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The Sims Console Leftovers

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This is a sub-page of The Sims: Bustin' Out (GameCube, PlayStation 2, Xbox).

Textures#

UI Graphics#

1st_final_japanese#

The leftover Japanese logo of the previous entry, whereas the localized logo (1st_final) exists but as a removed texture.

main_logo_load_simsps2_japanese#

memorycard_load_screen_02#

Gameplay UI#

To do:
border background, and pause menu icons.

House Title Screens#

Get A Life Mode

Oddly, house07 is missing.

Multiplayer

Oddly, housec01 is missing, and the textures are 512x512.

Sim Textures#

Burglar NPC#

Goes unused due to having a completely new design. Oddly, the original design can be seen in the intro and ending FMV.

Sounds#

To do:
More...

  • Leftover Monkey Butler sounds.
  • Check if the carpool opening door/leaving sounds are used and not just repurposed.

Miscellenious#

Filename

Sample

Notes

cash_register

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; | The item buying sound used in the previous game and its mainline counterpart goes unused here for some reason. The selling sound is always used.

Carpool Sounds#

There are leftover sounds for carpools, which are scrapped in the game in favor of a bus transit. CAR_SCHOOLBUS_HONK1 for the bus transit.

Filename

Sample

Notes

CAR_BENTLEY_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the bentley.

CAR_BENTLEY_HONK2

CAR_JEEP_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the jeep.

CAR_JEEP_HONK2

CAR_JUNKY_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used as the Junky car for low-level careers.

CAR_JUNKY_HONK2

CAR_LIMO_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the Limo.

CAR_LIMO_HONK2

CAR_SQUAD_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the police cruiser.

CAR_SQUAD_HONK2

CAR_STAFFSEDAN_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the Staff Sedan.

CAR_STAFFSEDAN_HONK2

CAR_STANDARDSEDAN_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the Staff car.

CAR_STANDARDSEDAN_HONK2

CAR_SUV_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the SUV.

CAR_SUV_HONK2

CAR_TOWNCAR_HONK1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=2 |Originally used for the Towncar.

CAR_TOWNCAR_HONK2

Stings#

Filename

Sample

Notes

STING_POTION_GOOD1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=4 |Used for when a house is completed fast in Get A Life mode.

STING_POTION_GOOD2

STING_POTION_GOOD3

STING_POTION_GOOD4

STING_CRYSTALBALL1

style="background-color:#FFFFBF;color:#17191c;--link:#12467a;--newlink:#9c2b26;--dim:#4a4d52" ; rowspan=4 | Was used for when completing an objective on Get A Life mode. Even though there's already a crystal ball object to be found in-game, it isn't used.

STING_CRYSTALBALL2

STING_CRYSTALBALL3

STING_CRYSTALBALL4