the cutting room mirror

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This is a sub-page of The Sims: Bustin' Out (GameCube, PlayStation 2, Xbox)/Unused Text/Bust Out.

scenario_dream_sequence.iff (Club Rubb Dream Sequence)#

1#

An unused message intended to show after getting a job. It doesn't have an earlier equivalent.

Dialog prim string set

ID

3

2#

A scrapped second string that would have taken place after the kiss, which is blanked out in its final equivalent. Likely cut for being a tad suggestive.

Dialog prim string set

ID

3

3#

The finalized text makes it more clear to what Malcolm Landgraab is stealing.

Dialog prim string set

ID

3

4-9#

Dialog prim string set

ID

4

4

6

7

8

9

scenario_mom_house_resident.iff (Mom's House)#

2#

An unused message intended to show after getting a job. It doesn't have an earlier equivalent.

Dialog prim string set

ID

3

3 and 5#

Two strings making up a slightly alternate script of Malcolm Landgraab arguing with Mom taking place after the daydream sequence, providing a different, yet less vague reason of why he went bad.

Dialog prim string set

ID

3

5

6#

Used for when the Player Sim out of Mom's House for the first time. The finalized string is technically incorrect as the player Sim needs eight promotions to unlock Malcolm's Mansion.

Dialog prim string set

ID

6

11#

A message likely intended to show if Malcolm stole an object or if that object is sold in Buy Mode but Malcolm only steals the Player Sim's Super Scooter. XXX is likely a placeholder for an object that wasn't decided at that point.

Dialog prim string set

ID

6

18-19#

Slightly rewritten to apply for other consoles.

Dialog prim string set

ID

18

19

20-#

Tutorial nag text from Mom, which they were slightly altered. String 25 was completely rewritten as a Fun Motive string.

Dialog prim string set

ID

20

21

22

23

24

25

26

27

28

34#

Mom was apparently going to buy a Super Scooter for the Player Sim rather than the vehicle already being owned by the Sim and having it retrieved either by Mimi or Dudley Landgraab.

Dialog prim string set

ID

34

41#

Mom originally called Malcolm a "bastard" before it was changed to calling him a "rich pig".

Dialog prim string set

ID

41

44-46#

Work strings for Mom, but in the final game she always stays at home.

Dialog prim string set

ID

44

45

46

64#

Obivous placeholder text for the finalized scenario of Mimi or Dudley getting the Super Scooter back after the tutorial.

Dialog prim string set

ID

64

65

68#

The "Temp Text" response made it to the final, just without "Simoleons" at the end of it.

Dialog prim string set

ID

68