the cutting room mirror

Level 3

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This is a sub-page of The Sims: Bustin' Out (GameCube, PlayStation 2, Xbox)/Unused Text/Bust Out.

scenario_gymnasium_resident.iff (Toane's Gym)#

11#

Text related to specific items missing. It's unknown if these would be used if Malcolm took them or they got sold in Buy Mode.

Dialog prim string set

ID

11

2#

The introductory text string was shortened in the final.

Dialog prim string set

ID

2

3#

String was rewritten to remove reference to the player's Career and Mimi.

Dialog prim string set

ID

3

12#

Text string that never shows up even when selling the easel.

Dialog prim string set

ID

12

40#

One slightly altered text string for the visit Mimi's Place objective.

Dialog prim string set

ID

40

41#

One slightly shortened text string for the visit Mimi's Place objective.

Dialog prim string set

ID

41

42-44, 45-48#

Slightly altered flavor text strings.

Dialog prim string set

ID

42

43

44

46

47

48

49-50#

Unused text for Artie and Charity refusing to switch Careers. Interestingly, the text strings are assigned to either careers than to one specific character. Fashion Victim is also simply referred to as "Fashion", and the early/final strings are identical.

Dialog prim string set

ID

49

50

51-58#

Strings of Charity and Artie refusing to clean up and repair stuff.

scenario_haunted_house_resident.iff (Goth Manor)#

To do:
Is string 39 (mortimer/bella refusing to start seance) unused?

A handful of strings point towards having to fix up the house rather than being late on the rent.

3#

Dialog prim string set

ID

3

4#

Dialog prim string set

ID

4

5#

Dialog prim string set

ID

3

11-13#

Text related to specific items missing. It's unknown if these would be used if Malcolm took them or they got sold in Buy Mode.

Dialog prim string set

ID

11

12

13

26-28#

The accompanying text was changed to refit the overall theme.

Dialog prim string set

ID

26

27

28

32-33#

Two placeholder text entries coming after the séance table objective nag messages.

Dialog prim string set

ID

32

33

37#

Fixed typo.

Dialog prim string set

ID

37

38#

Another fixed typo and removed space break.

Dialog prim string set

ID

38

40#

Another removed space break.

Dialog prim string set

ID

40

41-48#

Unused text for intended for playable Mortimer or Bella refusing to clean messes and repairing stuff, implying it may have worked in a similar vein to Dudley and Mimi in Get a Life mode of the previous console game. They both exist in early and final equivalents. Interestingly, it's the one of the few strings to have a different final message implying that it was cut late.

Dialog prim string set

ID

41

42

43

44

45

46

47

48

49-50#

Unused dialogue for Bella and Mortimer refusing to switch Careers respectively. Not used due to the Find a Job option not being present on Newspapers nor Computers.

Dialog prim string set

ID

49

50

55#

One of the flavor text was changed, likely to avoid referring to the player's Sim.

Dialog prim string set

ID

55

70#

String was expanded.

Dialog prim string set

ID

55