Well, gee, it's all right there in the manual. Guess we're out of a job here!

Oh wait, looks like they left a few things out. Let's take a look at the details Working Designs deemed less important than their new audio equipment.

Startup#

To do:
Comparison video for intro cutscene?

Here's how the game starts in the Japanese version:

  • The game initially boots to a SIMS logo.
  • Afterwards, the title screen starts.
  • Idling on the title screen for long enough causes the intro cutscene to play.
  • Pressing Start during the intro cutscene returns to the title screen, while letting it play to completion resets the game.
  • Pressing Start at the title screen leads to the main menu.

Working Designs changed this in a very similar fashion to Popful Mail:

  • The SIMS logo is replaced with Working Designs' own.
  • Afterwards, a "splash screen" has been inserted which recycles the title logo with an added two-part palette fade effect.
  • The game then plays the intro cutscene immediately. If no save files exist, this cutscene is unskippable.
  • Since the cutscene is now mandatory on the first boot, letting it play to completion leads to the title screen.
  • The intro itself is slightly extended:
    • The Japanese cutscene begins with the explosions in space. The US version pads this scene out by first doing a slow pan across a new starfield background, which then cuts rather jarringly to the explosions.
    • At the end of the intro is an "extra scene", produced by copying an earlier frame of Sadoul and playing a voiceover on top of it.
  • The title screen is silent in the Japanese version, but plays a new track done by the American staff in the US version.
  • If no save files exist, pressing Start at the title screen immediately begins a new game, starting from the initial cutscene.

General Differences#

  • The game's internal title was left blank in the Japanese version. The US version fills it in with "VAY".
  • Per the above, a few battle backgrounds have additional animations. Aside from the listed examples, the clouds in the "grassy field" background now scroll. Working Designs had a bit of a thing for making clouds scroll.
  • The previous references to "voice enhanced" events indicate that text-based dialogue was removed from those places and replaced with voiceovers from the CD.
  • The US version adds a "Load" option on the in-game menu to complement the "Save" option.
  • In the Japanese version, the Start button can be used to advance all dialogue. The US version attempts to disable this, but botches the implementation: Start still advances text boxes that don't show a blinking arrow.
  • Characters regain full HP and MP upon leveling up in the US version, which is not the case in the Japanese version.
  • The US version inserts a brief outtake from the English dub's recording sessions at the end of the credits.
  • The credits themselves are massively shortened from the Japanese version due to the omission of an extremely long "Special Thanks" section, which originally took several minutes(!) to scroll through.
  • The US version adds a soft reset code (A + B + C + Start on Controller 1). This feature doesn't seem to have been thoroughly tested, as using it at certain times (e.g. the title sequence) will crash the game.
  • Standard Working Designs script rewrites apply (plus a little more – see below). The English dialogue freely invents, improvises, exaggerates, and omits, and it corresponds vaguely at best to the Japanese text. Many characters, items, etc. have been renamed, such as "Haibelgaa" to "Sandor" and "Nehna" to "P.J." (short for "Prudence Jurissa"). A standout example is Lance, who was renamed to "Lynx" to create a pun on his true identity as "Prince Leopard" (the latter name being retained from the Japanese version).

Cheats#

Animation Test#

Working Designs added an animation test room to the US version of the game, together with a button code to access it. To get to it, do the following:

Vay_animetest_1.png
Enter the secret Lorath Castle vault and stand in this spot at the bottom of the room, below the middle chest. Now, on Controller 2, press A + B + C + Start. This yields the message "Now entering the King's private screening room..." and warps Sandor to the test room.

Vay_animetest_2.png
In this room, examining the walls brings up some very Working Designs–esque descriptions of the game's cutscenes along with Yes/No prompts to view them.

Interestingly, the two scenes in the bottom-right, labeled "Outtakes", are completely unused, even in the Japanese version. They weren't dubbed for the US release, and instead play an extremely nasty buzzing noise throughout.

Though Working Designs went to the trouble of having this feature added to the game (it doesn't exist at all in the Japanese version), the code to access it was never properly released. While Working Designs head Victor Ireland originally intended to release the code to magazines, he decided against it due to the remote possibility of the static noise in the unused cutscenes causing damage to audio equipment. He later attempted to distribute the code "unofficially" on the rec.games.video.sega newsgroup, but accidentally gave out incorrect directions that ultimately left the room inaccessible until the real code was found in 2017. (His claims that accessing the room requires a fully completed save file are also incorrect, though this should be obvious since it's impossible to save after beating the game anyway.)

Save Override#

It's normally impossible to save the game in certain areas. The US version adds a cheat to allow the game to be saved anyway:

  • Highlight "Status" on the menu.
  • Hold Start, then press and hold Down and Left.
  • When the game scrolls down to "Save", press A while continuing to hold the above buttons.

(Source: http://www.ign.com/cheats/games/vay-sega-cd-6424)

The Save menu will then open. (Note that this isn't a bug – the US version specifically codes in a new check to see if Start, Down, and Left are all pressed when "Save" is selected.)

Plot#

Perhaps bolstered by unexpectedly brisk sales of Lunar: The Silver Star, Working Designs went a little further than normal (by the Working Designs standard of "normal") in their changes to this game. Aside from the usual script rewrites, they went so far as to insert a few extra events into the game.

Sirufa#

In the Japanese version of the game, Sirufa (whose Japanese name, シルフ, would be better rendered as "Sylph") is a fairy who controls the wind. Before recruiting Rachel, talking to her causes the party to "ride the wind" to Coryan, while visiting her after getting Rachel sends the party to Magmal Isle. That's it.

In the US version, Sirufa's dialogue has been rewritten. Now, her wind powers are due to a bet she lost with an unexplained "Thaldar", as a result of which she "received the curse of eternal seimic flatulence." This is then used to create a mechanic whereby, if Sirufa's teleportation is used without having all party members equipped with "Filtration Masks", the unequipped members will be "overcome by the noxious fumes" and remove the rest of the party's masks before dying, causing an instant game over.

The "Filtration Mask" was created by repurposing what was originally the Bronze Helm, an ordinary helmet, in the Japanese version.

Gold Vortex#

In the Japanese version, there's a joke chest in Vaygess. When opened, the game at first claims the chest is empty, then after some waffling reveals there's a measly 1g in the back of it.

In the US version, this happens:

SANDOR: 
Hrmph, it's empty.
         .....? 

Wait a minute...... 
OH MY GOD! IT'S 
A GOLD VORTEX!
IT'S SUCKING ALL
OUR GOLD AWAY!

...and the player's money is drained by 100g every frame until it reaches zero. There's no way to stop the process or get the money back short of resetting (to a not-necessarily-recent save file).

Note that they were proud enough of this game design tour de force to brag about it in the manual, unlike 90% of the changes.

Lynx's Tab#

In the Japanese version, the player has to pay Lynx's 1,000g bar tab in order to recruit him. In the US version, this has been increased to a rather eyebrow-raising 20,000g.

Chests#

To do:
Surely this isn't the only one changed?

One of the chests in the hidden Lorath Castle vault contains 1,000g in the Japanese version. This was raised to 1,500g in the US version.

Inns#

In the Japanese version, all inns cost 4g. The US version instead gives every inn its own (much higher) price:

Inn Prices (US)

Location

Price

Location

Price

Location

Price

Location

Price

Location

Price

Location

Price

Jeffle

20g

Smythe

20g

Gilan

40g

Coryan

25g

Shadhook

60g

Hayhill

40g

Mortyr

100g

Segazz

80g

Cannisk

150g

Hogshead

120g

Vaygess

100g

Treefall

300g

Marl

500g

Penzance

670g

Exeter

300g

Hectare

300g

Dunton

500g

(Source: http://www.gamefaqs.com/segacd/588009-vay/faqs/7634)

MP Costs#

In its most fundamental alteration to the game balance, the US version radically escalates the MP costs of every spell in the game. The average increase is 366%, with the lowest being Megablast (142%) and the highest Alakazam (1000%!).

Of particular note are the healing spells, all of which are 450-500% of their original cost. Needless to say, it's a lot harder to stay healed in the US version.

MP Costs, JP -> US

Spell

JP

US

Change

Spell

JP

US

Change

Spell

JP

US

Change

Flame

2

5

align="center" font-weight: bold;" | +3 (250%)

Blaze

4

10

align="center" font-weight: bold;" | +6 (250%)

Malybu

8

20

align="center" font-weight: bold;" | +12 (250%)

Inferno

20

40

align="center" font-weight: bold;" | +20 (200%)

Thyxaal

25

100

align="center" font-weight: bold;" | +75 (400%)

Shock

5

15

align="center" font-weight: bold;" | +10 (300%)

L-Bolt

15

30

align="center" font-weight: bold;" | +15 (200%)

Blitz

22

40

align="center" font-weight: bold;" | +18 (181%)

Megablast

35

50

align="center" font-weight: bold;" | +15 (142%)

Freezyr

7

25

align="center" font-weight: bold;" | +18 (357%)

Narcosis

3

20

align="center" font-weight: bold;" | +17 (666%)

Befuddle

15

30

align="center" font-weight: bold;" | +15 (200%)

Balm

2

10

align="center" font-weight: bold;" | +8 (500%)

Neuman

9

40

align="center" font-weight: bold;" | +31 (444%)

Restore

18

80

align="center" font-weight: bold;" | +62 (444%)

Panacea

30

140

align="center" font-weight: bold;" | +110 (466%)

Vilkyss

9

30

align="center" font-weight: bold;" | +21 (333%)

Alakazam

10

100

align="center" font-weight: bold;" | +90 (1000%)

Item Stats#

The US version edits the stats of the vast majority of the game's equipment. Generally, the lowest-tier items have been very slightly improved, while all mid- to high-end items are weakened to varying degrees. Though a fair few items are outright better in the US version (like the Tiger Paws, which got a 50% bonus to Attack and Defense plus a massive price drop from 470,000g to a mere 11,400g), many have had their stats slashed by 80-100%, making them near-useless.

There's actually some nuance to the process, though. The later-game items in the Japanese version are overpriced by almost any metric, and buying a full set of equipment will entail heavy grinding. Though the US version makes those items weaker, it also lowers their prices by far more, proportionally, than it lowers their stats (the Odin Sword, for instance, had its Attack reduced by 19% but its price was reduced by 78%). Thus, the equipment is actually a better buy - and generally more reasonably priced - in the US version.

Of course, the generally-weakened equipment and the Defense-boosted enemies mean that ultimately, the outcome is basically the same: grinding, for money in the Japanese version and levels in the US version.

Of special note is the Vay Armor. In the Japanese version, even in its "unactivated" state, it still far outclasses anything else available to Sandor. The US version, however, completely eliminates all its stat bonuses, making it totally useless until it's "activated" - and even then it's far weaker than its Japanese counterpart.

In keeping with standard Working Designs practice, most healing items have inflated costs, such as the Strange Brew going from 300g to 750g.

In the tables below, instances in which a stat changed to make the game harder have been marked in red. The cases where a stat change actually benefits the player are marked in green. Instances in which a stat changed detrimentally by more than 5 points and constituted a change of 50% or greater from the original amount appear in magenta. Items whose stats didn't change are omitted.

Item Stats, JP -> US

Name

Attack

Defense

Speed

Wisdom

Price

WIND SWORD

184 -> 150

-34, -18%

0

0

0

42000

BEAST SWORD

121 -> 100

-21, -17%

0

0

0

24000

GREAT SWORD

68 -> 52

-16, -24%

0

0

0

6200

ICE SICKLE

136 -> 120

-16, -12%

0

0

0

32000

FLAME EDGE

87 -> 74

-13, -15%

0

0

0

9600

LIMB LOPPER

220 -> 180

-40, -18%

0

0

0

98000

ODIN'S BLADE

240 -> 195

-45, -19%

0

0

0

500000 -> 110000

-390000, -78%

AURA GAUNTLET

0

20 -> 19

-1, -5%

0

0

15200

ELVES' BOW

62

0

0

0

39000 -> 32000

-7000, -18%

DAISY CROSSBOW

98

0

0

0

86000 -> 47000

-39000, -45%

AURA ARMOR

0

84 -> 3

-81, -96%

0

0

120000 -> 100

-119900, -100%

FOWL LEGS

0

10 -> 9

-1, -10%

10

0

136000 -> 80

-135920, -100%

HAWK'S WING

0

15 -> 22

+7, 47%

15 -> 20

+5, 33%

0

280000 -> 2160

-277840, -99%

TIGER PAWS

20 -> 30

+10, 50%

20 -> 30

+10, 50%

0

0

470000 -> 11400

-458600, -98%

PANTHER CLAW

66

0

6

0

15100 -> 13100

-2000, -13%

DRAGON CLAW

72

0

8

0

16800 -> 15800

-1000, -6%

KAISER CLAW

95

0

10

0

32000 -> 31000

-1000, -3%

AURA SHIELD

0

42 -> 55

+13, 31%

0

0

82000 -> 14800

-67200, -82%

MYSTIC ROD

28

0

0

92

87000 -> 60000

-27000, -31%

WISDOM STAFF

31

0

0

168

150000 -> 120000

-30000, -20%

GODDESS' CANE

35

0

0

230

340000 -> 210000

-130000, -38%

AURA HELM

0

30 -> 12

-18, -60%

0

0

29000 -> 7500

-21500, -74%

BEAM LANCE

185

0

0

0

320000 -> 190000

-130000, -41%

DRAGON BLADE

168

0

0

0

250000 -> 150000

-100000, -40%

LASER SPEAR

150

0

0

0

70000 -> 80000

+10000, 14%

HEAT WHIP

194 -> 116

-78, -40%

0

0

0

110000 -> 120000

+10000, 9%

ROSE WHIP

94 -> 89

-5, -5%

0

0

0

1200

GREAT BOW

78

0

0

0

51000 -> 40000

-11000, -22%

SHOCK WHIP

158 -> 104

-54, -34%

0

0

0

29500 -> 72500

+43000, 146%

PLASMA WHIP

210 -> 129

-81, -39%

0

0

0

230000 -> 200000

-30000, -13%

LIBERTY CROWN

0

28 -> 1

-27, -96%

0

50 -> 2

-48, -96%

72000 -> 600

-71400, -99%

RAIDER'S CAP

0

12 -> 33

+21, 175%

0

15 -> 6

-9, -60%

4900 -> 1000

-3900, -80%

BATTLE MASK

0

10 -> 11

+1, 10%

0

0

4200

TITAN MASK

0

19 -> 1

-18, -95%

0

0

9800 -> 2220

-7580, -77%

BARD'S HAT

0

8 -> 9

+1, 12%

0

6

2300

TURBAN OF ALTAIR

0

20 -> 1

-19, -95%

0 -> 2

+2, -%

25 -> 0

-25, -100%

14000 -> 400

-13600, -97%

KNIGHT HELM

0

13 -> 14

+1, 8%

0

0

4000

IRON HELM

0

9 -> 10

+1, 11%

0

0

1750

JESSE'S HELM

0

34 -> 8

-26, -76%

0

0

90000 -> 1600

-88400, -98%

VAY HELM

26 -> 0

-26, -100%

80 -> 60

-20, -25%

0

40 -> 25

-15, -38%

0

LEATHER TEDDY

0

65 -> 14

-51, -78%

14 -> 0

-14, -100%

0

70000 -> 4800

-65200, -93%

SCALED TUNIC

0

19 -> 21

+2, 11%

2

0

2600

BATTLE DRESS

0

27 -> 29

+2, 7%

4

0

10000

SUEDE TUNIC

0

12 -> 13

+1, 8%

0

0

1000

CLERIC'S ROBE

0

15 -> 16

+1, 7%

0

0

1320

WIZARD'S ROBE

0

39 -> 43

+4, 10%

0

0

25500

LIGHT MAIL

0

17 -> 19

+2, 12%

0

0

2100

BLESSED MAIL

0

52 -> 13

-39, -75%

0

18 -> 0

-18, -100%

42000 -> 2400

-39600, -94%

GODDESS' ROBE

0

86 -> 18

-68, -79%

0

36 -> 16

-20, -56%

300000 -> 3200

-296800, -99%

BRONZE ARMOR

0

22 -> 24

+2, 9%

0

0

5400

ROYAL MAIL

0

76 -> 21

-55, -72%

0

0

82000 -> 3800

-78200, -95%

BREASTPLATE

0

14 -> 15

+1, 7%

0

0

1200

SPIKED ARMOR

0

33 -> 36

+3, 9%

0

0

9200

SILVER ARMOR

0

38 -> 41

+3, 8%

0

0

12400

RUNE ARMOR

0

68 -> 20

-48, -71%

0

0

74000 -> 4650

-69350, -94%

TITAN ARMOR

0

98 -> 26

-72, -73%

0

0

480000 -> 4800

-475200, -99%

VAY ARMOR

150 -> 0

-150, -100%

180 -> 150

-30, -17%

0

0

0

BRONZE SHIELD

0

7 -> 8

+1, 14%

0

0

850

KNIGHT SHIELD

0

18 -> 20

+2, 11%

0

0

4500

TIN SHIELD

0

29 -> 3

-26, -90%

0

0

15800 -> 800

-15000, -95%

SILVER SHIELD

0

22 -> 24

+2, 9%

0

0

8200

RUNE SHIELD

0

34 -> 3

-31, -91%

0

0

57000 -> 2900

-54100, -95%

DRAGON SHIELD

0

43 -> 6

-37, -86%

0

0

140000 -> 800

-139200, -99%

TITAN SHIELD

0

47 -> 8

-39, -83%

0

0

340000 -> 1400

-338600, -100%

VAY SHIELD

0

90 -> 100

+10, 11%

0

0

0

IRON WRIST

0

8 -> 9

+1, 12%

0

0

980

THORN BRACELET

4

10 -> 11

+1, 10%

0

0

2000

DRAGON WRIST

0

13 -> 14

+1, 8%

4

0

4500

RUNE WRISTLET

0

15 -> 3

-12, -80%

0

6 -> 0

-6, -100%

12000 -> 800

-11200, -93%

MOON BRACELET

0

12 -> 13

+1, 8%

0

4

3200

MAIL GLOVES

0

7 -> 8

+1, 14%

0

0

800

CHROME GLOVES

0

12 -> 13

+1, 8%

0

0

2600

DRAGON MAIL

0

90 -> 7

-83, -92%

0

0

185000 -> 3200

-181800, -98%

PLYMETAL ARMOR

0

44 -> 49

+5, 11%

0

0

20000

RHINO GLOVE

0

27 -> 8

-19, -70%

0

0

48000 -> 1400

-46600, -97%

VAY GLOVE

185 -> 75

-110, -59%

60

0

0

0

FAIRY LOAFERS

0

0

13 -> 8

-5, -38%

0

36000 -> 800

-35200, -98%

HOLY BOOTS

0

0

0 -> 10

+10, -%

0

240000 -> 210000

-30000, -12%

GOLDEN HARP

0

0

0

28 -> 18

-10, -36%

40000

ANGEL'S HARP

0

0

0

45 -> 4

-41, -91%

90000 -> 690000

+600000, 667%

STRANGE BREW

0

0

0

0

300 -> 750

+450, 150%

SIRUFA'S KISS

0

0

0

0

1500 -> 10000

+8500, 567%

MOON DROPS

0

0

0

0

3000 -> 2500

-500, -17%

PHOENIX HEART

0

0

0

0

5000 -> 10000

+5000, 100%

MANDACORE

0

0

0

0

400 -> 1000

+600, 150%

GODDESS' LOVE

0

0

0

0

1000 -> 7500

+6500, 650%

EXIT STONE

0

0

0

0

100 -> 200

+100, 100%

BARRIER STONE

0

10 -> 11

+1, 10%

0

0

20000

DEFENSER

0

20 -> 22

+2, 10%

0

0

130000 -> 10

-129990, -100%

THOR'S SHIELD

0

8 -> 9

+1, 12%

0

0

1200

SCALE ARMOR

0

20 -> 22

+2, 10%

0

0

3500

OSHYKO FIRE

0

0

0

0

430 -> 6000

+5570, 1295%

BLITZKRIEG

0

0

0

0

480 -> 4000

+3520, 733%

VAY HELM

10 -> 0

-10, -100%

40 -> 0

-40, -100%

0

10 -> 0

-10, -100%

0

VAY ARMOR

26 -> 0

-26, -100%

120 -> 0

-120, -100%

0

0

0

VAY SHIELD

0

50 -> 0

-50, -100%

0

0

0

VAY GLOVES

75 -> 0

-75, -100%

30 -> 0

-30, -100%

0

0

0

Enemy Stats#

Working Designs went a little wilder than usual with the enemy stats. Usually, their versions of games give the enemies fairly standard across-the-board buffs, but this time the alterations are all over the place.

For the early part of the game, regular enemies "merely" get a 10%-20% HP boost and nothing else, with bosses getting additional buffs to other stats. At around the halfway point of the game, most enemies continue receiving the HP boosts, but also get buffs – or sometimes nerfs – to other stats. Around Treefall, though, all hell breaks loose and the stat changes start going all over the place. With seemingly no rhyme or reason, enemies have their HP significantly slashed but their Defense jacked up by a much higher proportion, receive chaotic increases or decreases to EXP and Gold given, and so on.

Though there are a surprising number of stat reductions, ultimately, most monsters get a large increase to Defense. This forces the party to rely more on magic to defeat them, and since the MP costs were so drastically increased, the net effect is to make the game more difficult.

Additionally, most late-game enemies give out only a fraction of their original EXP, making it take much longer to level.

Most of these stats should be self-explanatory, but a few warrant explanation:

  • # Spcl. Attacks is how the game simulates MP for enemies. Certain non-standard attack by an enemy decrease this number, usually (always?) by one, and the enemy will stop using special attacks when it reaches zero.
  • Act. 1–4 % give the percentage chance that an enemy will perform each of its four assigned actions on any given turn. For instance, the Gelatinoid has Attack assigned as its Action 1 and Flee assigned as its Action 4. The corresponding probabilities for those actions are 85 and 15, so it has an 85% chance of attacking and a 15% chance of fleeing each turn. These four columns always sum to 100. Action 1 seems to always be a standard melee attack, while the remaining actions differ for each enemy type. Note that some enemies actually had extra actions added in the US version, indicated by probability going from zero to something higher.

This table uses the same color key as the item table.

To do:
Monsters with additional actions in the US version.

Monster Stats, JP -> US

Name

HP

Attack

Defense

Speed

Crit. %

EXP

Gold

# Spcl. Attacks

Act. 1 %

Act. 2 %

Act. 3 %

Act. 4 %

GELATINOID

2 -> 3

+1, 50%

0

1

1

0

7

5

0

85

0

0

15

SLUGWORT

6 -> 7

+1, 17%

1

2

1

0

9

6

0

90

0

0

10

DIGGER ANT

12 -> 13

+1, 8%

3

3

2

0

13

12

0

94

0

0

6

GOBLIN

14 -> 16

+2, 14%

2

2

2

0

11

9

0

90

0

0

10

HIRELING

20 -> 22

+2, 10%

5

3

2

0

28

21

0

96

0

0

4

HOBGOBLIN

35 -> 38

+3, 9%

4

2

3

0

19

25

8

65

0

25

10

RAGING BULL

38 -> 42

+4, 11%

8

4

6

0

35

15

0

100

0

0

0

BARBARIAN

45 -> 50

+5, 11%

12

3

4

0

31

27

0

98

0

0

2

MURKER

86 -> 94

+8, 9%

60

6

13

2

67

48

0

100

0

0

0

WHITE ZOMBIE

68 -> 75

+7, 10%

35

5

9

0

40

27

0

100

0

0

0

SKELETON

63 -> 70

+7, 11%

25

4

11

8

28

30

0

100

0

0

0

BASALT GOLEM

130 -> 145

+15, 12%

100

7

8

0

89

58

0

100

0

0

0

CROCODILE

68 -> 75

+7, 10%

80

5

18

6

52

28

0

99

0

0

1

CORLYX

50 -> 55

+5, 10%

70

6

20

5

33

21

1

75

15

0

10

VANDAL

90 -> 99

+9, 10%

105

5

14

7

65

73

0

99

0

0

1

CAVE BEAR

82 -> 90

+8, 10%

110

11

12

7

54

62

0

97

0

0

3

SABRETOOTH

69 -> 76

+7, 10%

101

9

20

32

44

40

0

97

0

0

3

HARPY

100 -> 110

+10, 10%

102

4

22

9

68

42

12

70

27

0

3

MUREX

98 -> 107

+9, 9%

110

5

20

7

87

60

0

99

0

0

1

POWERBUNEE

132 -> 145

+13, 10%

30

3

23

6

27

19

8

20

25

50

5

MUDGARNE

136 -> 149

+13, 10%

196

5

18

7

110

100

0

100

0

0

0

THINGY

88 -> 97

+9, 10%

123

4

24

7

54

63

6

70

0

30

0

MAGIC MOLE

103 -> 113

+10, 10%

35

3

20

20

72

39

8

25

50

20

5

GIANT WASP

100 -> 110

+10, 10%

110

5

30

8

78

15

2

70

25

0

5

SPORE POPPER

92 -> 102

+10, 11%

140

4

28

7

53

88

0

100

0

0

0

ELEMENTAL

1200 -> 1400

+200, 17%

270 -> 290

+20, 7%

7 -> 9

+2, 29%

28

40

1500

750

100 -> 150

+50, 50%

50 -> 40

-10, -20%

50 -> 60

+10, 20%

0

0

BEHEMOTH

68 -> 74

+6, 9%

120

6

36

8

73

65

0

85

0

0

15

PHREAK

152 -> 167

+15, 10%

80

4

38

0

78

85

3

10

88

0

2

TOADSTOOL

74 -> 82

+8, 11%

122

7

29

28

83

87

0

60

0

0

40

TANGLER

82 -> 90

+8, 10%

148

5

48

255

91

56

0

100

0

0

0

HORRORWEED

96 -> 105

+9, 9%

120

5

50

9

96

73

0

100

0

0

0

ROAD TOAD

100 -> 110

+10, 10%

100

6

38

8

101

52

0

45

0

0

55

UNDEAD KNAVE

199 -> 220

+21, 11%

298

10

45

2

128

79

0

100

0

0

0

NECROMANSER

122 -> 134

+12, 10%

96

5

49

0

140

66

15

20

80

0

0

MILLITANT

101 -> 111

+10, 10%

306

8

48

29

129

90

0

100

0

0

0

NIGHT GAUNT

250 -> 275

+25, 10%

230

8

47

8

290

122

0

90

0

0

10

OSTEAL GUARD

104 -> 114

+10, 10%

238

9

42

19

170

100

0

80

0

0

20

VAMPYR

2400 -> 3250

+850, 35%

1232

12 -> 14

+2, 17%

49

0

3500

2000

50

10

55

35

0

SCREAMER

240 -> 264

+24, 10%

195

3

48

2

127

105

4

45

55

0

0

DRAGONWASP

120 -> 132

+12, 10%

135

6

54

9

146

10

8

50

48

0

2

COCKASAUR

132 -> 145

+13, 10%

178

8

51

9

182

108

4

65

0

0

35

BLINDWORM

225 -> 247

+22, 10%

280

10

45

0

154

145

0

75

0

0

25

WIND ELEMENTAL

4500 -> 4800

+300, 7%

290 -> 400

+110, 38%

3 -> 14

+11, 367%

54

255

4000

1200 -> 1500

+300, 25%

200 -> 300

+100, 50%

1 -> 5

+4, 400%

99 -> 80

-19, -19%

0 -> 5

+5, -%

0 -> 10

+10, -%

ICE QUEEN

177 -> 194

+17, 10%

131

17

90

16

211

121

18

15

55

20

10

GHOST RIDER

169 -> 187

+18, 11%

242

5

70

36

167

116

8

40

60

0

0

FLITTERBY

136 -> 150

+14, 10%

187

7

54

52

178

61

0

60

0

0

40

CRAYPROBE

292 -> 322

+30, 10%

356

10

61

255

283

15

200

31

69

0

0

DRONE

350 -> 385

+35, 10%

560

9

57

255

295

20

80

50

50

0

0

GIGATRON

2200 -> 2720

+520, 24%

1595 -> 1900

+305, 19%

11 -> 13

+2, 18%

69

133

5000

3000 -> 2000

-1000, -33%

200 -> 250

+50, 25%

60

40

0

0

SPORE FIEND

144 -> 158

+14, 10%

132

5

55

10

236

83

80

27

70

0

3

SUCUBUS

543 -> 597

+54, 10%

332

3

71

0

260

290

384

1

64

0

35

SPELLCASTER

126 -> 138

+12, 10%

109

5

67

0

183

161

60

10

68

20

2

CEPHLOPOD

630 -> 693

+63, 10%

548

6

66

255

201

246

0

100

0

0

0

SCISSOR CRAB

215 -> 235

+20, 9%

756

10

69

8

315

315

0

100

0

0

0

ALLIGATOR

174 -> 191

+17, 10%

1294

8

63

19

200

66

0

100

0

0

0

BLOBERT

1038 -> 1140

+102, 10%

92

1

8

255

30

200

0

10

0

0

90

NEREID

220 -> 242

+22, 10%

664

10

56

10

264

318

300

30

70

0

0

DRYAD

258 -> 280

+22, 9%

85

8

58

1

235

346

200

1

59

40

0

SKANK

154 -> 169

+15, 10%

139

9

59

11

304

215

4

80

20

0

0

ZARWOLF

375 -> 410

+35, 9%

263

7

84

13

365

392

4

100

0

0

0

ICE APE

530 -> 580

+50, 9%

670

6

66

10

342

251

20

80

0

20

0

SPITTER FROG

268 -> 294

+26, 10%

162

4

63

10

284

86

2

20

80

0

0

ARACHYLIX

3100 -> 3400

+300, 10%

1465 -> 1700

+235, 16%

10 -> 13

+3, 30%

84

255

6000

2316

400

15

35 -> 40

+5, 14%

0

50 -> 45

-5, -10%

ROYAL SQUID

715 -> 785

+70, 10%

874

3

87

255

356

106

0

100

0

0

0

DUSTACEAN

416 -> 456

+40, 10%

665

8 -> 9

+1, 12%

84

29

412

332

0

100

0

0

0

COCATRICE

589 -> 640

+51, 9%

720

5

86

163

438

352

0

35

0

0

65

GRIFFYN

424 -> 464

+40, 9%

920

6

120

6

503

428

4

40

60

0

0

ROTTY BOY

480 -> 520

+40, 8%

700

6

10

10 -> 0

-10, -100%

411

560

0 -> 50

+50, -%

60 -> 55

-5, -8%

0 -> 5

+5, -%

0

40

NECROPHAGER

380 -> 420

+40, 11%

570

5

8

33 -> 6

-27, -82%

616

235

0

100

0

0

0

SCORPION

250 -> 275

+25, 10%

520

6 -> 9

+3, 50%

96

56

389

260

4

55

0

25

20

ULTRA GRUB

294 -> 330

+36, 12%

620

5 -> 8

+3, 60%

93

16

321

348

0

40 -> 15

-25, -62%

0

0

60 -> 85

+25, 42%

CABBALIST

440 -> 480

+40, 9%

636

5 -> 6

+1, 20%

99

3

412

460

84

20

50

30

0

PHANTOM KYTE

219 -> 239

+20, 9%

474

8 -> 11

+3, 38%

90

38

281

214

0

100

0

0

0

MAGIC SUCKER

210 -> 230

+20, 10%

378

7 -> 10

+3, 43%

102

46 -> 36

-10, -22%

331

160

20

20

80

0

0

LAUGHING BOY

180 -> 200

+20, 11%

780

9 -> 12

+3, 33%

90

9 -> 6

-3, -33%

312

284

4

20 -> 30

+10, 50%

65 -> 70

+5, 8%

0

15 -> 0

-15, -100%

MUMMY

392 -> 432

+40, 10%

890

8 -> 11

+3, 38%

87

36 -> 6

-30, -83%

616

361

0

30 -> 100

+70, 233%

0

0

70 -> 0

-70, -100%

MAYTAKE

3800 -> 3500

-300, -8%

2420 -> 2820

+400, 17%

9 -> 14

+5, 56%

84 -> 0

-84, -100%

185 -> 64

-121, -65%

8000

20000

20

5 -> 30

+25, 500%

0 -> 40

+40, -%

30 -> 10

-20, -67%

65 -> 20

-45, -69%

NEGATOR

526 -> 576

+50, 10%

920

9 -> 10

+1, 11%

73

8

546

260

0

100

0

0

0

EEDIOT

291 -> 321

+30, 10%

103

5

93

6

106

398

10 -> 50

+40, 400%

15 -> 10

-5, -33%

0

85 -> 90

+5, 6%

0

BLOOD LEECH

220 -> 242

+22, 10%

420

6

31

0

386

260

4

30

20

20

30

VAMPIRE BAT

180 -> 220

+40, 22%

120

8

105

200

381

260

100

1

80 -> 99

+19, 24%

0

19 -> 0

-19, -100%

EBONY DRAGON

3000 -> 3300

+300, 10%

3450 -> 1900

-1550, -45%

12 -> 14

+2, 17%

100

86 -> 6

-80, -93%

10000 -> 7500

-2500, -25%

25000 -> 10000

-15000, -60%

84

40

60 -> 50

-10, -17%

0

0 -> 10

+10, -%

DANEK SOLDIER

198 -> 220

+22, 11%

210

8 -> 15

+7, 88%

68

29 -> 16

-13, -45%

516

423

0

100

0

0

0

DARK MAGE

223 -> 235

+12, 5%

320

7 -> 13

+6, 86%

111 -> 90

-21, -19%

5 -> 6

+1, 20%

381 -> 351

-30, -8%

260

40

50

30

20

0

DARK KNIGHT

480 -> 310

-170, -35%

498 -> 268

-230, -46%

8 -> 11

+3, 38%

115 -> 105

-10, -9%

34 -> 6

-28, -82%

749 -> 310

-439, -59%

369 -> 325

-44, -12%

60

30

70

0

0

NINJA

460 -> 176

-284, -62%

710

4 -> 25

+21, 525%

118 -> 100

-18, -15%

255 -> 6

-249, -98%

536 -> 836

+300, 56%

896 -> 300

-596, -67%

0

100

0

0

0

MERCENARY

650 -> 165

-485, -75%

1160

3 -> 26

+23, 767%

116 -> 100

-16, -14%

2 -> 6

+4, 200%

938

393 -> 300

-93, -24%

0

100

0

0

0

KNARLER

615 -> 132

-483, -79%

520

6 -> 39

+33, 550%

27 -> 60

+33, 122%

56 -> 6

-50, -89%

1112 -> 624

-488, -44%

379 -> 260

-119, -31%

10 -> 4

-6, -60%

70 -> 80

+10, 14%

30 -> 20

-10, -33%

0

0

ROUGH KNIGHT

390 -> 210

-180, -46%

970

13 -> 23

+10, 77%

127 -> 120

-7, -6%

255

842 -> 1250

+408, 48%

1018 -> 320

-698, -69%

80 -> 4

-76, -95%

20 -> 100

+80, 400%

80 -> 0

-80, -100%

0

0

ULTRAGOYLE

3220 -> 5700

+2480, 77%

1370 -> 810

-560, -41%

10 -> 5

-5, -50%

117 -> 100

-17, -15%

6

6200 -> 7000

+800, 13%

3000 -> 4000

+1000, 33%

300 -> 350

+50, 17%

15

60 -> 55

-5, -8%

0

25 -> 30

+5, 20%

CMDR. ROSALE

920 -> 300

-620, -67%

95 -> 110

+15, 16%

8 -> 15

+7, 88%

114 -> 100

-14, -12%

2 -> 6

+4, 200%

920 -> 2000

+1080, 117%

1000

100

2 -> 10

+8, 400%

37 -> 0

-37, -100%

61 -> 75

+14, 23%

0 -> 15

+15, -%

RETARDOTAUR

490 -> 210

-280, -57%

970

6 -> 23

+17, 283%

120

255

1140 -> 1250

+110, 10%

580 -> 320

-260, -45%

0 -> 4

+4, -%

100

0

0

0

MEDUSA

585 -> 200

-385, -66%

890

5 -> 20

+15, 300%

120

42 -> 6

-36, -86%

1054 -> 1254

+200, 19%

420 -> 320

-100, -24%

4

10

25 -> 0

-25, -100%

0

65 -> 90

+25, 38%

OGRE

1184 -> 489

-695, -59%

1020 -> 1720

+700, 69%

5 -> 25

+20, 400%

41 -> 125

+84, 205%

26 -> 6

-20, -77%

668 -> 1450

+782, 117%

680 -> 350

-330, -49%

0 -> 4

+4, -%

40

0

60 -> 0

-60, -100%

0 -> 60

+60, -%

MADDEN

1425 -> 510

-915, -64%

2580 -> 1750

-830, -32%

6 -> 30

+24, 400%

27 -> 125

+98, 363%

0 -> 6

+6, -%

1283 -> 1470

+187, 15%

458 -> 600

+142, 31%

0 -> 4

+4, -%

100

0

0

0

CADUCEUS

660 -> 242

-418, -63%

1580 -> 770

-810, -51%

6 -> 29

+23, 383%

107 -> 100

-7, -7%

0 -> 6

+6, -%

1088 -> 928

-160, -15%

800 -> 300

-500, -62%

200 -> 4

-196, -98%

20

70 -> 80

+10, 14%

10 -> 0

-10, -100%

0

SALAMANDER

784 -> 242

-542, -69%

2020 -> 840

-1180, -58%

7 -> 27

+20, 286%

112 -> 100

-12, -11%

66 -> 6

-60, -91%

926

425 -> 300

-125, -29%

80 -> 4

-76, -95%

20 -> 100

+80, 400%

80 -> 0

-80, -100%

0

0

PHOENIX

341 -> 210

-131, -38%

980 -> 860

-120, -12%

9 -> 33

+24, 267%

120 -> 100

-20, -17%

26 -> 6

-20, -77%

534 -> 933

+399, 75%

300

20 -> 4

-16, -80%

75 -> 100

+25, 33%

25 -> 0

-25, -100%

0

0

IGNEUS

5800 -> 4000

-1800, -31%

4860 -> 1920

-2940, -60%

12 -> 20

+8, 67%

105 -> 0

-105, -100%

132 -> 64

-68, -52%

15000 -> 10000

-5000, -33%

20000 -> 15000

-5000, -25%

120 -> 4

-116, -97%

35 -> 20

-15, -43%

65 -> 70

+5, 8%

0

0 -> 10

+10, -%

FLINT GOLEM

430 -> 210

-220, -51%

2980 -> 970

-2010, -67%

13 -> 23

+10, 77%

24 -> 120

+96, 400%

0 -> 255

+255, -%

1426 -> 1250

-176, -12%

880 -> 320

-560, -64%

0 -> 4

+4, -%

100

0

0

0

GARGOYLE

320 -> 242

-78, -24%

1580 -> 730

-850, -54%

11 -> 30

+19, 173%

86

121 -> 21

-100, -83%

793 -> 601

-192, -24%

985 -> 380

-605, -61%

0 -> 4

+4, -%

100

0

0

0

ELITE GUARD

390 -> 210

-180, -46%

1396 -> 970

-426, -31%

7 -> 23

+16, 229%

117 -> 120

+3, 3%

255

689 -> 1250

+561, 81%

540 -> 320

-220, -41%

0 -> 4

+4, -%

100

0

0

0

WARLOCK

350 -> 210

-140, -40%

879 -> 970

+91, 10%

6 -> 23

+17, 283%

120

15 -> 255

+240, 1600%

751 -> 1250

+499, 66%

698 -> 320

-378, -54%

20 -> 4

-16, -80%

55 -> 100

+45, 82%

35 -> 0

-35, -100%

10 -> 0

-10, -100%

0

SORCERER

295 -> 210

-85, -29%

795 -> 970

+175, 22%

6 -> 23

+17, 283%

114 -> 120

+6, 5%

40 -> 255

+215, 538%

542 -> 1250

+708, 131%

480 -> 320

-160, -33%

80 -> 100

+20, 25%

10 -> 60

+50, 500%

70 -> 40

-30, -43%

20 -> 0

-20, -100%

0

SKITTERPOD

950 -> 1050

+100, 11%

2570

10

120

55

1885

990

0

100

0

0

0

HEAVY KNIGHT

720 -> 210

-510, -71%

3420 -> 970

-2450, -72%

11 -> 23

+12, 109%

120

15 -> 5

-10, -67%

1588 -> 1250

-338, -21%

1290 -> 320

-970, -75%

0 -> 4

+4, -%

100

0

0

0

ASSASSIN

215 -> 210

-5, -2%

3820 -> 975

-2845, -74%

4 -> 23

+19, 475%

136 -> 120

-16, -12%

215 -> 5

-210, -98%

980 -> 1250

+270, 28%

1836 -> 320

-1516, -83%

0 -> 4

+4, -%

100

0

0

0

IRON GIANT

1600 -> 660

-940, -59%

5820 -> 1020

-4800, -82%

13 -> 20

+7, 54%

100

169 -> 6

-163, -96%

3500 -> 1800

-1700, -49%

3000 -> 400

-2600, -87%

0 -> 4

+4, -%

100

0

0

0

ARCH-GRIFFIN

610 -> 242

-368, -60%

1200 -> 1020

-180, -15%

9 -> 25

+16, 178%

127 -> 120

-7, -6%

126 -> 6

-120, -95%

846 -> 446

-400, -47%

998 -> 360

-638, -64%

0 -> 4

+4, -%

80 -> 100

+20, 25%

0

0

20 -> 0

-20, -100%

GORGON

680 -> 242

-438, -64%

1020

7 -> 25

+18, 257%

95 -> 120

+25, 26%

16 -> 6

-10, -62%

998 -> 1346

+348, 35%

1795 -> 360

-1435, -80%

0 -> 4

+4, -%

20 -> 100

+80, 400%

0

0

80 -> 0

-80, -100%

FLEE-BAG

8000 -> 10000

+2000, 25%

1 -> 0

-1, -100%

2 -> 1

-1, -50%

999

0

15000 -> 30000

+15000, 100%

1

0

13 -> 5

-8, -62%

0

0

87 -> 95

+8, 9%

QUETZALCOATL

721 -> 500

-221, -31%

1810 -> 1520

-290, -16%

10 -> 25

+15, 150%

120 -> 125

+5, 4%

205 -> 255

+50, 24%

921 -> 1370

+449, 49%

880 -> 500

-380, -43%

0 -> 4

+4, -%

100

0

0

0

GREAT WYRM

2100 -> 230

-1870, -89%

7520 -> 1220

-6300, -84%

12 -> 20

+8, 67%

100 -> 120

+20, 20%

0 -> 6

+6, -%

2950 -> 1351

-1599, -54%

3700 -> 360

-3340, -90%

4

75 -> 100

+25, 33%

25 -> 0

-25, -100%

0

0

MECHADRAKE

1800 -> 230

-1570, -87%

5900 -> 1220

-4680, -79%

13 -> 20

+7, 54%

111 -> 120

+9, 8%

21 -> 6

-15, -71%

4300 -> 1351

-2949, -69%

3180 -> 360

-2820, -89%

1 -> 4

+3, 300%

85 -> 100

+15, 18%

15 -> 0

-15, -100%

0

0

HYDRA

1301 -> 350

-951, -73%

1320

6 -> 25

+19, 317%

122 -> 120

-2, -2%

255 -> 6

-249, -98%

1950 -> 1350

-600, -31%

4200 -> 340

-3860, -92%

0 -> 4

+4, -%

99 -> 40

-59, -60%

0 -> 60

+60, -%

0

1

CHIMERA

1021 -> 350

-671, -66%

1420

5 -> 20

+15, 300%

144 -> 120

-24, -17%

58 -> 6

-52, -90%

1690 -> 1400

-290, -17%

3300 -> 340

-2960, -90%

34 -> 4

-30, -88%

65 -> 40

-25, -38%

34 -> 60

+26, 76%

0

1 -> 0

-1, -100%

ROUGH DANEK

420 -> 230

-190, -45%

1630 -> 1220

-410, -25%

8 -> 20

+12, 150%

121 -> 120

-1, -1%

68 -> 6

-62, -91%

821 -> 1351

+530, 65%

980 -> 360

-620, -63%

0 -> 4

+4, -%

100

0

0

0

MECHALID

2100 -> 230

-1870, -89%

6220 -> 1220

-5000, -80%

14 -> 20

+6, 43%

148 -> 120

-28, -19%

50 -> 6

-44, -88%

2351 -> 1351

-1000, -43%

8800 -> 360

-8440, -96%

4

75 -> 100

+25, 33%

25 -> 0

-25, -100%

0

0

STEEL KNIGHT

1100 -> 230

-870, -79%

3860 -> 1220

-2640, -68%

12 -> 20

+8, 67%

129 -> 120

-9, -7%

36 -> 6

-30, -83%

1800 -> 1351

-449, -25%

3860 -> 360

-3500, -91%

0 -> 4

+4, -%

100

0

0

0

BETTY JUNE

3000 -> 4500

+1500, 50%

7200 -> 8750

+1550, 22%

13 -> 19

+6, 46%

158 -> 0

-158, -100%

255 -> 100

-155, -61%

35000 -> 5210

-29790, -85%

80000 -> 13250

-66750, -83%

80 -> 4

-76, -95%

60 -> 100

+40, 67%

40 -> 0

-40, -100%

0

0

DRUID

560 -> 500

-60, -11%

1820

7 -> 30

+23, 329%

153 -> 125

-28, -18%

8 -> 6

-2, -25%

1130 -> 1470

+340, 30%

1400 -> 240

-1160, -83%

4

10 -> 100

+90, 900%

30 -> 0

-30, -100%

60 -> 0

-60, -100%

0

CONJURER

460 -> 500

+40, 9%

1820

6 -> 30

+24, 400%

139 -> 125

-14, -10%

3 -> 6

+3, 100%

1580 -> 1470

-110, -7%

2400 -> 240

-2160, -90%

100 -> 50

-50, -50%

15 -> 60

+45, 300%

85 -> 40

-45, -53%

0

0

GREEN DRAGON

1232 -> 800

-432, -35%

8200 -> 2204

-5996, -73%

11 -> 61

+50, 455%

115 -> 105

-10, -9%

6

5240 -> 2043

-3197, -61%

12800 -> 420

-12380, -97%

8 -> 50

+42, 525%

60 -> 50

-10, -17%

20 -> 50

+30, 150%

20 -> 0

-20, -100%

0

WYVERN

800 -> 220

-580, -72%

2960 -> 760

-2200, -74%

10 -> 23

+13, 130%

150 -> 86

-64, -43%

46 -> 6

-40, -87%

2380 -> 604

-1776, -75%

4940 -> 240

-4700, -95%

0 -> 4

+4, -%

0 -> 100

+100, -%

0

0

100 -> 0

-100, -100%

EVILEYE

611 -> 670

+59, 10%

1

15 -> 45

+30, 200%

105

6

2410 -> 4913

+2503, 104%

3820 -> 420

-3400, -89%

80 -> 4

-76, -95%

5 -> 10

+5, 100%

55 -> 65

+10, 18%

25

15 -> 0

-15, -100%

ASSAILER

1720 -> 640

-1080, -63%

4420 -> 1920

-2500, -57%

12 -> 30

+18, 150%

141 -> 140

-1, -1%

106 -> 6

-100, -94%

4160 -> 1760

-2400, -58%

4800 -> 400

-4400, -92%

80 -> 4

-76, -95%

10 -> 100

+90, 900%

90 -> 0

-90, -100%

0

0

DESTROYER

1921 -> 640

-1281, -67%

4750 -> 1920

-2830, -60%

10 -> 30

+20, 200%

140

86 -> 6

-80, -93%

5585 -> 1760

-3825, -68%

3800 -> 400

-3400, -89%

0 -> 4

+4, -%

100

0

0

0

ARCH-CHIMERA

1630 -> 800

-830, -51%

3804 -> 2204

-1600, -42%

6 -> 61

+55, 917%

165 -> 105

-60, -36%

255 -> 6

-249, -98%

2843 -> 2043

-800, -28%

8920 -> 420

-8500, -95%

40 -> 4

-36, -90%

60 -> 50

-10, -17%

40 -> 50

+10, 25%

0

0

BLOOD DRAGON

1432 -> 800

-632, -44%

7204 -> 2204

-5000, -69%

11 -> 61

+50, 455%

129 -> 105

-24, -19%

46 -> 6

-40, -87%

9043 -> 2043

-7000, -77%

22500 -> 420

-22080, -98%

124 -> 4

-120, -97%

60 -> 50

-10, -17%

20 -> 50

+30, 150%

20 -> 0

-20, -100%

0

ARCH FIEND

3160 -> 500

-2660, -84%

4820 -> 1820

-3000, -62%

6 -> 30

+24, 400%

149 -> 125

-24, -16%

96 -> 6

-90, -94%

6470 -> 1470

-5000, -77%

9800 -> 240

-9560, -98%

200 -> 4

-196, -98%

30 -> 100

+70, 233%

50 -> 0

-50, -100%

0

20 -> 0

-20, -100%

BARON

2420 -> 500

-1920, -79%

5690 -> 1670

-4020, -71%

12 -> 30

+18, 150%

185 -> 125

-60, -32%

179 -> 6

-173, -97%

5425 -> 1425

-4000, -74%

4800 -> 380

-4420, -92%

0 -> 4

+4, -%

100 -> 20

-80, -80%

0

0

0 -> 80

+80, -%

RAVAGER

2180 -> 500

-1680, -77%

4480 -> 1670

-2810, -63%

12 -> 30

+18, 150%

180 -> 125

-55, -31%

114 -> 6

-108, -95%

9825 -> 1425

-8400, -85%

1380 -> 380

-1000, -72%

100 -> 4

-96, -96%

1 -> 20

+19, 1900%

99 -> 0

-99, -100%

0

0 -> 80

+80, -%

GARTER ELITE

467 -> 500

+33, 7%

2970 -> 1670

-1300, -44%

8 -> 30

+22, 275%

142 -> 125

-17, -12%

255 -> 6

-249, -98%

2925 -> 1425

-1500, -51%

2800 -> 380

-2420, -86%

0 -> 4

+4, -%

20

0

0

80

ILLUSIONIST

456 -> 550

+94, 21%

1720

7 -> 25

+18, 257%

138 -> 125

-13, -9%

6

3250 -> 1450

-1800, -55%

1040 -> 240

-800, -77%

240 -> 50

-190, -79%

0 -> 20

+20, -%

75 -> 40

-35, -47%

15 -> 0

-15, -100%

10 -> 40

+30, 300%

ELECTRIC EYE

2333 -> 670

-1663, -71%

1

3 -> 45

+42, 1400%

150 -> 105

-45, -30%

16 -> 6

-10, -62%

4910 -> 4913

+3, 0%

310 -> 420

+110, 35%

100 -> 4

-96, -96%

0

75 -> 80

+5, 7%

20

5 -> 0

-5, -100%

GOLD DRAGON

4732 -> 800

-3932, -83%

8194 -> 2204

-5990, -73%

12 -> 55

+43, 358%

139 -> 105

-34, -24%

76 -> 6

-70, -92%

20500 -> 3000

-17500, -85%

8200 -> 1000

-7200, -88%

4

50

50

0

0

EVISERATER

2732 -> 850

-1882, -69%

11000 -> 2504

-8496, -77%

15 -> 65

+50, 333%

169 -> 115

-54, -32%

0

18043 -> 2043

-16000, -89%

4200 -> 420

-3780, -90%

4

50

50

0

0

THE KAISER

4300 -> 3300

-1000, -23%

8020 -> 2220

-5800, -72%

13 -> 15

+2, 15%

178 -> 0

-178, -100%

89 -> 10

-79, -89%

19000 -> 3000

-16000, -84%

3500

0 -> 4

+4, -%

100 -> 50

-50, -50%

0 -> 50

+50, -%

0

0

SA

1000 -> 1100

+100, 10%

5000

10

999

255

13570

4250

3

0

100

0

0

SADOUL

19000 -> 23500

+4500, 24%

17000 -> 15000

-2000, -12%

30 -> 16

-14, -47%

380 -> 180

-200, -53%

182 -> 188

+6, 3%

0

0

300

30 -> 20

-10, -33%

50 -> 55

+5, 10%

0 -> 10

+10, -%

20 -> 15

-5, -25%