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The Town With No Name

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The Town With No Name is a parody(?) of Western movies, and... Well, it's a bit hard to explain.

Some claim it's a shoddy game made for a dying console (the CDTV) and one of the worst games of all-time (what with the poor art and voice acting, bizarre dialogue and gags, and rudimentary gameplay - not to mention its creators trying to distance themselves from it), while others think it may be one of the first examples of a shitpost/joke game that somehow got published (see the art, voice acting, dialogue, gags, and gameplay).

While we may never know which one it is since the game's development is shrouded in mystery, two things are certain about it: it's entertainingly bad, and it has unused content.

Unused Screens#

LINGOSHOT#

An unused language select screen, known as "FLAGS" in the graphics files. It can be accessed in-game by replacing another "SHOT" file with the file "LINGOSHOT", though only clicking the UK flag does anything and even then it seems to just return you back to the title screen.

Localized Screens#

In addition, localized versions of game screens go unused, covering Spanish, Italian, German, French, and Danish languages. They can be found in the game's directory in folders named after the respective languages. However, in the DOS port they can be used by changing a string in the .bat file that comes with the game.

Unused Animations#

BUNNYGUNNYANIM#

Found in the tutorial files. It was most likely supposed to be used while you're told about the action screen and you have to shoot Bernard the Bunny.

Evil Eb#

Twnn_HIEBFROMLEFTANIM.gif
Twnn_HIEBFROMRITEANIM.gif
Twnn_LOWEBFROMLEFTANIM.gif
Twnn_LOWEBFROMRITEANIM.gif
Several animations of Eb popping up from behind buildings and shooting. In the final game, Eb is not fought in this way at all.

WHERENOWANIM#

A version of the "Where Now?" selection screen with numbered choices, instead of the arrow buttons the final game uses.

CROWDMISTAKEANIM#

An animation of the priest talking, accompanied by a few of the game's other characters. Judging by the name of the animation, it could have been used if the character makes a mistake or as an alternative game over.

SPECIALKITANIM#

The shop apparently had one more item besides baked beans: the Prospector's Gold Panning Kit.

CLOSEDANIM#

An animation of the store closing. This may have been used the second time you go to it.

TTWNNTITLEANIM#

An alternate animation of the game's title.

FMP2ANIM#

An unused opening credit.

Unused Graphics#

ORRIDTESTPIC#

Some kind of placeholder image.

MEANWHILESIGN#

An unused version of the "MEANWHILE" splash card, on a sign instead of in the Back to the Future font.

DDNLDPOSTER#

The first of an unused set of images likely intended for the "making of" bit.

DIRECTORCUT#

A rather confused-looking Fergus points at something offscreen while holding a gun incorrectly. It is very similar to the used images in tone.

GIANTINHISFIELD#

A pun.

SEANKPIC#

Probably some sort of inside joke from Delta 4.

LOGO.PIC#

The logo for the D.U.N.E. (Developers Universal Non-programming Environment) software is present on the disc, perhaps indicating that the game was developed using said program.

PICTURE3#

A picture of a hand under a mine. Judging by the filename and location of this file, it probably has something to do with the Chaos in Andromeda promotion in the "Special Mystery Option!".

PICTURE4#

A man either shooting a laser out of his eye or being shot in the eye with a laser (it's hard to tell). Probably also to do with the Chaos in Andromeda bit.

PICTURE5#

A black-cloaked man doing something with two children wearing orange cloaks in a forest. It's taken from the intro sequence of the CDTV version of Chaos in Andromeda and was probably also meant as part of the promotion.

Quite possibly the weirdest image on the disc, which is saying something.

Unused Audio#

Music#

MOD.BADSECTOR4 A calliope-like tune, purpose unknown. It does sound like it could've been used in the church, though.

MOD.BIZARRETUNE A bizarre tune, purpose unknown. Possibly intended for either the "Making of..." bit or the "Special Mystery Option!", which share the same music. The laughing at the beginning is a sample of Porky Pig from the 1950 Looney Tune Boobs in the Woods.

MOD.SALOONTUNE1 Probably an early version of the saloon jingle, or a loop for when in the saloon.

MOD.UPSTAIRSTUNE Most likely meant for the upstairs area in the saloon.

Sound Effects#

Several unused sound effects can be found. Where some of them could've been used is a mystery.

Audio

Filename

Note

AAAAHHHH!

A high-pitched shriek provided by Daffy Duck, taken from the 1950 Looney Tunes cartoon The Ducksters. It's a sample used in MOD.BIZARRETUNE, which is unused as well.

AARRGGHHFX

A low-pitched scream, followed by a crash. Likely meant for when you jump off the second floor of the saloon.

CRY4

A woman moaning loudly. It's a sample used in MOD.BIZARRETUNE, which is unused as well.

DRAWBANG

A crude mouth gunshot noise.

RICOCHET

A crude mouth ricochet noise.

STARWARSFX

The Star Wars credits theme, taken from The Empire Strikes Back. Possibly intended for the train ending, but likely cut due to copyright.

Voices#

Low-Quality Takes#

Low-quality takes of the game's dialogue exist, likely from before the switch to CD audio. If you thought the final game's voice acting was poor (in both general audio quality and the actors' own delivery), it could've been even worse.

Audio

Filename

Subtitle

BORNSTUDIDFX

Wildcard McVee: Were you born stupid or did you have to learn to play this bad?

DONEHIMWRONGFX

Zippy Zeke: Wow, man with no name! You shot Nasty Ned! You done him wrong, so I'm gonna shoot you!

GHOSTSAYSFX

Man with No Name: The ghost with no name says, press button A to begin again, boy!

GOTMYREWARD

Man with No Name: I've got my reward, and now Nasty Ned was heading for his.

HADENOUGHFX

Bartender: I've had enough of playing cards with you.

HEWILLPLAY

Bartender: Hey, look, there's Wildcard Willy McVee. He'll play cards with you.

KILLEDMYBROTHER

Cigarette Man: He's done it now, he's killed Evil Eb's littlest brother, and that means trouble.

LETTINGMEWINFX

Wildcard McVee: Oh come on, stop letting me win.

MISSEDME

Evil Eb's littlest brother: Hah, you missed me! (gets hit by vulture)

ONEPAGEFX

Man with No Name: Aw damn, just one page to go and I'd have finished this book! (dies)

OUCHBYEFX

Nasty Ned: Ow! That really hurt! Anyhow, I gotta fall over now so I'll say goodbye.

QUEENSRULESFX

Bartender: Alright, here's the queen. I'll slide these cards around and when I stop you select the card you think is queen.

READYFX

Wildcard McVee: Ready?

SEENMYSPIDER

Old Timer: Say boy, have you seen my pet spider around here? I've been looking for him everywhere.

SETTLETHISFX

Wildcard McVee: Nobody beats me and nobody cheats me, and you've been trying to do both. Let's settle this now out in the street.

SHANEFX

Man with No Name: So long.
Boy: Come back, Shane!
[A crude mouth gunshot noise]
Man with No Name: My name's not Shane, kid.

TAKE10PACESFX

Sheriff: Alright boys, take 10 paces up the street, spin around and come out shooting.

TELEGRAMFX

Sheriff: Telegram for the man with no name.

THATSTORNIT

Evil Eb's Littlest Brother: Dang, that's torn it! (dies)

TOOSLOWFX

Several characters talking about being too slow. Possibly intended for CROWDMISTAKEANIM.

TURNANDFIREFX

Sheriff: Okay, turn and fire!

WAISTCOATRUINFX

Wildcard McVee: Oh no, this waistcoat is ruined! And it's gone right through the shirt as well! (dies)

YOULOSTFX

Bartender: Aw, sorry, but you lost.

YOUWINFX

Bartender: Ah, you won, stranger! You've won!

CD Audio#

Track 2

Track 2 of the CD consists of the dialogue used in-game.

  • The tutorial narrator referencing a status feature that is not present in the game.
  • The entire tutorial script, but instead narrated by the priest.

  • A pair of pieces of dialogue for the bartender. The second one could have been used either after successfully catching the drink or after having sex with the prostitute again, since the man with the beard says the second time that the player has ammunition right before the bartender's line.
Track 3

Track 3 of the CD mainly consists of the advertisements seen during the Special, Mystery Option!. Each of the read advertisements have multiple different takes, as well as occasional bloopers.

  • A blooper where the narrator struggles to read the word "guanaco". Another voice is heard giving him direction.
  • An advertisement for The Town With No Name itself, pitching the game as the developers intended.

Version Differences#

The CDTV and DOS versions contain some minor differences, mainly in the audio.

Audio#

CDTV

DOS

The opening scene uses a remix of the The Good, the Bad and the Ugly theme in the CDTV version, while the DOS version plays two different tunes in short loops.

CDTV

DOS

In the saloon sex scene, the CDTV version plays scat singing, whereas the DOS version uses slightly saucier audio.

References#


  1. Delta 4↩︎
  2. Datormagazin 1992, 4/92, p. 48. "CDTV/mars"↩︎
  3. PC Joker September 1992, p. 92↩︎
  4. PC Review - Issue 11 (1992-09)(EMAP Images)(GB), p. 60-61↩︎