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Top Skater

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Development Text#

Present at 0x32450 in the Main CPU is text for a model viewer.

 root_rotx:      %d 
 root_roty:      %d 
 root_rotz:      %d 
 board_posx:     %d 
 board_posy:     %d 
 board_posz:     %d 
 board_rotx:     %d 
 board_roty:     %d 
 board_rotz:     %d 
 hara_posx:      %d 
 hara_posy:      %d 
 hara_posz:      %d 
 hara_rotx:      %d 
 hara_roty:      %d 
 hara_rotz:      %d 
 koshi_chn_rotx: %d 
 koshi_chn_roty: %d 
 koshi_chn_rotz: %d 
 koshi_eff_rotx: %d 
 koshi_eff_roty: %d 
 koshi_eff_rotz: %d 
 mune_chn_rotx:  %d 
 mune_chn_roty:  %d 
 mune_chn_rotz:  %d 
 mune_eff_rotx:  %d 
 mune_eff_roty:  %d 
 mune_eff_rotz:  %d 
 atama_chn_rotx: %d 
 atama_chn_roty: %d 
 atama_chn_rotz: %d 
 atama_eff_rotx: %d 
 atama_eff_roty: %d 
 atama_eff_rotz: %d 
 ashi_chn_rotx:  %d 
 ashi_chn_roty:  %d 
 ashi_chn_rotz:  %d 
 ashi_eff_rotx:  %d 
 ashi_eff_roty:  %d 
 ashi_eff_rotz:  %d 
 ashi_mdl_rotx:  %d 
 ashi_mdl_roty:  %d 
 ashi_mdl_rotz:  %d 
 jnt01_prefx:    %d 
 jnt02_zrot:     %d 
 yubi_roty:      %d 

Present at 0x60DC0 in the Main CPU is text for a model viewer.

 R %2d 
 G %2d 
 B %2d 
Map %d
Chara  Ramp %d
Course Ramp %d
Ramp       %2d
 Set Light 
X  %8x
Y  %8x
Move     
Material No. %2d
  Dif       %3d
  Env       %3d
  Ref       %3d
  Spc       %3d
  D   % 9.2f
     Reset     
Object Rot
X %8x
Y %8x
Z %8x
Screen Saver 
Time       %4d
    Preview    
Speed   % 4.2f
Move       
Point No.%4d

Present at 0x621FC in the Main CPU is text for a model viewer.

Object     
Ramp       
Light      
Option     
Chara  list
Course List
Effect List
Object list
Object Rot 
Texture map
  Cam Reset
Ramp change
Chara  Ramp
Course Ramp
Color      
Display TEX
Display    
ScreenSaver
LetterMain 
LetterFrame
SelectMain 
SelectFrame
Back  Color
  Standsrd 
Light      
Material   
Count Down 
Hibana     
Hibana W   
Hibana S   
Shiba      
Shiba Slow 
Mizu       
Cyakusui   
Test       
R          
G          
B          
Display    
Dual       
Object name
Axis  disp 
Light disp 
Light move 
Texmap 1   
Texmap 2   
Texmap 3   
Texmap 4   
Texmap 5   
Texmap 6   
Texmap 7   
Texmap 8   
Ramp       
Ramp map 1 
Ramp map 2 
Ramp map 3 
Ramp map 4 
Ramp map 5 
Ramp map 6 
Ramp map 7 
Ramp map 8 
Ramp map 9 
Small map 0
Small map 1
Big   map 0
Big   map 1
Display Off
Set Light  
Mat num    
dif        
env        
ref        
spc        
d          
reset      
Rot X      
Rot Y      
Rot Z      
S.S  on off
time       
preview    
J          
Ash        
Keith      
Jill       
Ken-ta     
Cookie     
Alex       
P-Nut      
DAY        
NIGHT      
  Spline  >
Speed      
Move On/Off
Point No.  

Present at 0x6C4C0 in the Main CPU is text for an animation viewer.

MOTION EDIT MODE
 Player : %d
motnum:%3d
%-25s 
currentflam: %3d 
currentmot : %3d 
singleStep : %f 
singleTime : %f 
motlength  : %3d 
displength : %3d 
jmptrickflg: %3d 

Present at 0x6CC80 in the Main CPU is text for a jump editor.

JUMP TIMING EDIT MODE
JUMP: %-25s 
LAND: %-8s 
jumpend    : %d 
landstart  : %f 
landstart  : %d 

Present at 0x71200 in the Main CPU is text for some debug displays.

%d:%02x
length: %d 
length: %f 
sngStp: %f 
sngTim: %f 
camX  : %f 
camY  : %f 
camZ  : %f 
angy  : %04x 
now   : %d 
old   : %d 
dsp   : %d 
conter: %d 
mrgcnt: %d 
yang  : %d 
speed : %f 
curve : %f 
slide : %f 
oldspd: %f 
oldcur: %f 
oldsli: %f 
avecur: %f 
avesli: %f 
mnsing: %d 
hmlfr2: %d 
spdfr2: %d 
curStp: %f 
curTim: %f 
tofTim: %f 
lndStp: %f 
lndTim: %f 
lstdir: %d 
jmpflg: %d 
jmptri: %d 
mrgflg: %d 
lsttyp: %-12s 

(Source: Original TCRF research)

References#


  1. Sega Arcade History↩︎
  2. Domestic and Overseas Arcade Game List 1971-2005↩︎
  3. Sega website↩︎