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Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation Portable)

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Every game bearing this name is completely different for some reason, and this one is no exception, being almost a demake telling a completely original story.

No squadmates, no PhysX™ acceleration, and no right analog stick. Just you, your gun, and about half of Columbia standing in your way.

Debug Mode#

To do:
Actually document this, and add screenshots.

The plain-text file Game.txt can be edited to set some parameters to "On", then save them under a new ISO to enable them in-game. They include:

  • DEBUG_CHEATS (are debug cheats on/off)
  • DEBUG_TEXT (display debug text/gfx/DMK)
  • DEBUG_FLY (fly-through mode on/off)
  • LEVEL_SELECT (Level Select on/off)

After enabling these, various debug options are accessible. The loading screen now identifies the game as a "Pre-Certification Build".

A Level Select option appears on the top of the main menu. It includes all zones in the game, including the multiplayer ones as single-player zones. If there are sub-zones, a sub-menu appears as well.

The Pause menu has a "Debug" option in the end. It can enable various features like AI Debug, an option to show/hide Debug Text, Hitboxes, Wireframes, and other fully-functional options.

The debug menus do allow multiplayer options to be tested and changed as well.

Game.txt also has options for sound debug, a demo level select (not as extensive as the main one, it seems), and options to start on a specific level. A Debug Fly option is also listed, but cannot be enabled.

(Source: http://zenade.angelfire.com/GRAW/debug.html)