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Oddities

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This is a sub-page of The Simpsons: Hit & Run.

Filename Oddities#

  • Inside scrooby2/resources/images/minigame contain icons used for the talk interaction to characters, but they are all separated into normal, mad and sad despite all using the same graphic.
  • The filename and texture for the cola graphic displayed when destroying a vending machine seems to show that the cola brand in the game was originally called "Human Cola", before being connected to Buzz Cola, the brand generally used in the show.

humancola.tga


  • The Main Menu contains a texture for a very early skybox for Level 1. This early skybox can be seen very briefly above the Simpsons' House in the game's intro cutscene that plays on startup, right after the wasp camera flies through the Simpsons logo and the camera zooms it's point of view. It is also seen in the source code images for the game.

center|framed

  • The color of the chimney on the Flanders house is white when viewed from the main menu, the scrapbook, and the interior of the Simpsons house. When viewed in the actual level itself, the color of the chimney is pink. Prerelease screenshots show the chimney as white, suggesting the color of the chimney was changed late in development.

Main Menu

In-Game

  • There are two different versions of the Simpsons family portrait in the main menu: One that is hidden out of view of the camera which uses the character's designs from the show, and another one that is in view of the camera that uses pre-rendered Road Rage models.

Hidden Portrait

Visible Portrait

  • While it can't normally be seen, the house facing 742 Evergreen Terrace has a gate in the main menu, whereas in-game, it does not. This appears to be a leftover of an earlier version of the game, as the Sizzle Reel demo shows a gate in front of the house.

Main Menu

In-Game

  • The fence separating the Simpsons' and Flanders' houses appear to differ in-game and in the main menu; The main menu has the fence as picketed and brown in color, while the in-game fence is squared and khaki in color. The opening cutscene also has the picket fences used around the Simpsons' house, whereas the Powers' House uses the squared fences used in the final game.

Main Menu

In-Game


Scrapbook Images#

The scrapbook images for each level were taken from earlier designs of every level. While developer Jeffrey Pidsadny stated in an interview that the images were staged shots composed solely for the scrapbook, these were obviously made before the earliest Sizzle Reel demo was released. Most of the images lack a background design, and instead feature a colored sky to represent the time of day. The only exception to this is Level 2 and Level 4's images; Level 4's seems to be an earlier, cloudier skybox.

Level 1#

Level 1 Scrapbook

Level 1 Final

  • The Evergreen Terrace sign is in front of the garden of the house facing 742 Evergreen Terrace. The driveway to this house appears to be completely missing, although the path to the right of it is still there.
  • The evergreen trees behind and around the house as well as the shrubs have a different design. The textures for the trees and shrubs are still used for the bonus race of Level 1.
  • The Flanders' house has a different colored chimney, and the shrub designs are different.
  • There is a grey streetlamp where the phonebooth is in the final game. The streetlamps seen around Evergreen Terrace are green in the final game.

Level 2#

Level 2 Scrapbook

Level 2 Final

  • The Statue of Jebediah Springfield is facing the City Hall rather than the Court House.
  • The skybox suggests that the level originally took place around sunrise or sunset (consistent with an early piece of concept art found on the PR Assets disc); this was likely changed due to the story of the level requiring the time of day to match Bart being truant from school.
  • The benches and dust bins are in different shots.
  • A tree is missing in the scrapbook image.

Level 3#

Level 3 Scrapbook

Level 3 Final

Road Rage model

  • The unused gag of Moleman's Cadillac can be seen facing out of Planet Hype. While the Cadillac's model is missing from the final game, the one seen in the picture appears to have been lifted from The Simpsons: Road Rage and edited slightly - The scrapbook image lacks the top lights, the bumper and rims are different, and the color is brighter overall.
    • In the July 3, 2003 prototype, the Cadillac was originally a secret car for Level 3 before it was moved to Level 6.
  • Burns' Casino can be seen at an angle different to that in the final game.

Level 4#

Level 4 Scrapbook

Level 4 Final

  • The Springfield Elementary School's sign is different and appears to be the same as the sign on the top of the entrance.
  • The lighting of the windows is in different places and not as bright as it is in the final game.
  • The traffic light is slightly further left in the scrapbook image. The phonebooth is also missing.
  • The moon is smaller and northeast, rather than large and centered.

Level 5#

Level 5 Scrapbook

Level 5 Final

  • The time of day appeared to be different in the image, appearing as a sort of early morning or "gloomy day". It also somewhat matches up with the Contest List.doc in the source code leak.
  • The windows of Moe's Tavern lack bars.
  • There is a STOP sign present in the scrapbook photo that is absent in the main game.

Level 6#

Level 6 Scrapbook

Level 6 Final

  • The Squidport text on the sign is using a different font.
  • The Squidport sign is facing north rather than south in the scrapbook image.
  • The buildings' windows are not lit up and the Buzz Cola banners and balloons are missing.

Level 7#

Level 7 Scrapbook

Level 7 Final

  • Level 7's image features the earliest version of the level. The lighting and color of the school and the area around it appear to be blue, rather than orange. It does closely match up with a color key concept art in prerelease media.
  • The skybox of the level is greenish-yellow, much like early prerelease screenshots of Level 7's unused background, and most of the houses surrounding the left of the school and prison are missing.
  • The broken bus seen in the school's sandbox pit is found parked in front of the school.
  • There are trees surrounding the west wing of the school not found in the final game. There is also a tree that uses the early Level 1 design just near the school bus.
  • There are two additional pumpkins - one near the steps leading to the main door of the school, and another across the street.
  • There is a streetlight near the school bus not seen in the final game.
  • The spider hanging from the top of the east wing is missing.
  • As with the Level 4 screenshot, the phonebooth is missing alongside the parking area.
  • The school's sign is completely different, being square-shaped and lacking a bulletin board.

HUD Icons#

Several of the HUD Icons differ from how the in-game models look. While these might be errors or edited to make the icons look clearer, a few appear to be taken from an earlier version of the game.

  • The HUD icon for Rod's inhaler in "Petty Theft Homer" is orange and brown in color, but the model used in-game is blue and navy.

Inhaler Icon

Inhaler Model

  • The HUD icon for the fish in "Fishy Deals" is based on Blinky, but the model used in-game is a normal green fish. The Blinky model doesn't exist in-game, but is used as the game's save file icon for the PS2 system menu.

Fish Icon

Fish Model

  • The HUD icon for Burns' Manor has a white door, rather than brown like in-game.

Burns' Manor Icon

Burns' Manor Model

  • The HUD icon for Moe's lacks the window bars. In addition, the door is open outwards instead of inwards. This is consistent with Level 5's Scrapbook image.

Moe's Icon

Moe's Model

  • The HUD icon for Springfield Elementary has a different staircase and is missing the flag pole.

Springfield Elementary Icon

Springfield Elementary Model

  • The HUD icon for Springfield Elementary's playground lacks the broken-down bus but features the unused roundabout gag. This matches up with the Scrapbook image of Level 7, which features the bus at the front of the school rather than at the back, and Level 7's FMV, where the bus is missing. The roundabout gag's coordinates are actually set at the playground near 742 Evergreen Terrace rather than Springfield Elementary, suggesting that there were originally two roundabout gags.

Playground Icon

Playground Model

  • The font used for the Try-N-Save's sign is different both in-game and in the HUD icon.

Try-N-Save Icon

Try-N-Save Model

  • The HUD icon for Lexicon Bookstore lacks a loading bay.

Lexicon Bookstore Icon

Lexicon Bookstore Model

  • The HUD icon for the Itchy & Scratchy Store has a blue frame around the store's logo, which is erroneously missing in the final game despite the neon glow still being present.

Itchy & Scratchy Store Icon

Itchy & Scratchy Store In-Game

  • The HUD icon for the Springfield Police Department building lacks the lamp-posts and trees surrounding it in-game.

Springfield Police Department Icon

Springfield Police Department In-Game

  • The HUD icon for Springfield Retirement Castle has signage on the roof instead of on the ground.

Springfield Retirement Castle Icon

Springfield Retirement Castle In-Game

  • The HUD icon for the C-Spanker has a different texture for the superstructure, which is reused from the Taffy Shop. This is consistent with the model used in Level 3's Bonus Race stage. The ship's name is closer to the stern as well.

C-Spanker Icon

C-Spanker In-Game

  • The HUD icon for Springfield General Hospital has signage on the roof instead of on the ground.

Springfield General Hospital Icon

Springfield General Hospital In-Game

  • The HUD icon for the School Bus has a blue-purple background colour, which is unusual as every other vehicle in the game uses a yellow colour. This is a actually leftover from the PS2 July 10, 2003 Prototype, which originally had a kid instead of the bus, which correctly utilized the colour for objects (related to the Going To The Lu' mission). Lastly, the filename for the School Bus icon is still called "kids.p3d".

School Bus Icon (Final)

Kid Icon (PS2 Proto)

Phonebooth Icons#

  • Several of the icons for cars in the phonebooth appear to use earlier pictures of the cars.
    • The icon of the Malibu Stacy Car has the car's headlights hidden, a white interior as opposed to a pink one, and unique rims completely different from those in the game. The unused wheels can be found in the texture files for the car.

Phonebooth

In-game

  • *The icon for Moe's Sedan has different rims on the back right tire. The earlier rims can be found in the texture files.
    • The icon for the Bandit has different rims different from those in-game. This picture appears to be similar to a prerelease picture of the car found in the PR discs.

Bonus Game#

  • A considerable number of Bonus Game tracks seem to have been forgotten about when their respective levels were edited, as several things reflect an earlier build of the game.

:*Level 1's Bonus Map contains an earlier version of the shrub texture that closely matches pre-release footage and the Scrapbook level preview. Compared to the main game's shrub texture, it is nearly identical except for using darker shades of green.

Bonus 1 Shrub Texture

Level 1 Shrub Texture


:*Level 1's Bonus Map also contains an earlier version of the evergreen tree model that's much rougher looking than the model used in the main game. These trees are the same ones used in the scrapbook photo and the Sizzle Reel footage.

Bonus 1 Evergreen Tree

Level 1 Evergreen Tree


:*Level 2's Bonus Map uses an earlier skybox seen in pre-release footage with an animated sun not present in the main game, more clouds and an overall darker sky than the main game's skybox, different textures for the scrolling clouds, and light beams coming down from the clouds also not present in the main game.

Bonus 2 Skybox

Level 2 Skybox


:*Level 3's Bonus Map contains an earlier version of the C-Spanker with less detail than the main game. It has a near-finalized layout but is missing one of the major shortcuts. The ramp on-board the ship that leads to said shortcut also uses a different texture.

Bonus 3 C-Spanker

Level 3 C-Spanker


:*Level 3's Bonus Map also has the crates on-board the C-Spanker used to climb onto the shipping container with the Bonus Vehicle in a different location, suggesting the Bonus Vehicle was once in a different location in the main game. Said crates are also using a different texture.

Bonus 3 Crate Location

Level 3 Crate Location


:*The rear of the C-Spanker in Level 3's Bonus Map is considerably different from how it appears in the main game. The biggest difference is that textures from the Taffy Shop are used instead of the Monorail textures, the walkway of the staircase uses the texture of the hand-railings, and the hand-railings are slightly taller. Overall, the rear of the C-Spanker isn't as wide as it is in the main game.

Bonus 3 C-Spanker Rear

Level 3 C-Spanker Rear


:*Level 5's Bonus Map contains an earlier version of the common large tree model that is used throughout Levels 2 and 5. The trunk and branches are mostly the same, albeit less detailed, but the leaves are considerably different.

Bonus 5 Large Tree

Level 5 Large Tree


:*Level 5's Bonus Map also contains earlier versions of the Itchy and Scratchy floats seen in Levels 2 and 5. The main difference is that they have red gloves instead of white gloves, the Scratchy float has its tail facing a different direction, and their proportions and sizes are ever so slightly different.

Bonus 5 Floats

Main Game Floats

SHAR_b05_itchyFloat.pngSHAR_b05_scratchyFloat.png

SHAR_l5z4_itchyFloat.pngSHAR_l5z4_scratchyFloat.png


:*Level 6's Bonus Map also uses an earlier skybox seen in pre-release footage with scrolling clouds not present in the main game, slightly different colors for the sky, an ocean that's considerably bluer than the main game's skybox, and a reflection of the moon in the ocean that sparkles which is completely missing the sparkling effect from the main game.

Bonus 6 Skybox

Level 6 Skybox


:*Within the files for each Bonus Map is an earlier version of the Environment Map texture that's vastly different from the version used in the main game. Because of this, the reflections on the vehicles look slightly different in the Bonus Game than they do in the Main Game.

Bonus Environment Map

Main Game Environment Maps

SHAR_mainGame_EnvMap.pngSHAR_level7_EnvMap.png

Other Oddities#

Vehicle Driver Oddities#

To do:
Get a better photo of the two Snakes in Level 3

  • Snake drives the Bandit in Level 3, and is a part of the mission "Slithery Sleuthing". This creates an oversight where two Snakes can appear during the mission.
Snake next to the mission trigger of "Slithery Sleuthing" in Level 3
  • Apu drives the Longhorn in Level 7, despite being found inside the Kwik-E-Mart.