the cutting room mirror

Turn it Around

What do you get if you take a Bishi Bashi-style arcade minigame collection featuring two gigantic turnable handles on the front of the cabinet, then port it to the DS with a single handle recreated on the Touch Screen instead?

Well, you get a Touch Screen covered in circular scratches, of course.

You also get Turn it Around.

Regional Differences#

The European version is very close to the Japanese one, with only the text being translated. The North American version makes a number of cuts and further changes.

Title Screen#

Japan

Europe

US

While the European and North American versions have the same name and bear similar logos on their packaging, the European version's title screen has a unique logo based on the Japanese one. The North American version's title screen uses the same logo as its packaging.

Removed Minigame#

Turn_it_Around_Evil_Lord_intro.png Turn_it_Around_Evil_Lord_gameplay.png

One of the minigames, "Evil Lord", is completely inaccessible in the North American version. As this minigame involves undressing women by unwrapping their obi, it's not hard to imagine why it might have been removed. This leaves the total number of minigames at 24 instead of 25, and the menu graphic for Challenge Mode was updated to reflect this.

The files for this game still exist in the North American ROM, but notably the Japanese text in its graphics was not translated or removed as with other minigames (see Graphics), suggesting the game was never really in contention to be retained for that version.

Voices#

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The Japanese version features extensive Japanese voice clips throughout the game, as well as a short vocal theme at the title screen, and another rendition over the ending credits. All of these are retained in the European version. The North American version does not play any voice clips, and vocals have been removed from the songs. No attempt was made to replace any of the removed voices with other sounds, meaning the minigame opening screens are completely silent, and many games lack any audio feedback for succeeding or failing at objectives.

All of the voice clips are still present and unused in the files of the North American version, however.

Graphics#

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In the European version, most Japanese text on incidental graphics - such as the victory images, touch-wheel graphics, and background signage - is left as-is. In the North American version, this is all either translated or removed.