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Debug Menu#
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JP |
US/EU |
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Use the following codes to display a debug menu for the corresponding region:
JP |
US |
EU |
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The JP version patches-in a jump to the menu display function (instruction j 0x80040720). The US and EU versions, besides patching-in their corresponding jumps (j 0x8003e7e4 and j 0x8003e9b0), also require an existing menu label rendering function call to be overriden (jal 0x800a8934 and jal 0x800a8c08). This is due to a bug in the original instruction that calls the rendering function used for Shift-JIS text, which doesn't render ASCII characters besides the newline.
JP Text |
JP Translation |
US/EU Text |
JP Notes |
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戦闘マップ |
Battle Map |
BATTLE |
Select battle map. |
フォントOFF |
Font OFF |
FONT OFF |
Doesn't work. |
デバッグモード |
Debug Mode |
DEBUG MODE |
Toggle ON/OFF. |
イベントマップ |
Event Map |
IVENT MAP |
Select event map. |
ゲームスタート |
Game Start |
GAME START |
Crash the game. |
ユニット種類選択 |
Select Unit Type |
UNIT SELECT |
Select from number. |
セレクトB |
Select B |
SELECT B |
Unknown. |
In the US/EU versions, only the BATTLE entry is functional. The other entries seem to have been stripped out, since the menu display function lacks any references to sub-menu texts used by these same entries in the JP version.
(Source: Original TCRF research)
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This needs some investigation. |
Battle Map Text#
The BATTLE entry opens a paginated sub-menu (use arrow keys for navigation), containing the following Shift-JIS text (present in SLUS_004.47 at 0x353C):
テスト
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デモ
(Source: Mezmorize (Classic Videogame Hacking))