the cutting room mirror

Misc. Mini-Cons

This is a sub-page of Transformers (PlayStation 2, International).

The remnants of an additional 18 Mini-Cons is present exclusively in tfa\METAGAME.TDB. Only some general stats and an internal name remain for these Mini-Cons. While some of the internal names for these Mini-Cons make it very apparent as to what they do, other internal names are far too vague to determine what their functionality is.
In order to determine what the values mean, the METAGAME.TMD file is referenced as .TMD files serve as a dictionary for .TDB files. Non-default values are bolded.

HeavyCannon#

As per naming conventions, this would be a weaker version of Aftershock (Super Heavy Cannon). An unused model suggests that this Mini-Con's name is Shock.

Activation Type

ChargeReleasePartial

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0.1

CrosshairIndex

AssaultBlaster

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0.1

MinimumChargeToUsePerShot

0.2

Name

HeavyCannon

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

20

RechargeTime

2

RecoilType

Large

RestrictToButton

Default

Segments

10

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

PrimaryWeapon

Team

Gold

ToneLibrary

minicons/cannon

EnergonMeshProjecter#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

EnergonMeshProjector

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

PrimaryWeapon

Team

Blue

ToneLibrary

SuperHeavyImpactGun#

Stronger version of Overwatch (Impact Gun).

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

SuperHeavyImpactGun

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

PrimaryWeapon

Team

Green

ToneLibrary

RibbonBeam#

A weaker version of Aurora (Heavy Ribbon Beam) and Corona (Super Ribbon Beam). Unique effects for this weapon managed to sneak into Build 3944 despite having been cut by that point.

Activation Type

HoldDown

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

1

CoolDownTime

0.1

CoolDownTimeDepleted

0.5

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0.3

MinimumChargeToUsePerShot

0

Name

RibbonBeam

NodeToKeepIndex

0

PaletteIndex

1

PowerCost

10

RechargeTime

2

RecoilType

None

RestrictToButton

Default

Segments

120

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

PrimaryWeapon

Team

Blue

ToneLibrary

minicons/ribbonbeam

Airstrike#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

Airstrike

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Green

ToneLibrary

ColdProjector#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

ColdProjector

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Red

ToneLibrary

EnergonWhip#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

EnergonWhip

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

10

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Green

ToneLibrary

ProximityMine#

May be related to Claymore (Proximity mines).

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

ProximityMine

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

10

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Red

ToneLibrary

SkitterBomb#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

SkitterBomb

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Green

ToneLibrary

Tangler#

Tangler can't seem to catch a break. It's not known what this Mini-Con would do.

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

Tangler

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

20

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

SecondaryWeapon

Team

Red

ToneLibrary

DoubleJump#

Chances are, this one would have let you double jump. While this is functionally similar to High Jump (Boost Jump), it is difficult to determine if these two Mini-Cons are related.

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

-1

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

Movement

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

DoubleJump

NodeToKeepIndex

0

PaletteIndex

4

PowerCost

10

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Movement

Team

Red

ToneLibrary

CounterMeasures#

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

CounterMeasures

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

20

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Blue

ToneLibrary

EnhancedEnergonShield#

A stronger version of Deflector (Energon Shield). Unique effects for this utility managed to sneak into Build 3944 despite having been cut by that point.

Activation Type

ToggleDrain

ChargeDrainMultiplier_Commander

0.5

ChargeDrainMultiplier_Veteran

0.75

ChargeDrainTime

10

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

EnhancedEnergonShield

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

20

RechargeTime

15

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Blue

ToneLibrary

minicons/energonshield

JuiceSiphon#

It is suggested that this is related to the cut Sidekick Juice mechanic, where Powerlinxing was dependent on a separate meter rather than your health.

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

JuiceSiphon

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

40

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Purple

ToneLibrary

RepulsionBeam#

An unused model suggests that this Mini-Con's name is Pressor.

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

RepulsionBeam

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

20

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Blue

ToneLibrary

Scrambler#

Surprisingly, it seems that this Mini-Con is not related to Discord (Scrambler).

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0.1

CoolDownTimeDepleted

0.1

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

1

MinimumChargeToUsePerShot

0

Name

Scrambler

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

10

RechargeTime

30

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Gold

ToneLibrary

minicons/scrambler

SmokeScreen#

No relation to the cut playable character Smokescreen.

Activation Type

PressInstant

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

0

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

Smokescreen

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

10

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Ability

Team

Blue

ToneLibrary

PoweredGlide#

May be related to the Cybertron glider Mini-Con. PoweredGlide shares a ToneLibrary and ActivationType with the Cybertron glider Mini-Con.

Activation Type

HoldDownDrain

ChargeDrainMultiplier_Commander

1

ChargeDrainMultiplier_Veteran

1

ChargeDrainTime

10

CoolDownTime

0

CoolDownTimeDepleted

0

CrosshairIndex

None

EquipInHQ

true

Icon

None

Minicon

None

MinimumChargeToUse

0

MinimumChargeToUsePerShot

0

Name

PoweredGlide

NodeToKeepIndex

0

PaletteIndex

0

PowerCost

10

RechargeTime

0

RecoilType

None

RestrictToButton

Default

Segments

1

SidekickCoolDownTime

0

SidekickRechargeTime

0

SidekickSegments

1

Slot

Movement

Team

Green

ToneLibrary

minicons/glide