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Debugging Context#
The main loop is located at 4000:4AF0.
A jump table is located at 4000:4DE1 (0x344DE1) and is called at 4000:4C3A and 4000:4C59. The table is grouped by pairs of event pointers: init and update, which correspond to the 2 calls.
The Debug Menu state is index 0 within the jump table.
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This needs some investigation. |
Debug Menu#
Init |
Update |
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5000:0ED0 |
5000:1137 |
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To do: |
Scene Editor?#
From the Debug Menu select SCENE 32.
Event Debug Mode#
From the Debug Menu select SCENE 4.
Game Debug Mode#
From the Debug Menu select SCENE 3.
Tactical Map Debug Mode#
From the Debug Menu select SCENE 2.
3D Demo#
From the Debug Menu select SCENE 7.
Miscellaneous Traps#